
In Between is set inside the mind of a man hit by a cruel twist of fate. Together you are on a journey through the protagonist's head, a world that doesn’t obey the laws of physics.
Modeled estimate, not a reported figure. How we estimate →
About




Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Korean*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
норм
(game not complete at 1.1 hours at review time, part of my review all my games effort) (short version) A gravity puzzler with a serious/depressive plot line. For $12 you could do much worse; A big + is many levels can be won in different ways. (long version) I like it, I don't love it, but it kept me entertained for about an hour before my brain started getting frustrated. If you're not in the mood for a depressive story this one might be a game to steer clear from. The good: Levels can be won (often) in different ways, the game is a serious challenge, achievements (as of Dec 2025) are mostly golden due to lack of completion on this game. $12 is a good price for the game. The bad: If you're not in the right head space this game may upset some people going though various issues. Some of the additional level threats (i.e. the darkness) can feel unfair at times, but it's part of the level to make you feel rushed so I get it.
░░░░░░░░░░░████ ░░░░░░░░░░░█░░█ ░░░░░░░░░░█░░░█ ░░░░░░░░░█░░░░█ ██████▄▄█░░░░░███▄ ▓▓▓▓▓█░░░░░░░░░░░░█ ▓▓▓▓▓█░░░░░░░░░░░░█ ▓▓▓▓▓█░░░░░░░░░░░░█ ▓▓▓▓▓█░░░░░░░░░░░░█ ▓▓▓▓▓█░░░░░░░░░░░░█ ▓▓▓▓▓█░░░░░░░░░░░ ░░░░░░░░░░░░▀▀
Трагичная история про nегpа из Бруклина завораживает от начала и до конца. Переживая весь спектр его эмоций я осознал для себя, что есть на самом деле настоящее счастье и бытие.
포기. 게임 플레이가 너무 번거로워서 재미가 없습니다. 상하좌우로 중력의 방향을 변경해 벽과 천장을 타고 목적지에 도착하도록 하는 퍼즐플랫폼게임입니다. 퍼즐은 목적지까지 도착하기 위한 중력변경과 이동의 수순을 맞추는 방식이구요. 챕터마다 대표기믹이 있어서 플레이방식에 변화가 생기도록 했습니다. 퍼즐 난이도는 쉽지만 맵을 일부만 보여주고 조작에 제한시간을 걸면서 타이밍재기를 요구하는 경우가 많아 지나치게 번거롭다고 느껴져 그다지 즐길만하지 못했습니다. 퍼즐은 단순한데 그 답이 맞는지 죽어가면서 짚어가야 된다는 게, 썩 유쾌하진 않네요. 자꾸 제한시간을 걸면서 조작실수를 유도하는 듯한 부분도 싫었습니다. 기대했던 플레이와는 많이 다른 느낌이었습니다.
super
In Between is a rare puzzle-platformer that prioritizes emotional resonance as much as mechanical ingenuity. Developed by Gentlymad and published by Assemble Entertainment, it follows the internal journey of a terminally ill man facing the end of his life, and rather than telling that story through cutscenes or exposition, it unfolds within the landscape of his memories, fears, and unresolved thoughts. The game immediately establishes a contemplative tone—somber but compassionate—inviting players not to rush forward but to sit with the weight of mortality and acceptance. It’s an experience designed to be felt as well as solved, and that commitment to thematic intent shapes every artistic, mechanical, and narrative choice. Visually, the game is striking. The hand-painted art style gives environments a textured, almost dreamlike atmosphere, as though the levels exist between recollection and imagination. Each setting carries emotional context—childhood streets, personal spaces, symbolic voids—yet nothing feels literal or overly defined. Instead, the environments communicate through color, composition, and motion, allowing players to interpret them rather than simply observe. The animation is subtle, meant to preserve the game’s quiet dignity rather than dazzle. The sound design reinforces that restraint: gentle melodies, ambient echoes, and soft piano progressions lend introspective weight to the experience without overwhelming it. The artistic direction never loses sight of the fact that the story unfolds inside a human mind, not a physical world. The core mechanic—manipulating gravity—drives both the game’s puzzles and its emotional metaphor. Instead of jumping, players rotate the world, shifting gravitational pull so the protagonist walks on walls, ceilings, and shifting planes. Early levels allow experimentation and spatial learning, but as the game progresses, obstacles reflecting psychological struggle appear: darkness that chases relentlessly, bursts of light that require stillness, winds that resist progress, or hazards that punish hesitation. Each mechanical shift corresponds to a stage of grief, and as new emotional barriers surface, the gameplay evolves to express them. These connections feel purposeful rather than gimmicky, making the puzzle-solving feel like participation in the protagonist’s internal reckoning rather than just navigation through increasingly difficult levels. The puzzles themselves range from elegant to demanding. Some solutions come through observation and calm, while others require precise timing, directional awareness, and quick reaction. The game’s physics introduce unpredictability at times, and mastering gravity rotation can be disorienting until muscle memory develops. For many players, that challenge enhances the thematic impact—grief is uncomfortable, and the game reflects that. But there are moments when difficulty spikes interrupt the emotional pacing, and certain stages feel more punishing than insightful. Controls are generally responsive, though the precision required in later sections may frustrate those expecting a purely meditative experience. The learning curve remains fair, but the game assumes patience and a willingness to fail repeatedly before grasping its rhythm. Narratively, In Between is gentle but deliberate. The protagonist’s memories surface gradually through environmental storytelling and quiet interludes, giving players time to process rather than forcing emotional responses. The writing avoids melodrama, opting instead for vulnerable honesty about fear, regret, love, and longing. It’s a deeply human story—one that acknowledges that acceptance rarely arrives cleanly or quickly. The absence of extraneous characters or branching dialogue reinforces the intimacy of the journey, and by withholding certain details until late in the game, it invites players to reflect not just on the protagonist’s life but on their own experiences with loss or uncertainty. Despite its emotional and artistic strengths, the game’s introspective pace and philosophical framing may not appeal to everyone. Those seeking fast platforming, mechanical complexity, or constant novelty may find the experience slow or repetitive. The puzzle structure remains consistent across the campaign, and while thematic layering enriches it, the formula does not dramatically transform by the end. Additionally, the difficulty—especially when paired with such a heavy narrative—may feel at odds with the game’s reflective intentions. But for players open to a slower, story-driven puzzle experience, these qualities become assets rather than drawbacks. In Between ultimately succeeds because it trusts its audience. It doesn’t sensationalize tragedy or drown emotional storytelling in elaborate mechanics. Instead, it offers a quiet, beautifully constructed meditation on what it means to face the inevitable, using gameplay as a language rather than an accessory. It’s a game that lingers—not because of its puzzles alone, but because of the humanity woven into them. For players drawn to thoughtful indie experiences, artistic storytelling, and games that explore emotional truth without sentimentality, In Between stands out as a moving, worthwhile journey that respects both the mind and the heart. Rating: 8/10
git
this game is what happens when i try to use walmarts self checkout or something
Тайминги и доли миллиметра всюду.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| ParryMaster | $2.9K | 70 | 74% | $2.39 |
| Thrust 8 | $2.9K | 80 | 69% | $2.09 |
| Buttons Up! | $2.9K | 54 | 85% | $1.99 |
| Incandescent | $2.9K | 127 | 76% | $0.99 |
| Wraith: The Oblivion - Afterlife | $2.9K | 114 | 63% | $1.99 |
| Draw It! | $2.9K | 95 | 82% | $1.99 |