
IRR is a tactical PvE Co-Op extract shooter set in a de-stabilized and immersive modern-day Vietnam. As a PMC for a mysterious organization, deal with 3 factions that stand to gain from the chaos. Engage in ruthless combat, plan your deployment, and explore the world as your journey unfolds.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 3 → 12/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1095 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game even in early access has some mechanics that I miss in tarkov. Personally, I can confirm that all turns to say "this will be the next tarkov PVE". The AI is very challenging even in normal difficulty. The game is even more enjoyable playing with a friend (mainly for intel extraction missions!).
i approve this. Would definitely died again. 10/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 4.86/day in the week to Jul 21 → 8.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
For an Alpha this is more than decent. I will wait for a full release to actually play it because at the moment the locations feels a bit empty, especially when you enter the buildings. Also worth noting that the game crashes after a while but I believe it's because I have two monitors and to actually play it I had to play in borderless mode, otherwise the resolution was too small for my monitor.
I'm loving the game so far, however I would like to see the following improvments made in future updates - Better optimization (especially for CO-OP, i had frequent issues with lag.) - More clear and visible optics/scopes, the ELCAN Specter was difficult to see. - Reworked M2 reload, the reload looks a bit floaty if you looks at it closely, the shell looks like its floating slightly above the hand. And It would be great if Clicking the fire button cancled the reload like with the SKS. - Reworked AI, for the most part I like the Ai but i had some issues like the AI shooting diractly at me and hitting the wall between it and I that it should not know i am behind and general ominciance on where the player is like in Ready or Not. - (Not an issue) I would like to see the Console commands/Debug menu kept in the game for finished product.
gud
A few observations: - IRR runs worse than Tarkov while having worse graphics. Yes you read that right. - the AI, often said to be great is actually braindead, first raid and NPCs just kept running past me swearing but not engaging. - Menus are very bad. Is it too much to ask to have drop downs? - Interaction with the base modules is very clunky. - there was no tutorial - did I mention graphics are bad? Anyway, refunding.
I love how this game is progressing! I've put over 100 hours into the game. The game performance has improved. I would give it a try. My son also loves playing the game.
好玩是很好玩了,枪械手感蛮好的,内容还有点少吧,还有很多莫名其妙的的空气墙。
I wouldn't sleep on this one if you're sick of pve extraction shooters with sweats and cheaters. The most recent update has greatly improved the AI (amazing work from the same dev of the single player tarkov mod from what i've heard) and their behavior and difficulty be tweaked to your liking. You can make them aggressive aimbot terminators or potato stormtroopers that can't hit the side of a barn, there's much more control over the experience and its why it gets a good review from me. It's not open world like most others and is built more so on a raid/mission system. After a while it can seem repetitive, with the only things that vary is the weather, the amount of enemies at a POI and variable loot spawns (except for extremely valuable loot safes generally located behind a locked door) The game is still in alpha as of writing. There are a few bugs and anomalies that need fixed and kinda long load times, but still performs well overall and I have high hopes this can be a great game.
pode colocar portugues
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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