
IRR is a tactical PvE Co-Op extract shooter set in a de-stabilized and immersive modern-day Vietnam. As a PMC for a mysterious organization, deal with 3 factions that stand to gain from the chaos. Engage in ruthless combat, plan your deployment, and explore the world as your journey unfolds.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 3 → 12/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1078 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game so far looks amazing but the performance is bad that i cant really play it. I hope they release a huge performance update soon.
Admito que fiz um teste baixando de outra fonte e em dois dias vim comprar! Não vou fazer uma análise técnica mas dar meu ponto de vista de veterano em FPS há 30 anos! A ideia de sair do PVP pra um full PVE extraction é ousada e tem de haver uma estrada longa de atualizações e conteudos para sobreviver. Mas o ponto é que Red River tem potencial! Ja me ganhou na fisica da movimentação e das armas e na sensação de perigo constante ! Voce pode transformar o jogo num hardcore delicioso pra veteranos mas justo na trocação; adicionando o fato desta nova era de IA para os inimigos, eu só tenho a elogiar o esforço dos DEVs . ESTA DANDO MUITO CERTO! (um detalhe que vi nos comentarios e notei jogando no modo extreme é que realmente parecia que os bots atiravam e viam vc pela parede! Mas não , galera! Existe nas configurações de dificuldade da IA , dentro do jogo, um detalhe chama SUPRESSION TOGGLE >ON >OFF !! sistema muito bom de supressão inimiga no ultimo local qye vc foi visto!!! Desligando fica como qualquer outro jogo onde vc apenas sai da visao e realemnte se ''esconde''! SUPRESSION MODE é realmente um detalhe à ser explorado na imersão desse jogo lindo e promissor . É uma nova abordagem realística do stealthgame!) DICA: Não subestimem os bots em grupo... me agradeçam mais tarde XD
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 4.86/day in the week to Jul 21 → 8.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Estou no inicio do game ainda com um pouco mais de 9h de jogo , to curtindo bastante e estou bem empolgado com as novidades que estão por vir , estou buscando players para jogar junto , qualquer coisa só chamar que podemos combinar de jogar. Quem quiser testar vale a pena atualmente , o jogo ta bem legal. Pra quem não quer se estressar online e quer uma experiência mais no seu ritmo o game ta bem legal.
It has potential but it needs a lot of polishing.
可以打mod,我喜欢可以打mod的游戏。但是游戏的问题还是很多。 整体的优化不是很好,地图的加载速度很慢,远处的AI移动会模糊抽帧导致你不一定能看到(但是高姿态下你可能会被他看到)。默认难度下AI的强度也神一时鬼一时,有时候一圈人对着你打半天打不中你一枪,有时候只露个头能被连敲两下头直接残血。AI还会包抄你导致你永远不知道有没有AI清完。AI的视听力也神一时鬼一时,有一次我找不到任务目标在一个区域绕了三四圈才发现有两个AI漏掉了。 现有的3张地图的设计我都不是很喜欢,2张室外图植被都很茂盛,前期没有夜视仪不能调整出击时间进了夜图基本上就是两眼一抹黑,第3张图地堡甚至直接就是全黑,没有夜视仪或者手电筒配件直接不配下图。 说到配件,这游戏的消音器给我的感觉也是可有可无。AI只要被打就会惊动范围内的友军,然后开始找你,但是由于消音器导致惊扰AI的范围变小,反而导致你会误以为自己清完了AI,个人感觉还不如不带消音器,抱着开枪就要接完全部敌人的心态下图,清AI还快点,也没有人机属性惩罚。 捡垃圾方面,没有塔科夫那么慷慨,垃圾真的就是垃圾,买不了几个钱,高资不仅数量少,种类也少,而且目前食物饮料这些都没有任何作用(卖得还便宜)。
Played about 12 hours in a few weeks, its been awesome so far, for the price it is just now i would give it a bash can't go wrong for 14 quid, enemies are good you can change the difficulty as well if you want a challenge, i'm a casual gamer and i will be on this for the foreseeable future. Check it out i just hope the dev's stick with the game and keep updating more contracts and new gear and loot should take this game to the next level, genuinely i think it has massive potential and is already a cracking game MUST BUY
