
In Between is set inside the mind of a man hit by a cruel twist of fate. Together you are on a journey through the protagonist's head, a world that doesn’t obey the laws of physics.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 482reviews | 85% | — | $103K |
| $11.99 | 250ratings | 66% | — | not modelled | |
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Korean*languages with full audio support
| $11.99 |
| 53ratings |
| 74% |
| — |
| not modelled |
| $1.99−83% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game's story is semi decent, and the artstyle is fine. But the gameplay keeps changing with obstacles that aren't really properly taught to the player and just add issues to an already frustrating game. The controls don't respond well enough to properly move the character - in many situations this latency caused the character to die because I pushed the stick - while the character was on the surface - and it decided to not move properly in that direction multiple times for multiple deaths. The first obstacle encountered was literally a wall of death. That was so annoying because the levels already restrict your field of view artificially, so it's hard enough trying to figure out a path to navigate. Then they add the anger ball - which just hunts you down, sometimes. I in particular had an issue with "anger" level 4 - where the game does not convey, at all, what you should do in order to properly maneuver the boxes in both sections. I had to look up a video on how to do it, and it still took me several tries to convince the game the boxes should move in this fashion. This was the first time the boxes were moved like that, there was no preamble. The game's tutorial does not teach you this, nor does anything convey this movement beforehand. Another issue is the spike hitboxes seem completely wrong many times. I often just collide into them while walking when I shouldn't be. And they're so tiny that even when I do see them I cannot register that I'll be hitting them and then the sudden jarring death animation occurs. Furthermore, while there's checkpoints in the game, for some stupid reason instead of hitting the checkpoint - which is what most games do - you have to stand there for about five seconds for no reason other than to waste everyone's time while the checkpoint decides to checkpoint. After I got to the level after "anger", I realized I was "angry" at the game and I quit. It's not worth the time. It's not clever, it's frustrating. It tries to do things it's not capable of doing. Perhaps reordering the levels would have helped, or more playtesting, but the gameplay just devolves into frustration and the typical five step grieving process storyline is not worth that to continue. I likely could beat the game - despite probably looking up video tutorials on how to do so - but it doesn't provide me a real reason to continue to just be frustrated with the gameplay. The level I quit on (I think it was anger 5) has a timing based switch thing that I know how to move on - but the controls frustrate my actions to do so, so while I know I need to get the block to the left, then to the right, as my character also goes to the left on the top and then to the right and then down, the controls don't help the case - and so I quit. The biggest thing that could have been done is to add the ability to see the entire map at once, which you sort of do have at the pause screen if you go to the level select, but it's not detailed enough - it should have a map that lets you zoom so you can plot a path. But they seem to delight in curtailing your vision so you can die on spikes that you wouldn't have been able to see until you died to them. I don't have anything really nice to say about this game, it's just frustration wrapped in a decent art style.
Tough game. Especially for people like me, who haven't played a precision platformer in a long time. I thought it was worth the patience and persistence required, but many will disagree. Apart from that, the soundtrack is great. Very effective music.
Nice
I enjoyed every aspect of this game. The ending left me a little perturbed, yet that's what made it realistic.
Really great puzzle platformer. The story made me think a lot and the gameply was satisfyingly challenging.
BAD
As others have noted this is a game that might Be too sad for some people at least at times as it does indeed face grief head on. It is a very compelling exploration of that. I found it clever the way that each of the 5 stages of grief had at least one unique aspect to them. Each time I completed one and moved on to the next I was excited to find out what I would be dealing with this time. It also enables them to every so often teach you something new and Thus keep it from ever growing stale. Every level feels carefully crafted but not to a degree where it ends up tryhard. The level selector and the fact that if there are only a few levels left to complete of a stage you can move on to the next one and potentially return to the ones you didn't complete later are great ideas. I've seen some criticize how responsive the controls are as well as say that there is no mid level checkoint saving and can only assume that these were patched out by the time I played it recently because that was not at all my experience. I understand if some want quick saves and I'll admit that I usually prefer those but the individual levels are not that long and it does indeed save as soon as you've completed one. I only ran into one actual bug when I went to the menu right after reaching one of these checkpoints and as soon as I went back into the level The player character died no matter what, multiple times, until I restarted the level(didn't take me long to reach that part again tho). There's also a glitch where sometimes you actually can change direction of gravity while in midair but it was rare and never messed anything up. I wouldn't hate if you had to manually activate the level checkpoints with Space the same as the exits to levels. Though I am right handed I prefer to use my right hand on directional keys and this does not let me change so I found myself putting my left arm over my right so that I could use my left hand on the arrow keys for gravity shifting. For me personally this was not a big problem but it would be great if that was also patched. If the game sounds appealing to you then I cannot overemphasize how much I recommend playing it
very good game, amazing value if you grab it in a sale very little filler, nice puzzles, kind of game you can play 2 or 3 levels at a time with a coffee, or finish it in one afternoon
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $103K | 412 | 59% | $9.99 | |
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