
Live with the ever-present burden of being trapped in a time loop only you can know about in this turn-based RPG. Create a better future for you and your friends. Find hope where there is none left. Pray to the stars and free yourself from time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 16 → 6.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.9Kreviews | 97% | — | $4.1M |
| $11.99−40% | 772ratings | 97% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1033 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Stars, it took me like 40 hours to beat this game... I think it was worth it though, I think I'm just dumb. It has a very well-developed world, with interesting lore. The soundtrack is also pretty cool. I mean, I've heard beetter indie-soundtracks but this one still slaps. Kind of reminds me of Undertale at some parts with the music changing speed and getting eerie. (the whole game is sort of similar to Undertale, but with a lot of key differences of course. Which makes sense because I think it's the same genre, and according to google it was made in the same game engine) The game looks awesome at some parts, with sort of a comic booky-type vibe to a lot of the cutscenes. overall, a good game! :)
we are ALL cracking siffrin
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
| $19.99 |
| 42ratings |
| 78% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | 83%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very good at making me feel the same 3 emotions over and over and somehow making it surprising every time
Hands down, my new favourite game. The characters are lively and endearing, the story keeps you hooked from beginning to end, the visual style and OST are amazing, and I could go on but I don't think I would do the game justice no matter how many words I use. Also, perfect queer representation, no notes. Wonderful game.
Siffrin suffers, and you suffer along with him. It's an amazing game and many tears have flowed. In some respects I can relate to siffrin, but not so much in others. The game was so appealing, I couldn't put it down and I kept playing. One more clue, one more lead. The mystery is captiving. It's mechanically interesting too, and you can use the mechanics to your benefit if you pay attention. I kept my eyes on the game the entire time. This allowed me to see subtle changes in text, order and layout during loops. It makes me feel that each loop has purpose, since the next one was different after all. I never play "psychological horror" games, but this one seemed to lean more to the mild side instead of over the top. I did get a sinking feeling after two moments, which made me realize there would be two more. But if siffrin is going to suffer, then so will I. You'll become lost quickly if you don't pay attention to clues and the location of things you've discovered. There was a point where I felt stuck, and thought to look up a guide. Eventually I did figure it out though. Sometimes it felt like the loop counter was jumping quicker then it was supposed to. This made me suspect that there is more going on then meets the eye. Some concepts are introduced, but are left with an open end. It's not essential to the story, but could leave room for a sequal? I didn't like it when the text said "you need to do THIS" while I felt like I've done this. Turns out I needed to to that specific thing before THIS was considered completed. There were also times where lines came up about resolved issues, which hardly makes sense. I did do a little bit of grinding to reach the end, but it wasn't a big deal. If you know your party's moves, the combat isn't hard. Sometimes I did have to shuffle equipment around more then I'd like, since some are used outside of combat and some are used inside of combat. The story quickly reminded me of the Groundhog Day movie, but the story of Siffrin is mild in comparison. It was fun to learn about the characters and the world they live in. It hooked me completely. I will recommend this to anyone that likes a good story.
The game's story is great. The characters are great. The idea is great. But it's really repetitive sometimes, even if it's a part of the story. The music gets repetitive, too. Oh, and there's like fifteen enemies in the game. If you value gameplay, this game is horrible (the idea of the gameplay is alright, but the repetitiveness is not fun). If you value story, this game is amazing. Imagine undertale, without good gameplay, but with a better story, and wayyy shorter. I wish I could love this game, but I can't give it a 10/10 like OMORI or Undertale. It gets an 8/10, generously.
Bite-sized post game depression, with a unique twist of mid game depression as well
A real indie gem and an emotional rollercoaster. Super impressed with all the little details and foreshadowing... this thing has layers!!! The true ending left me utterly devastated.
Bonnie is best Snack Chief.
Beautifully designed game. The dialogue and characters feel so silly, yet feel so real, and their interactions hit home on so many occasions, it's genuinely impressive. I cannot believe such a simple narrative can feel so relatable. Especially with a main character that just feels like a whole part of me. The main gameplay loop is pretty unique and interesting, though it definitely gets frustrating after a while. It is intentional, to be honest, which make the final experience feel very worth it nonetheless. I also enjoyed a lot of the characterisation of the less important characters (especially the King), and all of the twists the story had to offer. If you decide to get this game, please take your time with it. It might not seem worth it, but hearing all of the conversations, getting immersed into the world and situation Siffrin is put through, and learning to cope with everything, it can truly resonate with you. And once it does, the game just clicks. The story clicks. And you'll never truly be the same after that. "Back to the stage."
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $34.2M | 88.7K | 97% | $19.99 | |
| $142.2K | 681 | 96% | $10.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
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|---|---|---|---|---|
| $4.1M | 4.2K | 62% | $39.99 | |
| $4.1M | 8.9K | 84% | $19.99 | |
| $4.1M | 42.8K | 86% | $4.99 | |
| $4.1M | 10.3K | 86% | $19.99 | |
| $4.1M | 4.1K | 80% | $49.99 | |
| $4.1M | 4.1K | 92% | $29.99 |