
Immortals of Aveum is a single-player first person magic shooter that tells the story of Jak as he joins an elite order of battlemages to save a world on the edge of abyss.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 0.67/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−80% | 3.3Kreviews | 70% | — | $761.4K |
| $69.99 | 13Kratings | 69% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
boring slop
要求配置过高 每一大关闪退 本质还是个FPS游戏 套个魔法外衣有点出戏 (情报官在桌子上摆弄全息人物/地图 NPC找你要香烟) 玩起来很累 特效太华丽挡视野 到处都是藏的箱子 解密 错过难受 去做又浪费时间费心 滚轮切枪切的我头疼 全部友方NPC都是少数族裔 顶个丑脸在你屏幕上过剧情还不让跳
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $69.99 |
| 3.9Kratings |
| 66% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ive been giving this game a shot looked very interesting so picked it up on sale (Performance wise its ok 1080p no frame gen above 60fps with a 3090) The main issue i am having is the story whilst it began well it then started to get stale and loose momentum being that there is no flow in where the story is going no cohesion between the plot. I ended up losing interest. The combat is very cool and flashy, also it adds to the FPS genre by having two different operations on either hand whilst also managing consumables, making the combat scenarios more engaging. In conclusion PICK THIS UP ON SALE OTHERWISE I WOULD SKIP IT
Positive in many ways. Loved action and puzzles + story was quite good. Only thing I hated were stutters here and there but it's UE5 and my laptop is pretty old for that.
This title delivers action-packed gameplay, fast-paced combat, and a visually striking fantasy world. These core elements are strong enough to keep you engaged, and for a price of just six euros, the experience offers solid entertainment value. However, despite these promising foundations, the execution struggles in several key areas. While the worldbuilding and central concept are genuinely impressive, the narrative quickly loses momentum. Much of the story becomes overly focused on the protagonist’s induction into the Immortals, rather than exploring the broader lore and potential of the setting. The game hints at a rich universe but never fully capitalizes on it. Character development is also notably thin. Aside from the main character and their immediate companions, most supporting characters feel flat and unremarkable. In a universe where you can fire magical beams from your hands, there’s little sense of wonder among the cast. The Immortals should evoke something closer to the grandeur of Asgard—not the energy of an office break room. Certain abilities, such as the time-slow spell, come across as uninspired, and several minigame-style mechanics (like animating or slowing objects) interrupt the game’s momentum rather than enhancing it. Players who prefer a constant, high-tempo experience may find these segments particularly disruptive. On a positive note, the game’s linear structure and light RPG elements are refreshing. Instead of overwhelming you with side activities and filler content, it maintains a clear focus on its narrative—something increasingly rare in modern releases. Final Verdict: A beautifully crafted fantasy world and enjoyable fast-paced combat help carry the experience, but the game suffers from a half-realized story and underdeveloped characters. The protagonist works well, the visuals are excellent, and the potential is undeniable—yet much of it feels only partially realized. I really believe that the studio is proud of what they made and would love to see a sequel.
Fabuła ciekawa i wciągająca. Mechaniki przyjemne. Grafika całkiem ładna. Jedyny zarzut to kiepska optymalizacja i pożera VRAM jak głupia. Ogółem polecam
10/10 Honestly if your PC can't play this game, you should probably just become a potato farmer. Because all you know is potato.
es buen juego tiene un gamplay tipo doom eternal, la historia es buena pero no se si es porque el españo esta mal traducido o nose deje huecos en cietas partes que seria detallitos o saltos de la nada yo en punto le doy un 7/10 ps:lo pase en la penultima dificulta esta bueno no son tan espoja de piñas :D
Güzel oyun ama bence yaratıkların hasarları biraz dengesiz. Ara sahneleri az. Farklı bir hikaye sunması güzeldi ama sonunu getiremedim lanet yaratıklar ve kendini tekrar etmesi sebebiyle bıraktım.
Basically EA's answer to DOOM 2016. It's not prefect; you need a really good PC to run it, the plot is pretty boring and you can't skip the cutscenes. But I think the idea of magic based weapons is as pretty unique. You basically have the infinity gauntlet and switch between them on the fly. If you like the new DOOM style of shooters with new style of weapons then check it out.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
| $18.7M | 88.3K | 98% | $9.99 | |
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Related
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