
IRR is a tactical PvE Co-Op extract shooter set in a de-stabilized and immersive modern-day Vietnam. As a PMC for a mysterious organization, deal with 3 factions that stand to gain from the chaos. Engage in ruthless combat, plan your deployment, and explore the world as your journey unfolds.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 3 → 12/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1078 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
PVE ONLY
Fantastic game! Historically I haven't really enjoyed extraction shooters due to the PvP element as I'm more of a casual gamer. But I am absolutely hooked on this, well worth the money and the devs are constantly working on new content. Pros: - Audio is amazing, this is such a huge element to the game and works incredibly well - Looting and gun customization is fantastic, complex enough to give you a challenge buildingthe guns you like but not too complex to make it confusing to start playing - AI behaviour is great, the AI actually utilise cover and move between cover instead of just running out in the open like in most games - Weapon recoil and firefights feel like a simulator and not like an arcade shooter. But they are still manageable, just forces you to think before shooting - The game runs very smoothly on my laptop considering it is still being developed, the loading screens are a little long (1-2 mins) but once I spawn into a raid I have no issues with the game running super smooth - The safehouse provides a great feel of progression through the game and makes you consider what items to being back from a raid with limited backpack space so that you can upgrade certain things throughout your safehouse Cons: - Game is still in early access so there are issues with traversing the maps at times, particularly some walls that you should be able to mantle over that you cannot for some reason and the map "Delta" has some issues with only being able to go through certain doors in buildings and not being able to mantle the walls so moving through villages can be a bit of a pain - Would love to see more mini bosses, soldiers that are better than most of the AI but carry better loot as well. There are bosses in the game but not many All in all, highly reccomend the game, I am yet to try co-op but am keen to give it a go
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 4.86/day in the week to Jul 21 → 8.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As it stands, the game is super solid. Plenty of fun with a group of friends. Just can't recommend it as is because the game randomly resets all your progress for no reason. I'm sorry, but I can't be bothered to redo hours of work when I don't always have time to play your game. Keeping a back-up save isn't the solution for any game to have. That's just ♥♥♥♥♥♥ development.
Incursion: Red River is one of those games that seems to have found its own place among the giants of the genre. The first impression is that you're playing a mix between Insurgency: Sandstorm and Gray Zone Warfare, combining the tactical and lethal combat of the former with the progression, exploration, and extraction mechanics of the latter. The result is surprisingly fun and, most importantly, fully cooperative, allowing groups of friends to create and manage their own sessions while tailoring AI behavior and difficulty to their preferred playstyle. The game's greatest strength lies in its simplicity. The mechanics are easy to understand, equipment management isn't overly complicated, and the combat strikes an interesting balance between realism and accessibility. It's not a hardcore military simulator, but it's also far from being a shallow arcade shooter. Every firefight requires attention, movement, and proper use of terrain. Not everything is perfect, however. The game is still in Early Access, and that becomes apparent at times. Some AI behaviors remain inconsistent, directional audio issues can occasionally hurt immersion, and while the amount of content has grown significantly through recent updates, it still doesn't quite compete with more mature titles in the genre. That said, the potential is enormous. Recent updates have introduced major improvements to artificial intelligence, new missions, progression systems, campaign elements, additional maps, and numerous fixes that demonstrate active development and a clear vision for the project's future. If you enjoy games like Gray Zone Warfare, Ghost Recon, Ready or Not, PvE Tarkov, or Insurgency: Sandstorm, Incursion: Red River is definitely worth your attention. It may not yet be the final product it aspires to become, but it already provides dozens of hours of tactical fun, especially when played cooperatively with friends. A highly promising PvE extraction shooter with a great atmosphere, enjoyable combat, and a concept that fills a relatively unexplored niche in the market. ================= Incursion: Red River é um daqueles jogos que parecem ter encontrado um espaço próprio entre gigantes do gênero. A sensação inicial é a de estar jogando uma mistura entre Insurgency: Sandstorm e Gray Zone Warfare, combinando o combate tático e letal de um com a progressão, exploração e extração do outro. O resultado é surpreendentemente divertido e o principal: cooperativo e ofertando aos amigos criar e gerir a sessão e as I.As ao estilo de jogo do grupo. O grande mérito do jogo está justamente em sua simplicidade. As mecânicas são fáceis de entender, o gerenciamento de equipamentos não é excessivamente complexo e o combate consegue encontrar um equilíbrio interessante entre realismo e acessibilidade. Não é um simulador militar hardcore, mas também está longe de ser um arcade sem profundidade. Cada troca de tiros exige atenção, movimentação e leitura de terreno. Nem tudo são flores. O jogo ainda está em Early Access e isso aparece em diversos momentos. Alguns comportamentos da IA ainda são inconsistentes, problemas de áudio direcional podem prejudicar a imersão e a quantidade de conteúdo, embora tenha crescido bastante com as atualizações recentes, ainda não compete com títulos mais maduros do gênero. Mesmo assim, o potencial é enorme. As atualizações recentes trouxeram melhorias significativas na inteligência artificial, novas missões, sistema de progressão, campanha, mapas adicionais e diversas correções que mostram um desenvolvimento ativo e uma direção clara para o projeto. Se você gosta de jogos como Gray Zone Warfare, Ghost Recon, Ready or Not, Tarkov PvE ou Insurgency Sandstorm, Incursion: Red River merece sua atenção. Ele ainda não é o produto definitivo que pode vir a ser, mas já oferece dezenas de horas de diversão tática, especialmente jogando em cooperação com amigos. Um shooter de extração PvE extremamente promissor, com ótima ambientação, combate divertido e uma proposta que preenche uma lacuna pouco explorada no mercado.
An extraction shooter that encourages you to observe your environment and take calculated risks. Best played with your friends. Every encounter feels tense because the NPC TTK is really low. Graphics chug pretty well at high settings but there are drops in dense urban areas or if there is foliage.
Really good game so far!
Interessantes und visuell ansprechendes Spiel. Gerade mit mehreren Spielern können die Gefechte sehr spannend werden. Was ich etwas nervig finde, ist der begrenzte Platz in der Vorratsbox. Gerade wenn man so viele Gegenstände für Upgrades sammeln muss, diese aber noch nicht verwendet werden können, weil eine Voraussetzung für das Upgrade fehlt. Dennoch hat das Spiel ein großes Potential und ich bin sehr auf die Erweiterungen gespannt.
Отвратный оптим , Пиксель хантинг в квестах , большой гринд для улучшений верстаков и ящика Боты то болванчики , то кибер котлета Сомнительное приобретение
Having a great time with this game so far. Updates are slow to release since it is a two person studio. when the updates do release, they actually work, they dont completely destroy any previously working mechanics so they are doing far better work than major development studios with hundreds of developers on staff. Recent update allowing for ridiculous amount of customization of the AI are fantastic. If you enjoy extraction shooters this is worth checking out. An offline casual and slightly simplified version of Tarkov that can be customized beyond your wildest dreams for difficulty. New updates are in the works and look like they will once again just make the game even better.
tarkov for dads
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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