
Immortals of Aveum is a single-player first person magic shooter that tells the story of Jak as he joins an elite order of battlemages to save a world on the edge of abyss.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 1/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−80% | 3.3Kreviews | 70% | — | $761.4K |
| $69.99 | 13Kratings | 69% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
终极大土游,这游戏不进eaplay想不到会有什么人玩了
Very meh. The game doesn't really have anything that it excels at. The story and writing and very rough. No sense of actual exploration. Like if you enter an area with npc's idling, be fully prepared to not be able to engage or see interactions or even dialogue. I'm only a couple hours in, and the puzzles are jokes. I am not a toddler, and matching colors is not a puzzle. It would be nice for there not to be a blaring quest marker, so that maybe there could be some level of finding where to go on my own. The game does not require any level of deeper thought or critical thinking. I just feel disappointed in most interactions.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $761.3K | 706 | 87% | $22.49 | |
| $761.9K | 4.8K | 92% | $5.99 | |
| $760.6K | 4K | 88% | $7.99 | |
| $762.3K | 757 | 74% | $24.99 | |
| $760.5K | 1.9K | 78% | $14.99 | |
| $762.4K | 2.6K | 87% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 15.2K | 98% | $9.99 | |
| $11M | 13.9K | 85% | $29.99 | |
| $10.7M | 15.9K | 78% | $16.49 | |
| $1.4M | 1.8K | 88% | $16.49 | |
| $1.3M | 5K | 91% | $9.99 | |
| $622.4K | 6.7K | 54% | $3.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $69.99 |
| 3.9Kratings |
| 66% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 834 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Immortals of Aveum est un FPS/RPG, ou vous incarnez Jack. Graphiquement, c'est très beau même si j'ai cru comprendre que le jeu est plutôt mal optimisé et gourmand. Pas de soucis de mon coté au vu de ma config. L'histoire est prenante et la VF de bonne qualité. Le jeu récompense l'exploration, vous trouverez bon nombres d'énigmes et de coffre tous au long de votre aventure ainsi que les Six, des boss optionnels. Coté gameplay, l'arbre de talents est très fournit et n'espérez pas tous débloqué en 1 run, coté équipement, idem, c'est très fournit avec énormément de choix et donc de possibilité quant à vos améliorations. Petit bémol quand au bestiaire, certes le jeu propose des ennemies varié mais j'ai trop eu la sensation de tombé sur des "sac a pv". C'est, cependant, le seul point négatif. Pour conclure, Immortals of Aveum est un très bon jeu, original qui plus est. Comptez une 15e d'heure pour le finir mais il propose une bonne rejouabilité.
Combining an FPS game with a fantasy/wizard aesthetic was brilliant. I loved this game. Couldn't put it down. I've beat the game on the hardest difficulty and I'd be excited to see a sequel!
C'est un très bon jeu, que ce sois sur le visuel comme pour le scénario c'est tout bonnement incroyable. le seul ( les 2 seuls problèmes ) c'est les bugs, des fois bug visuel qui force à arreter le jeu et le redémarrer pour stopper ce bug et le deuxième bug c'est avec unreal, le jeu se ferme automatiquement et un onglet unreal s'affiche pour dire qu'il y à un problème. à part ces 2 bug c'est vraiment une pépite ce jeu. j'ai vraiment adoré
schickes RPG mit interessanten Charakteren und recht amüsanten Sprüchen, habs mir im Sale für einen 10er gekauft und wurde nicht enttäuscht
狗屎、
Not really a good game at all. Mechanics are clunky, combat is beyond ridiculous. 1/5 stars
9800X3D+5080,1080p,32G,你给我转场景闪退,哈哈
[h2]Steam Deckに関して[/h2] Steam Deckでの動作は設定次第では快適動作、戦闘は平均50~60FPS可能。 ムービーシーンは、平均30以上といったところでしょうか。 重い場所では、一時的にFPS切ることはありますが影響度は低い状況です。 クリアまでやっておりますので問題ないかと思います。 一部、画面転換でフリーズしたりすることがありました。 ゲーム仕様なのか、Steam Deckでの設定の影響か不明ですが、動作的影響もセーブされていたりするので少ない状況とはなっています。 こちらで行った設定詳細などは、最下部リンクのブログにて。 [h2]ゲーム部分[/h2] 魔法FPSという点では、操作感と見た目が素晴らしく良いものと思われます。 魔法での戦闘感がよくできているところ、シールドの感じも良く楽しいですね。 ルートとしては一本道に近くストーリーを追いすぎると離れた場所のアイテムが取れなかったりするのでストーリー的な圧力で探索がしずらいところは、ちょっとマイナス点かな?とも思います。 宝箱の配置と、ストーリーを見せたいという部分に関連性がなく、宝箱が寄り道しないと見えなかったり、裏側に配置してあったりと優しくない仕様と、ストーリーいいよって感じの相反するところですね。 全般としては、言葉が不明なところや、背景がわからないところもあったりすると思いますが、楽しめると思います。 [h2]リンク[/h2] Steamキュレーターページ [url=https://store.steampowered.com/curator/45181470] https://store.steampowered.com/curator/45181470 [/url] 詳細設定・注意下記他、下記ブログにて [url=https://greenpanda.blog.jp/archives/13058752.html]https://greenpanda.blog.jp/archives/13058752.html[/url] アヴェウムの騎士団の設定関連ページとなります。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.