Modeled estimate, not a reported figure. How we estimate →
Media

About
A short incremental game about a Knight slaying a Dragon
The evil dragon had destroyed the town!
The king sent its strongest knight to slay him.
The dragon's lair is filled with monsters defending it. you must fight them in order to get to him!
Sell the loot from slaying monsters to buy new skills, powers. and weapons!
Learn powerful spells from the wizard and unleash them on the monsters in the dungeon!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Small size, and scratch the itch perfectly. Dev done gj on all aspects in genre. Cant wait for next project.
Fun
5000원에 5시간 불태웠다. 개꿀잼
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Thai* +2 more
Hours played at review time, across 60 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
엔딩까지 보는 데 대충 2시간이면 되는 게임이네요. 가볍게 즐기기 좋은 듯 하고, 이후 야리코미 요소도 있으니 이 가격에 괜찮다고 봅니다.
Great game
A short but fun game. Finished all but the extra levels in under 3 hours.
This game is half bullet heaven (think Vampire Survivors) and half incremental game. It has a tight, quasi-roguelike gameplay loop where you fight a room full of monsters, pick up loot, and then win or lose, that loot is tallied and sold so you can buy upgrades. It's not a clicker. There's actual skill involved, and the latter bosses (especially in the post-game, and yes, there's a post-game) are challenging and fun! The art and music are cute, neo-retro style, very nostalgic. Honestly with how good the pixel art is outside the gameplay, I kinda wish the sprites for your character and the enemies were a bit more detailed, but it's a stylistic choice. The gameplay is simple but deeper than it looks, and the upgrades are varied and open up a lot as the game goes on, with multiple different attacks, and characters who open up whole new systems. None of the systems individually are all that deep, but they do all vary the gameplay, and that's what matters. The upgrades are addictive and the loop hooks you in. One more room. One more upgrade. It's an engrossing and entertaining game that will keep you playing for 5-7 hours. I really enjoyed it!
난 분명 1시간 정도 한거같았는데
Quando alguém me perguntar pq eu gosto tanto de jogos indie, vou mostrar esse jogo. 10/10 recomendo sem hesitar um segundo
Great, fun, casual game. Played the demo and was even more excited for full release. Amazing work with a perfect price point.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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