
IRR is a tactical PvE Co-Op extract shooter set in a de-stabilized and immersive modern-day Vietnam. As a PMC for a mysterious organization, deal with 3 factions that stand to gain from the chaos. Engage in ruthless combat, plan your deployment, and explore the world as your journey unfolds.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 3 → 12/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1076 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Unreal Engine 5... Do I really need to say anything else?
Not recommended. It's not as fast paced as an 'extraction shooter' you might be familiar with. It's a slow and tedious crawl through huge maps with various locales, AI enemies that keep respawning behind you, and shooting you through trees and other scenery when you literally can't even get line of sight on them back, all while you loot about the first 3 containers and then spend the rest of the map not being able to carry anything else with you and leaving 95% of the loot behind. If we are going to lose EVERYTHING when we die in a mission, all the good loot we've found, all the backpacks and everything... then the missions need to be MUCH faster paced, looting needs to be faster paced. Each mission should be 20 mins, not 1.5+ HOURS. The game seems to be having an identity crisis and doesn't really know what it wants to be. It's a mixture of all sorts of things all bundled up together, but the 'extraction' part of the game is completely lacking. Not to mention horrible inventory management with silly bugs like magazines dropping on the floor when you reload if you don't have space in your bags.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 4.86/day in the week to Jul 21 → 8.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Slow, clunky, heavy and very badly optimised. AI is totally dumb which totally ruins any kind of immersion. Maps may look "nice" but are full of spots where you can get permanently stuck. This is bad, even for an early access game.
At this stage, unfortunately, a purchase is not recommended. Screentearing. Enemies that are far away don’t move smoothly. If you get stuck in the environment, you can’t free yourself.
Play Grey zone warfare instead: This game is very unoptimized and your limited to an area while in the mission, and the loading screen is like 5 minutes. I understand its in early access but this is bad even at max graphics. Grey zone warfare only has 1 loading screen and you can free explore the whole map without a loading screen, and you load into a heli and drop at a proper LZ then spawning on some road. Grey zone warfare also have PvE and you can play with a whole community in one server.
Looks incredible, but also requires newer hardware, and forget about running on linux. The optimization is abysmal. give it a few more years.
这么多年了没汉化,你开发尼玛呢
Enemies saw and shot me through a wall while I was sneaking so I ragequit. I will check back on this title later.
Only negative due to optimization issues regarding UE5. I had some great gunfights and i love the gameplay but this is almost unplayable and maybe part of that problem is my 7 year old card at 1440P low. Still makes no sense either way as the card has the same performance as a RTX 3060 or 2070 Super and i am playing at 50% TSR on the lowest settings that is almost less then 1080P rescaled. I can not be asked or bothered to buy a 649€ Video card like the RX 9070 to bruteforce performance or a 544€ RTX 5060 TI just to fix the blurry mess with DLSS it is just not a option. This needs to be adressed , it is generally ridiculous as i will follow up on the development of the game over time.
这款游戏整体的基础框架相当不错,不过就当前版本体验而言,它顶多只能算作一款大型 DLC,连半成品都算不上。游戏内可用的枪械与配件数量少得可怜,武器配件的解锁进度和商人好感度的绑定机制很不合理。尤其是 AR-15 配套消音器,解锁需要耗费大量时间。没有消音器时,只要开枪,近三分之一地图范围内的 AI 都会朝着枪声聚拢。 我已经游玩了 18 个小时,至今都没搞懂地图里终端机的使用方法。我只知道,只要和终端机产生互动,警报就会持续响起,敌人会从四面八方不断刷新,最后把玩家围杀。 在解锁夜视仪、战术枪灯这类配件之前,夜间对局基本伸手不见五指。要是在树林里撞上敌方巡逻队,能不能活下来完全只能碰运气。 作为主打拟真体验的 FPS 游戏,本作存在不少细节漏洞:在装备界面右键卸下弹匣,角色不会做出对应的动作,玩家甚至能利用这个 BUG 在背包界面瞬间完成换弹。除此之外,按下 R 键手动换弹时,胸挂必须留出 4 个空位(单个弹匣占用两格空间)。空位不足 4 格,角色就会直接把弹匣扔在地上,害得玩家只能在黑暗里满地摸索弹匣。 现阶段可拾取物资的种类十分有限,来回也就三张地图,反复游玩几次后新鲜感就荡然无存了。希望开发团队能抓紧更新、打磨内容,静待这款游戏完善成型。 The game has a pretty solid basic framework, but after playing it, I’d say it’s just a big DLC, not even a half-finished game. There are way too few guns and attachments to pick from. The way you unlock weapon parts tied to trader reputation just doesn’t make sense. The worst part is the suppressor for the AR-15; it takes way too long to unlock. Without a suppressor, every shot you fire will draw AI enemies from across nearly a third of the whole map. I’ve put in 18 hours already, and I still have no clue how to use those computer terminals scattered across the map. All I know is touching them triggers nonstop alarms. Enemies will keep spawning all around you until you get wiped out. You can barely see anything at night before you get night vision or weapon flashlights. If you run into an enemy patrol deep in the woods, your survival is just pure luck. This is supposed to be a realistic tactical FPS, yet it’s full of janky bugs. If you right-click to remove a magazine in your inventory, your character won’t have any animation at all. You can even abuse this glitch to reload instantly from the menu. What’s more, manual reloading with the R key requires four empty slots on your chest rig, since each magazine takes up two slots. If you don’t have enough space, your character will toss the magazine on the ground right away. You end up crawling around in the dark trying to find your lost mag. Right now there aren’t many different loot items either. We only get three maps total, and the fun wears off really fast after a few runs. I hope the devs push out more updates and polish the game soon. I’m looking forward to seeing this game fully finished someday.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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