
IRR is a tactical PvE Co-Op extract shooter set in a de-stabilized and immersive modern-day Vietnam. As a PMC for a mysterious organization, deal with 3 factions that stand to gain from the chaos. Engage in ruthless combat, plan your deployment, and explore the world as your journey unfolds.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 3 → 12/day in the week after.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1073 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game combines great idea of PVE extraction shooter, interesting setting and quality AI system, but unfortunately optimization is abysmal (thanks to unreal dogwater 5, when will they learn...). Could've just stick with SPT at that point, at least it is more finished, polished and have way more content. Game is in alpha tho, so hope for improvement, for now refunded.
we need Chinese!!!!!!!!!!!!!!!!!!!!!!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 4.86/day in the week to Jul 21 → 8.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It was good until the last update, they messed with everything and the game turned into progressive and ''unlocking item'' thing.
Finally, a PVE focused extraction shooter with competent and highly configurable AI. The game also has built-in console commands to tailor the experience to however one sees fit. Don't like the faction grind? Set whatever rep you want to have access to different gear. Don't like repairing your gear? Set durability to whatever, etc. There's a comprehensive guide on Steam for those curious. Highly recommended. I can't wait to see what additions/optimizations the developers will implement.
I have played this game on and off for over a year now. And now it is definitely at the worst it has ever been. The new maps are nice, but Quarry is just tedious. Delta was the first map and remains the best. When Bunker was released doing missions in there was a mess, and it hasn't changed much. Weapons are slowly but surely inflating in quantity, yet it seems to be just different AKs with not much actual difference in how they play besides ammo types. Worst in my opinion is, how they slowed down game progression. A year ago you could get a faction maxed in 3-4 raids, I see how this could be bad. But now it is the opposite. I have played for 10 hours and barely have gotten my faction levels up. And don't even get me started with the hide out upgrades. Absolute waste of time. Such a shame, the game had potential, but not anymore. It's bad. Don't spend money on it.
I get it that this is an early release game but 2 yrs and the in game audio cues of Ai speech, footsteps, gunfire is broken. Mismatch audio cues of sound direction throughout and yes, I have my surround sound off on my headset and even played with mono settings in game...Id expect the audio as one of the first things dialed in and fixed.
当前版本不推荐。 改枪:配件少,限制多。商人声望非常难升,局内行动还完全不给实物奖励,只给五六点商人声望。一级商人能买的东西屈指可数,黑市又刚需刚需古董币。前期基本只能靠扒入机配件改枪(好在配件不像隔壁灰区有耐久度)。 地图:小而空。交战距离大多在100米内,兴趣点间的距离同样很短。可搜刮容器少,许多房屋不是无法进入,就是毫无装修纯纯毛坯房。地图内保险全部需要钥匙,而往往还锁在门后面。其它容器基本只能出小垃圾,但也有出大金的时候。医疗容器爆率感人,往往只刷布料,不刷绷带和回血针。 战斗:亮点多,槽点多。优点是可自定义程度极高的AI,缺点是前期极度匮乏的医疗物资。绷带基本没用,商人1级还不卖回血针,只能去图里刮或者入机尸体上摸。AI会索敌,会包抄,会压制,会前压,交互起来还是很舒服的。不过要小心村头开枪使全村人机倾巢出动的问题,此外在兴趣点外冲刺露脚步也会使人机聚在一起放点搜人,变成在大平地上大战五六个壮汉。需要时刻留心AI喊话和脚步。另外此游戏采用纯血条制,没有器官细化,但不同部位伤害倍率不同。射击手感方面见仁见智,能够很明显注意到制作组试图模仿塔科夫的风格,而笔者恰巧不喜欢这种射击体验。 优化:灾难。在同样低画质下,隔壁灰区战争的画面表现力和帧数均远高于本作,哪怕是对比离线版塔科夫也相当糟糕,基本无法突破百帧,但好在渲染延迟不高,尚可勉强接受。 结论:当前版本下不推荐购买。如果实在是眼馋搜打撤pve,或者是干脆闹游戏荒,可在打折时入手。玩上十个小时左右还是没问题的。
WE NEED THE GAME IN GERMAN PLEASSSSSSS !!!!!!!!!!!!!!!