Incursion Red River is a title that is making good use of being in Early-Access. It's a bit rough around the edges at the moment, but the base is there, as the base is very nicely built. The market it's launching into is a little... overcrowded at the moment, but I think it's able to push it's self out by being entirely PvE, while still having a very realistic EFT feel. The strong suite is in the gunplay and environment so far. Right now, it's able to run pretty well, and the environment and level design in this is very well made, and from what I can tell, quite authentic to real life Vietnam. There is communist symbols, old fishing hut villages, tropical forests and so on. There's even a lot of visual story telling going on with the giant US army tanks and equipment around. A lot of extraction shooters can rely on the gunplay and extraction element alone, and forget to actually be a good game excluding those, but this doesn't seem to. Talking about the gunplay, it is very solid and incredibly similar to Tarkov/ABI, in the best way possible. The recoil is nice, leaning is well-made, SFX feel good and weighty and the weapon inertia is really well done too. The weapon variation is good too, it's nice to see a lot of guns that one might actually find in Vietnam. Including millions of versions of AKs. The movement is well crafted too, it doesn't feel overly floaty and you feel like a physical heavy soldier logging around pounds of gear. The AI is really solid so far too, much better than a lot of people give it credit for. I do love that there is so many options present to alter the AI, down to their exact response times. Really helps you craft this to your liking rather than having a panic attack like you would in any PvP extraction shooter. It has it's moments though, the AI sometimes totally skips over you, or it see's you in pitch black darkness. The issues are small and sparse however, and for the most part they're pretty smart. I even saw a lot of minor flanking behavior, which is really neat. One gripe is that the economy and leveling faction system is really underbaked at the moment. Somethings like night vision gear is so cheap, but then suppressors are so expensive, almost just as much as NVG. Which seems insane as one is just a much bigger powerup than the other. The faction system also seems like an afterthought, it's so many little numbers you have to make go up before you can do something as simple as upgrade your generator. It's more annoying than rewarding, and could use a lot of reworking. Also, I'll cut some slack for this but so far the house interiors are incredibly bland and a lot of them are not furnished. Overall though, IRR is really heading in the right direction and this could be such a solid long term title as time goes on. Each update adds something people ask for, and the dev's really seem to care about making this unique and not just another extraction cash-grab that lasts for a couple months before going under (Looking at Marathon).
优化太烂
游戏本身很不错,能够自选难度的设定对新手老手都蛮好,个人是先开低难度做声望然后调特高来玩,或者也可以试试把ai的准度伤害开低但是增加数量享受另一种玩法。枪械手感不是最顶尖,但是远超合格线,但是部分枪械音效存在bug(saiga12k的枪声不知为何很小,同时部分枪械在安全屋会有室内外声效问题),最主要的问题是内容量太少,在中期开始只能苦兮兮地在三张地图里往返做无聊到爆的任务,如果单人的话更难受了(破解终端机十分不友好),还得做很久才能把声望升满,如果可以手动调任务声望倍率或许会不错,虽然可以理解制作组在这个制作程度上想要增加玩家游戏时间,但是说实话,连续猛攻地堡能不疯的也是神人了。希望制作组能多加快制作进度,首要是填充一点任务以及主线让玩家有事做。总的来说如果想养老可以玩玩红河,调低一点ai难度,在没什么压力的越南战场里悠悠闲闲地散步还是很舒服的,评分7/10. 哦另外,虽然原版滤镜辨识度不错,但是加个reshade可以有效改善游玩体验,另外对于低配置不是很友好,在本机上体验中高画质可以保持120fps,但是仍然偶有卡顿。
bot掩体干拉立马给我爆头了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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