
IRR is a tactical PvE Co-Op extract shooter set in a de-stabilized and immersive modern-day Vietnam. As a PMC for a mysterious organization, deal with 3 factions that stand to gain from the chaos. Engage in ruthless combat, plan your deployment, and explore the world as your journey unfolds.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 3 → 12/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1076 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its great NO CHEATERS!
grinded for 90 hours just for the game to get update and delete all my progras....
[h3] I genuinely love this game, It has so much potential and the AI is awesome, genuinely human like and challenging! I think the dev team have an absolute gem on their hands and I hope they don't mess it up like Tarkov[/h3] [b]HOWEVER[/b] there are some personal notes I would LOVE to see added in the game at some point: [b]1. Full medical, damage and potentially indivual body part health overhaul:[/b] (yes similar to tarkov), I don't mind the one healthbar for everything system but we atleast need more advanced healing items then a single usage bandage to stop any bleeding (rarely even happens in game) , a painkiller that just temporarily gives you more health and a "Health injector" that just fully heals you. I feel like this game is supposed to be realistic but this is very arcadey. this ties into my next complaint: [b]2. I want more of a survival element with more status effects in raid:[/b] I know this game shouldn't just be an eft clone and it definitely doesn't have to be as complicated as that. but i feel like it's alr unique enough and I love that type of immersion in games. Not only does it give food and drink items an actual reason to pickup in raid but it can also add positive/negative status effects. More status effects for health would be sweet as well (atleast like a light and a heavy bleed). Plus later down the line more medical consumables for combat boost effects would be so cool! [b]3. An RPG ish character skill leveling:[/b] (yes ik eft but this is the last thing one I promise) I love the recoil in this game but it some times I feel like it's a little extreme for a presumably well trained PMC. HOWEVER I'm not saying lower the recoil because it's perfect for someone who's a bit of a rooky IMO. It would be perfect if you had some skill you could level up for different types of guns or shooting in general that improves stuff like handling and recoil control as you use them so you really feel like your character is becoming more of an experienced veteran over time. Also a few other slills for different effects would be so cool and fun to grind. [b]4. Complaint abt gun nerd stuff:[/b] The velocities of some of the rifles are way out of wack; an AK 103 and 104 should not have the same velocity. The shorter the barrel the less velocity you get, same for all the other guns with multiple barrel lengths. THEN we got 7.62x39! IN WHAT WORLD is a 5.56 or 5.45 doing more damage then a 7.62 against against raw flesh. The intermediate rifle calibers need tweaking. 7.62x39 should have higher flesh damage, bleed chance and recoil then 5.56 and 5.45 but less armour penetration. If the ingame damage statistics are correct then there's literally no point in using 7.62x39 at all it's garbage. Can we please also add folding stocks that affect storage space? Last note for now the AK-12 is missing the 2 round burst option :( [b] 5th and final Guns I really wanna see in the game:[/b] More old school guns! the game's set in vietnam so seeing some old school vietnam war era and more locally produced guns would be awesome! Plus it would make so much sense lore wise that the lower level enemies or the VLF would mainly be using older guns already in the country. My ideas would definitely be: K-50M, K14VN or just the regular K54/TT33, PPSH (yes ik you'd have to add 7.62 tokarev for everything previosuly mentioned but it NEEDS to be in this game at some point), more of the STV range, AKM, Type 56, old school ghalil, m14s, old school m16s, m60, RPD, PKM, some type of pump action shotty (R870), Mosin nagant, fully auto glock18 OR even bettter add the option for a full auto endplate switch attacment for the glock already in the game, and finally some old low level pistols like the m1911 and the mackarov. It would be great to have some weapon variety and add some crappy/cheap/not great guns. I know your going for a modern theme with most of the weapons tho so my personal pick would be the Aussie EF88/f90. It's a fully modernized unique variant of the aug thath I'm sure would absolutely end up in the hands of some UICS mercs considering how close Australia and Vietnam are and the fact that the F90 has been sold to proffesional buyers across the region (India and South Korea) Anyway sorry about my autisitic ramblings about a dream game but it would be so great to have at least a few of these ideas implemented in this awesome game!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 4.86/day in the week to Jul 21 → 8.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
觉得尼沙皇做得还不够?那你来对地方了! 喜欢抖M的你现在就可以马上入手,你会觉得尼沙皇还是太仁慈了。 一旦开局给你的装备没了就是没了,找齐那堆垃圾和一大波难崩的资源解锁那两个傻逼工作台之前,你除了去摸概率低到几乎没有的武器包就只能去扒敌人身上那个耐久不到40%的破烂。弹挂头盔护甲?对不起,当地帮派和你不熟你有钱也不卖!哦对了背包小得就和个女士手提包一样出门背一趟回来还不够修一次,想花钱修?那继续去找垃圾吧要解锁二级哦。搞不好半路身上的报纸壳壳已经被削没耐久了等于白出门一趟。 没护甲那靠药抗行不行?可以,你唯一的回血道具就是那个急救针只能用一次地图上还找不到几根满地的急救包全是空的,你就用吧。想买?对不起还是和你不熟不卖。
This is absolutely FULLY PVE Extraction Shooter! so good so underrated and I highly recommend for those who dont want to all those sweaty PVP and all. Can be your first extraction shooter game ever.
