
IRR is a tactical PvE Co-Op extract shooter set in a de-stabilized and immersive modern-day Vietnam. As a PMC for a mysterious organization, deal with 3 factions that stand to gain from the chaos. Engage in ruthless combat, plan your deployment, and explore the world as your journey unfolds.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 3 → 12/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1078 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Estou no inicio do game ainda com um pouco mais de 9h de jogo , to curtindo bastante e estou bem empolgado com as novidades que estão por vir , estou buscando players para jogar junto , qualquer coisa só chamar que podemos combinar de jogar. Quem quiser testar vale a pena atualmente , o jogo ta bem legal. Pra quem não quer se estressar online e quer uma experiência mais no seu ritmo o game ta bem legal.
I would recommend it for users with high end PCs.. the devs should optimise it like road to vostok. 1) Gun play is amazing.. so smooth and likable. 2) the buildings got no furniture 3) the ai starts shoooting out of no where (didnt get that) its still in early access so I would recommend patience but optimising the game must be a priority for thr devs if they want more players to chip in.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 4.86/day in the week to Jul 21 → 8.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
im a big fan of Tarkov and Grey zone warfare so i decided to try it and im diggin it and will go in my rotation of games. There are some things that are not functioning yet, like food and drinks and some others. i have faith that this will be super good after more updates.
Absolutely love the game. Perfect for single players, and co-op with friends. Lots of ways to set the game up to fit your play style, and for tuning difficulty etc. I was hooked at once.
Mann merkt dem Spiel seinen frühen Status auf jeden Fall noch an. Was mich verwundert hat, ist das sich das Spiel wohl noch in der Alpha befindet. Sofern sich weiterhin um das Spiel gekümmert wird und Bugs gefixt werden und auch das ein oder andere Quality of Life feature eingebaut werden, hat das Spiel großes Potenzial. Wichtig ist es das von Seiten der Entwickler nicht mehr zu viel Zeit und Arbeit in die Gegner-KI fließen zu lassen. Im Moment hat es für mich den Anschein als wolle man unbedingt eine Unbezwingbare Gegner-KI zu erschaffen. Das brauch es allerdings gar nicht, dann wenn ich im Singleplayergame genauso schwitze wie im PVP kann ich auch drauf verzichten so ein Spiel zu Spielen. Wichtiger wäre es tatsächlich die Spielwelt lebendiger zu gestallten und so einige Komfortverbesserungen einzubauen. Die Gegner-KI ist bereits mehr als gut so wie Sie ist. Da sich die KI, an seinen eigenen Spielstil, anpassen lässt kann das Spiel nie zu Schwer oder zu leicht werden. Bin gespannt wo die Reise mit dem Spiel hingeht, ich hoffe auf mehr Content und eine Lebendigere Spielwelt sowie ein lebendigeres Safehouse. Eventuell die Möglichkeit seltenen Loot aufzustellen oder ein Radio einzuschalten und coole Rockmusik zu hören. Also liebe DEV´s mehr Liebe für die Spielwelt und weniger für die KI, dem Spieler das Leben in dieser leichter und angenehmer machen. Wir sehen uns wenn es wieder heißt, good morning Vietnam.
As it stands, the game is super solid. Plenty of fun with a group of friends. Just can't recommend it as is because the game randomly resets all your progress for no reason. I'm sorry, but I can't be bothered to redo hours of work when I don't always have time to play your game. Keeping a back-up save isn't the solution for any game to have. That's just ♥♥♥♥♥♥ development.
bot掩体干拉立马给我爆头了
There aren't many realistic military-style extraction shooters without PvP, so I highly recommend this game to anyone who prefers single-player or solo experiences. I didn't find it particularly interesting when it first launched, but I came back to it after a long break and was pleasantly surprised by how much it had been improved and updated. I've really been enjoying it this time around. I hope the developers keep up the great work and continue evolving and improving the game. 対人がないリアル志向のミリタリー系の脱出ルーターシューターは数多くないので、シングルやソロが好きな人には非常におすすめできる。発売当初は面白いとは思わなかったけど、久しぶりにプレイしたら色々アップデートされていてとても良かった。開発側には引き続き頑張ってどんどんゲームを進化させていって欲しい。
Admito que fiz um teste baixando de outra fonte e em dois dias vim comprar! Não vou fazer uma análise técnica mas dar meu ponto de vista de veterano em FPS há 30 anos! A ideia de sair do PVP pra um full PVE extraction é ousada e tem de haver uma estrada longa de atualizações e conteudos para sobreviver. Mas o ponto é que Red River tem potencial! Ja me ganhou na fisica da movimentação e das armas e na sensação de perigo constante ! Voce pode transformar o jogo num hardcore delicioso pra veteranos mas justo na trocação; adicionando o fato desta nova era de IA para os inimigos, eu só tenho a elogiar o esforço dos DEVs . ESTA DANDO MUITO CERTO! (um detalhe que vi nos comentarios e notei jogando no modo extreme é que realmente parecia que os bots atiravam e viam vc pela parede! Mas não , galera! Existe nas configurações de dificuldade da IA , dentro do jogo, um detalhe chama SUPRESSION TOGGLE >ON >OFF !! sistema muito bom de supressão inimiga no ultimo local qye vc foi visto!!! Desligando fica como qualquer outro jogo onde vc apenas sai da visao e realemnte se ''esconde''! SUPRESSION MODE é realmente um detalhe à ser explorado na imersão desse jogo lindo e promissor . É uma nova abordagem realística do stealthgame!) DICA: Não subestimem os bots em grupo... me agradeçam mais tarde XD
What a surprisingly fun game. Very much captures the SPT feel, though obviously early. Needs work, still raw, but a good taste of what could be to come. Watch this space.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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