
Immortals of Aveum is a single-player first person magic shooter that tells the story of Jak as he joins an elite order of battlemages to save a world on the edge of abyss.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−80% | 2.8Kreviews | 71% | — | $653.2K |
| $69.99 | 13Kratings | 69% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
saf hikaye oynamak icin ideal bir oyun
The game wouldn't be terrible, but density is non-existentant. It's a metroidvania where you need to re-explore past areas after you unlock specific skills, but with no enemies to kill it is a boring walking simulator. Not to mention the wokeness.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $69.99 |
| 3.9Kratings |
| 66% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 838 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
deve ser bom sim (nao joguei)
Gameplay is awesome and the fact that you can have different gauntlets for each magic and to uypgrade or change to your taste is nice,love the story and the plot twist really would recommend. HOWEVER this game doesnt Auto-Save to steam,so if you move to a new pc or wipe your pc all GAME DATA IS LOST.
loved the demo so much i bought the full version
good game
I've enjoyed the puzzles and the story
优化确实是史,5070Ti也只能跑满60帧,但是玩起来还是蛮爽的,史低就20几块可以了
:)
General Gameplay and Graphics are very good, the music and story is quite meh. the game is slightly openish world but mainly linear, I didnt really feel any draw or reason to do the open world content. It is honestly too hard on the hardest difficulty, from someone who plays a lot of fps and rpg . It took me quite a bit of time to complete even when i switched to the easiest difficulty in the end game(last 5 or so missions because it was taking way too long). I use Mouse and Keyboard and I feel this game would be miserable on controller( I did try a few times just to see and yes my aim is way worse on controller but it still was nowhere near as enjoyable as mouse and keyboard). The reason this game is slow is because stupid convoluted puzzles that make no sense and are there to slow you, and they introduce some combat mechanics where you literally are forced to take your time, such as enemies with shields you need to use specific magic to destroy before dealing damage, enemies that are just bullet sponges and dashing around becoming invulnerable, getting blasted with many attacks that you are forced to dodge and block or you will die even on the easiest difficulty... There is a lot of potential for this kind of gameplay, if combined with better writing and exploration, and music for the most part, there could be more combat diversity also it started to feel a little bland in the end and repetitive. the puzzles are pretty ♥♥♥♥♥♥♥ 99% of the time they are just the same annoying mechanic, you look for color targets and shoot it with the right weapon to open a door, repeat this a few times every mission between combat. Overall the game is good because it is unique in that there are not many mage/wizard type fps games it and has some great strengths such as insane visuals and graphics that can outshine its many weaknesses and it is a good display of the potential of this kind of unexplored niche in an over-saturated genre. I would suggest to get it on sale if the gameplay looks appealing and go in with tempered expectations.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 15.2K | 98% | $9.99 | |
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| $1.4M | 1.8K | 88% | $16.49 | |
| $1.3M | 5K | 91% | $9.99 | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $653.4K | 1.2K | 93% | $14.99 | |
| $654.1K | 2.8K | 81% | $9.99 | |
| $652.2K | 1.9K | 74% | $12.99 | |
| $651.6K | 2.5K | 97% | $8.99 | |
| $651.5K | 2K | 87% | $16.99 | |
| $651.5K | 977 | 71% | $24.99 |