你觉得你们那个操作终端机任务很好玩是吗?我是来玩游戏做任务,不是来上电脑课的! Do you guys actually think those terminal-hacking tasks are fun? I’m here to play the game and complete missions, not attend a computer class!
70+ GIGABYTES FOR THIS?! EXCUSE ME?! LMAOOOOO 9 MINUTES. That's how long I played this game before I knew exactly why my review was going to be this low. I downloaded Incursion: Red River thinking, “70+ GB? This better be one hell of a game.” I launch it… BRO. The graphics suck. The gameplay sucks. And after about 9 minutes, I'm sitting there thinking: “Yeah… I'm done.” I genuinely don't understand how a game can take up 70+ GB and then give me an experience that feels this underwhelming. The graphics look dated, the gameplay feels clunky, and absolutely nothing grabbed my attention enough to make me want to keep playing. And before someone says: “You only played for 9 minutes!” YES. EXACTLY. If a game can't make me want to keep playing after the first few minutes, that's a problem. I'm not going to force myself to play for 10 hours just so I can pretend I had fun. 70+ GB downloaded. 9 minutes played. Review score: LOW. And people are going to wonder why it's so low… THAT'S WHY My SSD sacrificed 70+ GB just for me to spend 9 minutes discovering that I didn't like this game. HEAVILY DISAPPOINTED. 70+ GB → 9 minutes → UNINSTALLED. LMAOOOOO.
Я зашёл в игру всего на час, но полностью в неё погрузился. Атмосфера невероятно реалистичная будто оказался во Вьетнамской войне. Каждая тропа в джунглях держит в напряжении, и в какой-то момент начинает казаться, что деревья разговаривают. Звук, атмосфера и ощущение постоянной опасности сделаны просто великолепно. Отличная игра, однозначно рекомендую всем, кто любит реалистичные и захватывающие военные шутеры.
В данной игре ваша основная задача - найти и освободить из плена блогера Романа "Ozon671games" Мальцева. На данном этапе разработки игры представлено немало единиц огнестрельного оружия, у каждого своя уникальная анимация и стрельба, а также большая вариативность в кастомизации в убежище. Игра предлагает серьёзное испытание: сумеете ли вы найти Романа среди джунглей и городских застроек Вьетнама, а затем эвакуироваться в целости и сохранности? Испытайте свою выдержку и тактические способности в Red River
轻度玩家,喜欢捡垃圾和低强度对枪,没玩过更多的同类型游戏。 24年4月刚出的时候就买了,但因为没有汉化所以一直没有玩。前段时间下回来小玩一会,个人感觉还不错,下了个不完全的汉化补丁,还算玩得下去。 射击方面:这个我了解得少,不深入评价,反正手感挺合我胃口,不软不硬。 任务方面:没什么好说的,主线就是杀人拿东西,支线就那么四五类小任务来回打,毕竟是抢先体验,内容少一些也暂时可以理解。虽然都说终端机任务有点难绷,玩的时候也是这样,而且会因为配置问题导致刷一大堆敌人然后一片区域卡死,但关游戏后回想打得还是挺爽的。 基地建设方面:也是内容比较少,刚开局的时候这也缺那也缺什么都做不了,但玩着玩着突然就把东西修好了,又感觉没什么内容了。而且仓库也太小了,由于我打得比较保守难度也开得比较低,任务奖励都随便就把仓库塞满了,又舍不得丢。 暂时先说这些。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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