
IRR is a tactical PvE Co-Op extract shooter set in a de-stabilized and immersive modern-day Vietnam. As a PMC for a mysterious organization, deal with 3 factions that stand to gain from the chaos. Engage in ruthless combat, plan your deployment, and explore the world as your journey unfolds.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 3 → 12/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1078 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
可以打mod,我喜欢可以打mod的游戏。但是游戏的问题还是很多。 整体的优化不是很好,地图的加载速度很慢,远处的AI移动会模糊抽帧导致你不一定能看到(但是高姿态下你可能会被他看到)。默认难度下AI的强度也神一时鬼一时,有时候一圈人对着你打半天打不中你一枪,有时候只露个头能被连敲两下头直接残血。AI还会包抄你导致你永远不知道有没有AI清完。AI的视听力也神一时鬼一时,有一次我找不到任务目标在一个区域绕了三四圈才发现有两个AI漏掉了。 现有的3张地图的设计我都不是很喜欢,2张室外图植被都很茂盛,前期没有夜视仪不能调整出击时间进了夜图基本上就是两眼一抹黑,第3张图地堡甚至直接就是全黑,没有夜视仪或者手电筒配件直接不配下图。 说到配件,这游戏的消音器给我的感觉也是可有可无。AI只要被打就会惊动范围内的友军,然后开始找你,但是由于消音器导致惊扰AI的范围变小,反而导致你会误以为自己清完了AI,个人感觉还不如不带消音器,抱着开枪就要接完全部敌人的心态下图,清AI还快点,也没有人机属性惩罚。 捡垃圾方面,没有塔科夫那么慷慨,垃圾真的就是垃圾,买不了几个钱,高资不仅数量少,种类也少,而且目前食物饮料这些都没有任何作用(卖得还便宜)。
Incursion Red River is already an amazing game, especially for an Early Access title. The gunplay feels great, the dynamic weather adds a lot to the atmosphere, and the enemy AI can make encounters genuinely challenging. There’s also a great variety of weapons and gear to experiment with. My main criticisms are that the maps feel a little small, the hideout could use much more customization, and I’d love to see a lot more loot and things to discover throughout the world. Overall, though, I’m really impressed with the game and what the developers have built so far. For Early Access, it’s in a great place, and I can’t wait to see what’s cooking!!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Jul 21 → 8.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Mann merkt dem Spiel seinen frühen Status auf jeden Fall noch an. Was mich verwundert hat, ist das sich das Spiel wohl noch in der Alpha befindet. Sofern sich weiterhin um das Spiel gekümmert wird und Bugs gefixt werden und auch das ein oder andere Quality of Life feature eingebaut werden, hat das Spiel großes Potenzial. Wichtig ist es das von Seiten der Entwickler nicht mehr zu viel Zeit und Arbeit in die Gegner-KI fließen zu lassen. Im Moment hat es für mich den Anschein als wolle man unbedingt eine Unbezwingbare Gegner-KI zu erschaffen. Das brauch es allerdings gar nicht, dann wenn ich im Singleplayergame genauso schwitze wie im PVP kann ich auch drauf verzichten so ein Spiel zu Spielen. Wichtiger wäre es tatsächlich die Spielwelt lebendiger zu gestallten und so einige Komfortverbesserungen einzubauen. Die Gegner-KI ist bereits mehr als gut so wie Sie ist. Da sich die KI, an seinen eigenen Spielstil, anpassen lässt kann das Spiel nie zu Schwer oder zu leicht werden. Bin gespannt wo die Reise mit dem Spiel hingeht, ich hoffe auf mehr Content und eine Lebendigere Spielwelt sowie ein lebendigeres Safehouse. Eventuell die Möglichkeit seltenen Loot aufzustellen oder ein Radio einzuschalten und coole Rockmusik zu hören. Also liebe DEV´s mehr Liebe für die Spielwelt und weniger für die KI, dem Spieler das Leben in dieser leichter und angenehmer machen. Wir sehen uns wenn es wieder heißt, good morning Vietnam.
I wouldn't recommend this game just yet until it releases. All of the complaints and what not in the reviews are not valid since the game is still in Early Alpha. Wait for full release.
im a big fan of Tarkov and Grey zone warfare so i decided to try it and im diggin it and will go in my rotation of games. There are some things that are not functioning yet, like food and drinks and some others. i have faith that this will be super good after more updates.
Needs some QOL and a bit more content. Fun with friends. I got a few that I used to play milsims with... we're a bit older now. We all have jobs. Some guys have families. We're a bit slower too, so it's nice not having to worry about Tim the 30 year old unemployed basement goblin or little Jimmy running the newest meta that they found on TikTok. Tldr: it's a solid 7/10
bot掩体干拉立马给我爆头了
优化极差 bug多 希望以后能出更多更好的内容
Doesnt even run regardless what you do to the setting and reinstall the game. It just runs soo bad and I have good specs. Dissapointing :(
I would recommend it for users with high end PCs.. the devs should optimise it like road to vostok. 1) Gun play is amazing.. so smooth and likable. 2) the buildings got no furniture 3) the ai starts shoooting out of no where (didnt get that) its still in early access so I would recommend patience but optimising the game must be a priority for thr devs if they want more players to chip in.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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