
In Between is set inside the mind of a man hit by a cruel twist of fate. Together you are on a journey through the protagonist's head, a world that doesn’t obey the laws of physics.
Modeled estimate, not a reported figure. How we estimate →
About




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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Korean*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Thank you for such an amazing experience. The game was emotionally educational. The voice acting and the sound effects were done perfectly. The story was one of a kind. May all those who left the world like this, rest in peace. No one deserves to suffer.
My bad, I should have read the user tags before buying this game. Buried in there are the terms, "precision platformer" and "difficult"...and those are understatements! There is no wiggle room whatsoever with the running and jumping to avoid the shards of glass that instantly kill you, the controls are hesitant when you need them to respond RIGHT NOW and the character keeps his feet spread, making it easier to land on the killer glass. I was really getting into the story and would love to go on but the mechanics and required skill level are way above my pay grade and made this drudgery to continue. Game over for me.
Tough game. Especially for people like me, who haven't played a precision platformer in a long time. I thought it was worth the patience and persistence required, but many will disagree. Apart from that, the soundtrack is great. Very effective music.
Petit jeu de puzzle sous fond d'une bonne histoire, même si j'aurais voulu un peu plus de récit, ça aborde bien tous les moments durs de la vie du héros, mais les énigmes sont des fois juste frustrantes, le fun est trop différent entre les niveaux, j'ai beaucoup aimé le troisième, mais sinon je trouve ça assez faible. Mais pas non plus un mauvais jeu, je m'attendais à mieux. Très bonne musique et direction artistique cela dit.
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Really great puzzle platformer. The story made me think a lot and the gameply was satisfyingly challenging.
Nice
I enjoyed every aspect of this game. The ending left me a little perturbed, yet that's what made it realistic.
BAD
This game's story is semi decent, and the artstyle is fine. But the gameplay keeps changing with obstacles that aren't really properly taught to the player and just add issues to an already frustrating game. The controls don't respond well enough to properly move the character - in many situations this latency caused the character to die because I pushed the stick - while the character was on the surface - and it decided to not move properly in that direction multiple times for multiple deaths. The first obstacle encountered was literally a wall of death. That was so annoying because the levels already restrict your field of view artificially, so it's hard enough trying to figure out a path to navigate. Then they add the anger ball - which just hunts you down, sometimes. I in particular had an issue with "anger" level 4 - where the game does not convey, at all, what you should do in order to properly maneuver the boxes in both sections. I had to look up a video on how to do it, and it still took me several tries to convince the game the boxes should move in this fashion. This was the first time the boxes were moved like that, there was no preamble. The game's tutorial does not teach you this, nor does anything convey this movement beforehand. Another issue is the spike hitboxes seem completely wrong many times. I often just collide into them while walking when I shouldn't be. And they're so tiny that even when I do see them I cannot register that I'll be hitting them and then the sudden jarring death animation occurs. Furthermore, while there's checkpoints in the game, for some stupid reason instead of hitting the checkpoint - which is what most games do - you have to stand there for about five seconds for no reason other than to waste everyone's time while the checkpoint decides to checkpoint. After I got to the level after "anger", I realized I was "angry" at the game and I quit. It's not worth the time. It's not clever, it's frustrating. It tries to do things it's not capable of doing. Perhaps reordering the levels would have helped, or more playtesting, but the gameplay just devolves into frustration and the typical five step grieving process storyline is not worth that to continue. I likely could beat the game - despite probably looking up video tutorials on how to do so - but it doesn't provide me a real reason to continue to just be frustrated with the gameplay. The level I quit on (I think it was anger 5) has a timing based switch thing that I know how to move on - but the controls frustrate my actions to do so, so while I know I need to get the block to the left, then to the right, as my character also goes to the left on the top and then to the right and then down, the controls don't help the case - and so I quit. The biggest thing that could have been done is to add the ability to see the entire map at once, which you sort of do have at the pause screen if you go to the level select, but it's not detailed enough - it should have a map that lets you zoom so you can plot a path. But they seem to delight in curtailing your vision so you can die on spikes that you wouldn't have been able to see until you died to them. I don't have anything really nice to say about this game, it's just frustration wrapped in a decent art style.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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