Modeled estimate, not a reported figure. How we estimate →
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About
A short incremental game about a Knight slaying a Dragon
The evil dragon had destroyed the town!
The king sent its strongest knight to slay him.
The dragon's lair is filled with monsters defending it. you must fight them in order to get to him!
Sell the loot from slaying monsters to buy new skills, powers. and weapons!
Learn powerful spells from the wizard and unleash them on the monsters in the dungeon!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is one of the best incremental i've played, so entertaining, for the little price it's worth. They added extra rooms and extra upgrades so the game is also enjoyable once it's finished, chapeu.
방을 클리어하면서 업그레이드를하다보면 엔딩을 보게됩니다. 업그레이드를하면 할수록 강해지면서 재미있게 했습니다. 추천합니다.
Short but fun game with a mix of different enemy types each with their own combat mechanic, so required some though to optimise the upgrades and moving around the room while fighting to ensure all waves are completed before the timer runs out.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Thai* +2 more
Hours played at review time, across 60 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Prostota oraz balans
Отличная игра
Хорошая прогрессия, игра не затянута
竟然沒有雲端存檔 認真的嗎?
[h1]Only took me 4 Hours to 100%[/h1] Quick and dirty lil dopamine goblin. Highly recommend if you like Incremental + Actions Roguelike elements
нормульчик
IncreKnight is a clean, focused action incremental that gets its strength from simple but satisfying progression. You’re not constantly swapping out a huge arsenal of weapons—instead, you stick with the same core setup and steadily improve it. Upgrading your weapon, Fireball, Lightning, and the other ability is what drives the whole game forward, and it actually feels meaningful each time you invest in something. The Tarot system adds a nice layer of variety between runs, giving you small build changes that can shift how you approach fights. The Forge is more of a run-based boost system rather than permanent progression, which keeps each run feeling self-contained instead of overly grindy. What works best is how focused everything is. There’s no unnecessary bloat, just a clear loop of fighting, upgrading, and pushing further. It’s simple, but it’s also very easy to keep playing “one more run.”
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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