
Protect your brain from viruses in Increbraintal, an incremental auto battler. Build your team and unlock upgrades in the Skill Tree to eliminate the contamination taking over the body.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 10 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Protect your brain from viruses in Increbraintal, an incremental auto battler. Build your team and unlock upgrades in the Skill Tree to eliminate the contamination taking over the body.
The resources you collect can be used in the Skilltree to unlock permanent upgrades. When it comes to dominating viruses, you can never be too careful!
Count on your companions, which can be found in the Deck. Build an effective layout where everyone can complement each other in some way.
Need long-range support as well? Let your minions handle it. Even though they’re tiny little cuties, they can take care of the dirty work.
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99 | 174reviews | 82% | — | $18.1K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Short game but good game
Aunque considere que es un juego entretenido, es demasiado corto y plano como para considerar que realmente vale la pena. Vencer al boss es demasiado sencillo y simplemente la falta de customización y/o estrategia hacen que este muy vacio, desde que inicie a desbloquear parcelas me parecio que el juego, ademas de un juego incremental cualquiera, introducciria mecanicas de planeación, configuración de piezas o algo por el estilo. Aunque por esta parte me decepcione, me atrevo aun a recomendarlo en rebajas o si tienes alguno de los otros juegos del bundle
Increbraintal is a really solid short incremental game. It has solid mechanics , simple but complete upgrades, and a length that doesn't overstay its welcome. Pros: -Solid and well done gameplay -A solid length given the depth of the upgrade tree Cons: -There was no option to resize the window outside of fullscreen. -There was no zoom in/out on the upgrade screen
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.1K | 96 | 82% | $7.99 | |
| $18.1K | 126 | 90% | $6.99 | |
| $18.1K | 170 | 64% | $4.99 | |
| $18.1K | 121 | 74% | $4.99 | |
| $18.1K | 61 | 95% | $14.99 | |
| $18.2K | 137 | 99% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $320.9K | 1.7K | 93% | $4.99 | |
| $3.9K | 28 | 54% | $3.99 | |
| $1.6M | 14.1K | 97% | $2.99 | |
| $455.5K | 3.5K | 88% | $6.99 | |
| $296.4K | 1.9K | 92% | $4.99 | |
| $43.3K | 145 | 87% | $6.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
가격이 싸고 분량도 짧다 그런데 짧은 게임에 걸맞는 빠른 템포의 성장과 레벨 디자인이 없다 분량이 적은 것은 장르 특성상 장점이 될 수도 단점이 될 수도 있는데 이 게임에서는 단점으로 작용하여 비추천
It was fun enough for what it was. It's extremely short but you pay for what you get, I guess. My big problem with it was the stuttering, and how random it seemed to occur. You could be in the menu looking at the upgrades or just pausing, and then BAM!, 3 frames per sometimes. At least it let my laptop heat up to keep my hands warm, but my balls could do the same for free so not really impressive there (Still warm as I'm writing this). It's okay. Nothing more, nothing less. Harmless mild enjoyment. If you just want a quick distraction for a quick buck and you're too lazy to go hammering your willy, you'll be good with this.
Increbraintal is an incremental auto-battler that embraces simplicity while presenting a surprisingly entertaining concept. Developed and published by Hymoori, the game places players inside a biological battlefield where the brain is under constant attack from waves of viruses. Rather than relying on traditional fantasy heroes or industrial automation themes, the game uses a microscopic setting that helps distinguish it from the crowded idle and incremental genre. The result is a title that feels both familiar and refreshingly different, offering a steady progression loop centered on defense, upgrades, and long-term growth. At its core, the gameplay revolves around building up the brain’s defenses and allowing automated systems to fight off increasingly dangerous viral threats. Like many successful incremental games, the focus is less on direct control and more on strategic decisions regarding upgrades and resource allocation. Players continuously improve their capabilities, unlock stronger defensive options, and watch as their growing power transforms once-threatening enemies into minor obstacles. This sense of progression is one of the game's greatest strengths. Every improvement contributes to a noticeable increase in efficiency, creating the satisfying feeling of becoming exponentially stronger over time. The game's presentation complements its concept well. The visual design leans into its biological theme, depicting the battle against viruses in a way that is clear and easy to understand. While it may not feature the visual complexity of larger-budget strategy games, the clean interface and readable effects ensure that players can easily track their progress and understand what is happening on screen. This clarity is particularly important in an idle-focused experience where managing upgrades and monitoring growth are central to the enjoyment. One of the most appealing aspects of Increbraintal is how it balances accessibility with depth. New players can quickly grasp the basic mechanics and begin making progress within minutes. At the same time, the layered upgrade systems and escalating challenges provide enough substance to keep dedicated incremental fans engaged. The game encourages experimentation with different upgrade paths and optimization strategies, rewarding players who pay close attention to efficiency and long-term planning. The automatic combat system works effectively because it allows players to focus on progression rather than repetitive actions. Instead of requiring constant micromanagement, the game lets the numbers, upgrades, and strategic choices drive the experience. Watching previously overwhelming virus swarms crumble under a carefully developed defensive network creates a rewarding feedback loop that sits at the heart of the game's design philosophy. The steady accumulation of power feels meaningful, making each milestone satisfying to achieve. The title also benefits from a focused scope. Rather than overwhelming players with dozens of disconnected mechanics, it concentrates on refining its central idea. The battle between brain defenses and invading viruses remains the driving force behind every system, helping the game maintain a strong identity throughout the experience. This thematic consistency gives the progression a sense of purpose that some incremental games lack. Despite its strengths, players seeking complex narrative content, extensive world-building, or highly active gameplay may find the experience somewhat limited. Increbraintal is designed primarily for fans of incremental progression and automated combat systems. Its enjoyment comes from optimization, unlocking upgrades, and watching numerical growth rather than from story-driven adventures or action-heavy encounters. Those who appreciate idle and incremental design principles will likely find far more value here than players searching for a traditional strategy game. Overall, Increbraintal succeeds as a focused and enjoyable incremental auto-battler with a distinctive biological theme. Its virus-versus-brain premise provides a unique backdrop for familiar progression mechanics, while its steady advancement system delivers the satisfying sense of growth that fans of the genre expect. By combining accessible gameplay, meaningful upgrades, and a clear thematic identity, the game offers a rewarding experience for players who enjoy watching carefully built systems evolve into powerful automated defenses. Rating: 8/10
mind blowing :P 5/10
very short but love the hover to collect and auto aspect, upgrades are fun. very cute art, thank you for the work on your game, it was thoroughly enjoyed!
A cute little incremental Game. Its got a very nice idea - matching Auto Battling with Incremental is a nice touch. It could use *way* more content though. After almost one hour, i feel like ive completed most of the games content. It would be more suited as a demo in this state.
basically a celebration of what makes an incremental game actually good. dont do fullscreen tho, messes with the hitboxes on updrage screen. good game tho
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Players by region
Where this game's players are, estimated from review languages.
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