Game was alright, the aimbot bots i was able to let pass but until i got a mission that involved a computer. holy H3ll the amount of steps you gotta do to download a file. killed the vibe of the game. if you gotta look up a youtube videos just to figure out what the h3ll you gotta do. it probably should have a tutorial or just not put it in the game. major vibe killer.
Heaven is where the gunplay is like Ready or Not, the graphics like Crysis, the AI like FEAR, the beauty of the environment like Marathon, and the overall accessability like Just Cause. Hell is where the gunplay is like Just Cause, the graphics like Far Cry, the AI like Crysis, the beauty of the environment like FEAR, and the overall accessability like Marathon. Incursion Red River (IRR) is to Metal Gear Solid 5: The Phantom Pain what splinters of unrefined wood are to dental floss; a superior product was created years ago yet we're still getting peddled an unfinished, unpolished bare-bones raw resource as something that's supposedly comparable. IRR tries to be many things. Extraction shooother. Looooter. Beautiful Vietnamese locale and environment. Cutting-edge new graphics and lighting systems. Supposedly also having suuuper new advanced AI by some guy on the internet who 'fixed' Escape from Tarkov. Few points regarding this: - enemies are dumber than the soldiers in Crysis (2007). They'll walk in a conga line to your last known position and will take several seconds to react to spotting you. You'll only ever lose fights because they can sometimes spot you from a kilometre away if youre not crouch walking. Even cranking up the difficulty all it seemed to do was just make them do more damage to the player. - the enemies are terribly unengaging. In Phantom Pain the enemies would radio in and call for support or ask for evac and provide constant status updates over the comms network. You'd hear everything. They'd be yelling to each other if engaged in combat and sometimes woud get back up even if you'd already downed them. They'd lob grenades, use mortars, drive vehicles, have helicopters, give you a l6pdance. It was amazing. None of that here. Just you mowing down cardboard soldiers as they mutter slightly to themselves. - the world is deathly silent and lifeless. No animals, nobird song, no civilians, no misc quests inbetween, no partol vehicles, no music. Nothing to populate the endless wastes as you walk over to missions. No tension. Even half the buildings were empty when you actually looked inside. - UI and readability is atrocious. I still have no idea how I'm supposed to find a flashlight (nothing in the market page, couldn't find any in the missions). I'd pick a mission to land at 3:30 PM and for whatever reason it kept spawning me into the map at midnight. 12 AM. The witching hour.....why? Everything was pitch black and they don't even give you a basic flashlight. In Ready or Not they give you Night Vision goggles by default. This was incredibly frustrating as enemies can still spot you perfectly even without having to use flashlights or wearing any visible headgear. - The texture popping was something you'd expect from trying to run Rainbow 6 from an old Windows 98 desktop not designed for gaming. Why, even though I can run The Forever Winter and Marathon completely fine on High do all of the ground textures not render properly? I could see the individual polygons and standing still and waiting for them to load in just never happened. Far Cry 2 (2008) looked and felt better than this. - The setting is flat and uninspired. The Battlefield games managed to make WW1 and 2 exciting and visceral. like you're in a movie. With unique locations, weapons and characters. In IRR you could show me gameplay from Squad, Grey Zone Warfare, ARMA, America's Army or any other generic milsim and the average person would not be able to tell the difference. There's nothing to make this stand out and it excels in none of it's fields. The main pull of this should have been the AI and replayability, but this doesn't exist. Like the Forever Winter, or Cargo Hunters, or Hole, or Gray zone Warfare, or The Mound, its essentially still an early BETA build of the game which is severely lacking in any meat to it's bones and is not worth anyone's time or money in it's current state.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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