
IRR is a tactical PvE Co-Op extract shooter set in a de-stabilized and immersive modern-day Vietnam. As a PMC for a mysterious organization, deal with 3 factions that stand to gain from the chaos. Engage in ruthless combat, plan your deployment, and explore the world as your journey unfolds.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 3 → 12/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1073 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
WE NEED THE GAME IN GERMAN PLEASSSSSSS !!!!!!!!!!!!!!!
Most people that play this game are / were Tarkov players, so tell me this: * Have you ever been shot from 1400 metres away while trying to extract? ( Granted, this game can provide this.. but only if you customise it to. ) * Have you ever been rubber banded right back into enemy fire? ( Not an issue with this game! It runs just on your computer! ( NO LAG!! )) * Here's a kicker; have you ever wanted to customise. The. AI. This game excels in enemy customisation. Everything to making them the John Wick of the virtual world, clicking onto heads the absolute femtosecond you go to peak a corner, to the fickle tiny things like adjusting their turn speed, angle of perception, yadayada. Not only does the game look great, its immersion is close to that of much higher titles like Tarkov or Gray Zone Warfare. The rather small community of dedicated developers, and their AI developer Solarint, ( The creator of the SAIN mod for Tarkov, 'THE' AI improvement mod. ) are actively listening to their community, and working on updates based on what the community has asked for or reported. Put simply, this game is absolutely on its way to being the pinnacle of PVE extraction shooters. Albeit its fair share of bugs and some need for a few gameplay optimisations, this title is worth a buy.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 4.86/day in the week to Jul 21 → 8.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm not gonna sugar-coat it, this game is an asset flip, and not a particularly good one. UPDATE: Turns out it also has a bitcoin miner in it.
Heaven is where the gunplay is like Ready or Not, the graphics like Crysis, the AI like FEAR, the beauty of the environment like Marathon, and the overall accessability like Just Cause. Hell is where the gunplay is like Just Cause, the graphics like Far Cry, the AI like Crysis, the beauty of the environment like FEAR, and the overall accessability like Marathon. Incursion Red River (IRR) is to Metal Gear Solid 5: The Phantom Pain what splinters of unrefined wood are to dental floss; a superior product was created years ago yet we're still getting peddled an unfinished, unpolished bare-bones raw resource as something that's supposedly comparable. IRR tries to be many things. Extraction shooother. Looooter. Beautiful Vietnamese locale and environment. Cutting-edge new graphics and lighting systems. Supposedly also having suuuper new advanced AI by some guy on the internet who 'fixed' Escape from Tarkov. Few points regarding this: - enemies are dumber than the soldiers in Crysis (2007). They'll walk in a conga line to your last known position and will take several seconds to react to spotting you. You'll only ever lose fights because they can sometimes spot you from a kilometre away if youre not crouch walking. Even cranking up the difficulty all it seemed to do was just make them do more damage to the player. - the enemies are terribly unengaging. In Phantom Pain the enemies would radio in and call for support or ask for evac and provide constant status updates over the comms network. You'd hear everything. They'd be yelling to each other if engaged in combat and sometimes woud get back up even if you'd already downed them. They'd lob grenades, use mortars, drive vehicles, have helicopters, give you a l6pdance. It was amazing. None of that here. Just you mowing down cardboard soldiers as they mutter slightly to themselves. - the world is deathly silent and lifeless. No animals, nobird song, no civilians, no misc quests inbetween, no partol vehicles, no music. Nothing to populate the endless wastes as you walk over to missions. No tension. Even half the buildings were empty when you actually looked inside. - UI and readability is atrocious. I still have no idea how I'm supposed to find a flashlight (nothing in the market page, couldn't find any in the missions). I'd pick a mission to land at 3:30 PM and for whatever reason it kept spawning me into the map at midnight. 12 AM. The witching hour.....why? Everything was pitch black and they don't even give you a basic flashlight. In Ready or Not they give you Night Vision goggles by default. This was incredibly frustrating as enemies can still spot you perfectly even without having to use flashlights or wearing any visible headgear. - The texture popping was something you'd expect from trying to run Rainbow 6 from an old Windows 98 desktop not designed for gaming. Why, even though I can run The Forever Winter and Marathon completely fine on High do all of the ground textures not render properly? I could see the individual polygons and standing still and waiting for them to load in just never happened. Far Cry 2 (2008) looked and felt better than this. - The setting is flat and uninspired. The Battlefield games managed to make WW1 and 2 exciting and visceral. like you're in a movie. With unique locations, weapons and characters. In IRR you could show me gameplay from Squad, Grey Zone Warfare, ARMA, America's Army or any other generic milsim and the average person would not be able to tell the difference. There's nothing to make this stand out and it excels in none of it's fields. The main pull of this should have been the AI and replayability, but this doesn't exist. Like the Forever Winter, or Cargo Hunters, or Hole, or Gray zone Warfare, or The Mound, its essentially still an early BETA build of the game which is severely lacking in any meat to it's bones and is not worth anyone's time or money in it's current state.
Really want to like the game, But it feels clunky and akward to play. They also picked up a lot of inspiration from Tarkov, I dont hate that, but they copied the ♥♥♥♥♥♥ parts like making inventory management tedious, also the base needs a ton of work to make it feel real. Atm it got issues from the get go.
At this stage, unfortunately, a purchase is not recommended. Screentearing. Enemies that are far away don’t move smoothly. If you get stuck in the environment, you can’t free yourself.
Not recommended. It's not as fast paced as an 'extraction shooter' you might be familiar with. It's a slow and tedious crawl through huge maps with various locales, AI enemies that keep respawning behind you, and shooting you through trees and other scenery when you literally can't even get line of sight on them back, all while you loot about the first 3 containers and then spend the rest of the map not being able to carry anything else with you and leaving 95% of the loot behind. If we are going to lose EVERYTHING when we die in a mission, all the good loot we've found, all the backpacks and everything... then the missions need to be MUCH faster paced, looting needs to be faster paced. Each mission should be 20 mins, not 1.5+ HOURS. The game seems to be having an identity crisis and doesn't really know what it wants to be. It's a mixture of all sorts of things all bundled up together, but the 'extraction' part of the game is completely lacking. Not to mention horrible inventory management with silly bugs like magazines dropping on the floor when you reload if you don't have space in your bags.
Slow, clunky, heavy and very badly optimised. AI is totally dumb which totally ruins any kind of immersion. Maps may look "nice" but are full of spots where you can get permanently stuck. This is bad, even for an early access game.
Unreal Engine 5... Do I really need to say anything else?
制式装备居然捡了东西不会还回来 你是人啊?我忙前忙后干了一小时捡了一堆东西结果一打开背包啥都没有 你是人啊?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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