
IRR is a tactical PvE Co-Op extract shooter set in a de-stabilized and immersive modern-day Vietnam. As a PMC for a mysterious organization, deal with 3 factions that stand to gain from the chaos. Engage in ruthless combat, plan your deployment, and explore the world as your journey unfolds.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 3 → 12/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1078 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bot掩体干拉立马给我爆头了
Mann merkt dem Spiel seinen frühen Status auf jeden Fall noch an. Was mich verwundert hat, ist das sich das Spiel wohl noch in der Alpha befindet. Sofern sich weiterhin um das Spiel gekümmert wird und Bugs gefixt werden und auch das ein oder andere Quality of Life feature eingebaut werden, hat das Spiel großes Potenzial. Wichtig ist es das von Seiten der Entwickler nicht mehr zu viel Zeit und Arbeit in die Gegner-KI fließen zu lassen. Im Moment hat es für mich den Anschein als wolle man unbedingt eine Unbezwingbare Gegner-KI zu erschaffen. Das brauch es allerdings gar nicht, dann wenn ich im Singleplayergame genauso schwitze wie im PVP kann ich auch drauf verzichten so ein Spiel zu Spielen. Wichtiger wäre es tatsächlich die Spielwelt lebendiger zu gestallten und so einige Komfortverbesserungen einzubauen. Die Gegner-KI ist bereits mehr als gut so wie Sie ist. Da sich die KI, an seinen eigenen Spielstil, anpassen lässt kann das Spiel nie zu Schwer oder zu leicht werden. Bin gespannt wo die Reise mit dem Spiel hingeht, ich hoffe auf mehr Content und eine Lebendigere Spielwelt sowie ein lebendigeres Safehouse. Eventuell die Möglichkeit seltenen Loot aufzustellen oder ein Radio einzuschalten und coole Rockmusik zu hören. Also liebe DEV´s mehr Liebe für die Spielwelt und weniger für die KI, dem Spieler das Leben in dieser leichter und angenehmer machen. Wir sehen uns wenn es wieder heißt, good morning Vietnam.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 4.86/day in the week to Jul 21 → 8.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What a surprisingly fun game. Very much captures the SPT feel, though obviously early. Needs work, still raw, but a good taste of what could be to come. Watch this space.
PVE ONLY
부족한점이 좀 많지만 그래도 개선하고 누구보다 업데이트 많이해주는게 GOAT , 찐 타르코프는 지 ㅈ대로 업데이트 하고 불편한거 많이 개선 안해주는것보단 나음 개추
game has lots of annoying bugs 1) Get insta killed by handgun to the leg? (low AI difficulty) 2) walking thru tall grass leaves a smear of leaves that stay on the screen even after moving away 3) why is it dark at 1:40 pm!! 4) got stuck on a rock and couldn't move at all (had to reset and lost all my stuff) Also what's the point of the houses if there is nothing in them
Incursion: Red River is one of those games that seems to have found its own place among the giants of the genre. The first impression is that you're playing a mix between Insurgency: Sandstorm and Gray Zone Warfare, combining the tactical and lethal combat of the former with the progression, exploration, and extraction mechanics of the latter. The result is surprisingly fun and, most importantly, fully cooperative, allowing groups of friends to create and manage their own sessions while tailoring AI behavior and difficulty to their preferred playstyle. The game's greatest strength lies in its simplicity. The mechanics are easy to understand, equipment management isn't overly complicated, and the combat strikes an interesting balance between realism and accessibility. It's not a hardcore military simulator, but it's also far from being a shallow arcade shooter. Every firefight requires attention, movement, and proper use of terrain. Not everything is perfect, however. The game is still in Early Access, and that becomes apparent at times. Some AI behaviors remain inconsistent, directional audio issues can occasionally hurt immersion, and while the amount of content has grown significantly through recent updates, it still doesn't quite compete with more mature titles in the genre. That said, the potential is enormous. Recent updates have introduced major improvements to artificial intelligence, new missions, progression systems, campaign elements, additional maps, and numerous fixes that demonstrate active development and a clear vision for the project's future. If you enjoy games like Gray Zone Warfare, Ghost Recon, Ready or Not, PvE Tarkov, or Insurgency: Sandstorm, Incursion: Red River is definitely worth your attention. It may not yet be the final product it aspires to become, but it already provides dozens of hours of tactical fun, especially when played cooperatively with friends. A highly promising PvE extraction shooter with a great atmosphere, enjoyable combat, and a concept that fills a relatively unexplored niche in the market. ================= Incursion: Red River é um daqueles jogos que parecem ter encontrado um espaço próprio entre gigantes do gênero. A sensação inicial é a de estar jogando uma mistura entre Insurgency: Sandstorm e Gray Zone Warfare, combinando o combate tático e letal de um com a progressão, exploração e extração do outro. O resultado é surpreendentemente divertido e o principal: cooperativo e ofertando aos amigos criar e gerir a sessão e as I.As ao estilo de jogo do grupo. O grande mérito do jogo está justamente em sua simplicidade. As mecânicas são fáceis de entender, o gerenciamento de equipamentos não é excessivamente complexo e o combate consegue encontrar um equilíbrio interessante entre realismo e acessibilidade. Não é um simulador militar hardcore, mas também está longe de ser um arcade sem profundidade. Cada troca de tiros exige atenção, movimentação e leitura de terreno. Nem tudo são flores. O jogo ainda está em Early Access e isso aparece em diversos momentos. Alguns comportamentos da IA ainda são inconsistentes, problemas de áudio direcional podem prejudicar a imersão e a quantidade de conteúdo, embora tenha crescido bastante com as atualizações recentes, ainda não compete com títulos mais maduros do gênero. Mesmo assim, o potencial é enorme. As atualizações recentes trouxeram melhorias significativas na inteligência artificial, novas missões, sistema de progressão, campanha, mapas adicionais e diversas correções que mostram um desenvolvimento ativo e uma direção clara para o projeto. Se você gosta de jogos como Gray Zone Warfare, Ghost Recon, Ready or Not, Tarkov PvE ou Insurgency Sandstorm, Incursion: Red River merece sua atenção. Ele ainda não é o produto definitivo que pode vir a ser, mas já oferece dezenas de horas de diversão tática, especialmente jogando em cooperação com amigos. Um shooter de extração PvE extremamente promissor, com ótima ambientação, combate divertido e uma proposta que preenche uma lacuna pouco explorada no mercado.
Interessantes und visuell ansprechendes Spiel. Gerade mit mehreren Spielern können die Gefechte sehr spannend werden. Was ich etwas nervig finde, ist der begrenzte Platz in der Vorratsbox. Gerade wenn man so viele Gegenstände für Upgrades sammeln muss, diese aber noch nicht verwendet werden können, weil eine Voraussetzung für das Upgrade fehlt. Dennoch hat das Spiel ein großes Potential und ich bin sehr auf die Erweiterungen gespannt.
An extraction shooter that encourages you to observe your environment and take calculated risks. Best played with your friends. Every encounter feels tense because the NPC TTK is really low. Graphics chug pretty well at high settings but there are drops in dense urban areas or if there is foliage.
Really good game so far!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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