
Immortals of Aveum is a single-player first person magic shooter that tells the story of Jak as he joins an elite order of battlemages to save a world on the edge of abyss.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 0.67/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−80% | 3.3Kreviews | 70% | — | $761.4K |
| $69.99 | 13Kratings | 69% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is just cutscene galore and the mediocrity of it is astounding, how it even won awards is confusing me because you get to fight enemies like once every 3 cutscenes. in the 100 minutes I have played, I have played about 50 mins of UNSKIPPABLE cutscenes, 30 mins of running around following NPCs and probably 20 mins of actual fighting... which is what the game boasts about The spells don't work the way you want it to, the Blue power is accurate at long distances but kinda sucks at damage the Green power is inaccurate at every distance, the lock-on range is basically if your cursor's already on the enemy, which is like if they just didn't introduce the inaccuracy to begin with the Red power is powerful at close range, but at that point are you even a mage? I'm trying to fling spells at enemies that feels powerful but it is anything BUT the side powers like shield, hook, time slow, dash that I've unlocked in the time I played are just terrible to use, the shield slows you down and is the only way to actually properly avoid damage. the dash distance is non-existent and is not intuitive. You have NO REASON to hook enemies in, and time slow... don't even get me started. I used ALL of the time slow charge which AS PER THE GAME, slows enemies down, on one of the bosses and he did not get slowed down AT ALL. I understand if I only used one or two as it's clearly a boss but all 5 charges? with no effects? what's even the point??? They have little nifty chests littered around the map but it's just some gold which is used to reset your talent tree and some crafting materials for blue, red, and green. and to get into the cutscenes. Why are they unskippable? I get that you're trying to do some world building but I have HATED every single moment of the initial cutscenes. Luna deciding that the magus was not done and walks in a straight line? Did she NOT just witness the capability of that magus dueling with another highly skilled, highly trained magus that was dodging? In all of these cutscenes, I just lose my mind at how mindless they are. THEY ARE MAGES???? IS IT THAT HARD TO USE A LITTLE BRAIN TO LIKE?? AVOID THE HIT? I will NOT ever be recommending this overpriced piece of garbage to anybody even if it's on sale. I bought it for $10 and I still felt like my money was not used effectively.
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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $69.99 |
| 3.9Kratings |
| 66% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really insufferable. More cinematic scenes than actual gameplay. No option to skip cutscenes. Cannot change character to female, you are stuck with a cliche douchebag male who has quips about everything. The story detracts from gameplay. Extremely linear, and the path they force you to take has to picking tubers out of a garden.
🤢
Pretty boring. And from EA. Shame I didnt noticed it before..
Fun little game. I personally liked the writing and the story - good banter, funny moments, some decent action. Enjoyable time.
Positive in many ways. Loved action and puzzles + story was quite good. Only thing I hated were stutters here and there but it's UE5 and my laptop is pretty old for that.
It's just...so boring
Pro: Hab das Spiel im Sale geholt und nichts besonderes erwartet. Nun nach kein Plan wie langer Zeit mal installiert und angespielt. Macht überraschend Bock!!! Die Dialoge witzig, nicht zu übertrieben gewollt witzig, man will immer wissen wie es weitergeht. Die Kämpfe ein wenig Quake-like, am Ende hätte man noch X andere Möglichkeiten gehabt, auf die man aber im Eifer des Gefechtes gar nicht gekommen ist. Ein paar "Rätsel" sind auch dabei. Also alles in allem, echt in Ordnung für einen Salekauf. Ob es 60,- Euro wert ist, würde ich eher bezweifeln. Ach und die Musik find ich auch fett. Contra: Nach wie vor gibt es auch noch ein paar Performance-Probleme - in meinem Fall Radeon RX 6800 XT und Ryzen 7 5700X 8 Core auf Ultra sehr flüssig spielbar. Allerdings schmiert mir das Spiel regelmäßig in den Ladescreens ab?
Its a fun magic FPS. Interesting world. I like it
I had seen the ads for this game and though it looked interesting (a magical shooter) but due to my already massive backlog, had put it on the sale list. Lo and behold that day arrived and Immortals of Averum joined the fold. :) I am very glad I grabbed this. I got excellent value out of the sale having enjoyed almost all (more on that below) of the forty hours I've spent on this game (and I might even complete the epilogue for the 'true ending' ... though the backlog beckons once more ... so I may just fold and check it out online. :)) I enjoyed this game from start to finish. The game-play was solid, the characters likeable and engaging, the stakes epic, challenging fights, there are twists and turns in the story as well as heart-felt moments that hit me unexpectedly (I didn't see some of them coming even though looking back, I should have ... so kudos to the writers). I understand that some of the original criticisms of the game when it came out were due to performance and being a pretty corridor shooter. Well, my experience does come from a system that meets those requirements (running a 3080), so while it did crash every now and then (though never when I was playing, only when I left it on the menu and went away for a bit interestingly enough) it generally ran very smoothly with all the bells and whistles turned up and looked great doing it. :) And while you are guided with objectives ... like pretty much any game, you still had freedom to engage with finding collectibles, revisit previous areas with new powers to give access to upgrade materials and new items, etc. I thought it was a nice mix of 'corridor shooter' and 'open world' so it worked for me. :) My two criticisms of the game are mainly story/world choices. They are: 1. Having a male character refer to 'his husband' in a side-conversation. It's not front and centre but it pushing a modern day concept (that has never been a thing civilizationally speaking until five minutes ago) into a fantasy world and trying to present this as normal. It is jarring and pulls you out of the game world for a bit. 2. It's not as bad, but they make Zendara, as a 'strong, female character' ... look a lot like a guy. While you can kind of justify it due to 'it's just how their race developed', I don't really think there was a need to do that. It would be nice if they could have found a way for her be more feminine (recognising and valuing the differences between men and women) and still 'strong' in the way needed. We see other games that have done this and they tend to do quite well, so it created a point of potential criticism where none was needed. Apart from those two caveats, I absolutely recommend this game. You would be getting great value at full price and are getting amazing value on sale. It does have high system requirements so that has to be taken into account but if your system meets the specs, then it's definitely worth it (especially on sale). I hope, if you pick this up, you'll have as good a time as I did! :)
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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