
A mixture of incremental/idle and roleplaying game set in fantasy world filled with monsters and things to explore, where battling is constant, almost everything can be upgraded, and with wide array of various prestige mechanics to always keep things interesting and moving forward!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Incremental Epic Hero 2 (IEH2) is the sequel to the original Incremental Epic Hero. Don’t worry if you haven’t played the first game—you can fully enjoy this one without any prior experience!
This game is an Incremental/Idle RPG crafted by a Japanese developer. After 2.5 years of Early Access (beta), we are thrilled to announce its full release! With countless updates based on feedback and ideas from our players, this game has been polished to its current state. We hope you enjoy it!
In IEH2, you control six unique heroes as they adventure through a vast fantasy world. With over 1,000 hours of gameplay content, the journey never truly ends. Dive in and explore the immersive world of IEH2 at your own pace—it’s a game designed to grow with you.

Your heroes automatically move, attack, heal, and perform other actions, ensuring nonstop battles! By progressing through Rebirth, you can eventually manage all heroes simultaneously in the background. With over 100 unique monsters, 200+ pieces of equipment and items, and countless quests to complete, an exciting journey awaits!
The expansive world of IEH2 is filled with colorful monsters, including slimes, bats, unicorns, and more. Each area and dungeon features prestige mechanics, keeping your adventures fresh and exciting, no matter how many times you revisit them.
Build various structures like the "Statue of Heroes," "Cartographer," and "Alchemist's Hut" to upgrade your game’s functions. Design and grow your own personalized town!

Share unique skills among your six heroes to create dynamic strategies.
Capture over 100 monsters and enhance their abilities through leveling up to strengthen your team.
Brew dozens of potions through alchemy and empower your gear endlessly with enchanting scrolls.
Collect, enhance, and refine over 200 pieces of equipment and items to bolster your heroes’ power.
Rebirth your heroes to gain powerful progression boosts, starting fresh but stronger each time.
Prestige the entire world through Ascension, unlocking even more content and stronger boosts.
Challenge yourself with brand-new, high-stakes battle modes.
We actively incorporate feedback from players through our Discord community. The developer is Japanese, so feel free to reach out in Japanese! (Developer account name: Hitan)
Genres
Stats
Languages: English*, Simplified Chinese*, Japanese*, French*, Portuguese - Brazil*, Korean*, Russian*, German*, Spanish - Spain*, Spanish - Latin America*, Turkish*, Thai* +2 more
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 1.7Kreviews | 73% | — | $0 |
| Free | 108ratings | 76% | — | not modelled |
Engagement
Reviews
Themes across 79 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
sex
The game is fine, its somewhat fun, an inprovement over the first one BUT is impossible to leave a good review when in multiple occations the items on the store (not the epic coins) abysmally growth without any reason. I dont know if this is some kind of system they have or whats going on but this was the third time today and I will not ever touch this game again knowing that whatever I do the game is gonna inflate the prices arbitrarily (making the price of something x100 and, after you purchase it, recovering to the normal price)
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 80 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its pretty fun, you can spend as much time as you want even a little and just leave the game and than it keeps going for a bit and when you come back maybe some of your quests are done and I like that but there is still a lot to do so it keeps it interesting
very smooth gameplay and plenty of things to achieve
EDIT: The dev responded and reversed the AI banner in less than 24 hrs, so it's obvious he cares. I understand AI is a powerful tool, but using it in art specially in the publicity art isn't a good look for the game. Even using it for coding will end up making the code a nightmare to update or even maintain. The game itself is pretty good, it's not just a carbon copy of the first one but isn't too different to have to learn some new complex mechanics. The alchemy is a lot less grueling now with just one bar and tab instead of having like 12. I really like the way to have multiple heroes at once, having them on % of their actual resource gain if they're not the active ones. The pets you capture now have a passive bonus and an active bonus you manually toggle to get some more automation. The monetization isn't as bad as some other comments make it seem, you obtain most of the premium currency through dailies and they aren't strictly necessary to progress (similar to games like NGU). After all this a free game, whether you want to speed up the progress with real money or not is up to you. I haven't played many idle games lately but I really enjoyed the first one and I see this one as a more refined version, so I know if I'll pick it back up I'll enjoy it as well. And please minimize the use of AI for art specially as much as possible, even a crude photoshop of stock images is gonna be immensely more charming than anything an AI could generate.
крута
doesnt require much understanding and overall feels achiving and chill to play, would recommend if u like idle game or ones that dont require lots of active playing
youa know this game's progression is cooked when even CHEATING doesn't get you anywhere fast...
слишком большой разрыв между ftp и ptw Игра постоянно ставит в ситуации: ты не пройдешь дальше пока не выполнишь квест. Квест, почти буквально:"подожди 5 суток или заплати 20$"
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $0 | 265 | 58% | Free | |
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| $0 | 213 | 70% | Free | |
| $2.4M | 8.2K | 89% | $9.99 | |
| $992.4K | 1.8K | 93% | $14.99 |