
Immortals of Aveum is a single-player first person magic shooter that tells the story of Jak as he joins an elite order of battlemages to save a world on the edge of abyss.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 0.4/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−80% | 3.3Kreviews | 70% | — | $761.4K |
| $69.99 | 13Kratings | 69% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏机制和地图设计都挺好的,8/10 剧情5/10 任务建模0/10 [strike] 有个地有五口井抽石油还配了一群维护人员,后来有人来了之后,把维护人员灭了自己开始抽石油,石油抽的太多了导致地陷,活着的人为了争夺没塌的地和别人家的油井对立厮杀,主角老家因为抢石油被轰没了,悲愤交加觉醒了RGB之力,灭了拆家达人之后被黑人大妈忽悠瘸了当黑奴 [/strike]
I liked it, not sure where all the hate for it at launch was coming from. It's not the best game ever made or anything but its still a fun shooter and the story is good enough.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $69.99 |
| 4Kratings |
| 66% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its...mid. I really like the concept and storyline of the game, I really do. But the execution of it is just bad, I see the vision, I see its potential. But the actual game is just not it. Writing was mediocre, I know where the writer was trying to go with it, and its good. But the way it was written was just...bad. Dialogues were great but damn, voice acting was so bland, reading the sub gives me more emotion than the voice. Game play is pretty good as well, kinda like Ghostwire Tokyo. It may be repetitive to some people but I like it I bought it when it was 90% off so, overall, its worth it. But DO NOT BUY AT FULL PRICE or you'll be in one hell of a disappointment
魔法版的什么什么,想不起来了,,就是优化太差了,5090主城都才70帧左右,野外可以,主城优化差也算正常, 游戏画质也挺不错的,确实又感觉,挺好玩的!!!
Not made for PC gamers. I feel this is a game that should not have been ported. Or at least had someone who is good with UX/UI to smooth it over.
This feels like the FPS equivalent of Kingdoms of Amalur. It isn't going to surprise and Wow you, but it is a well made, competent game with a kinda generic art style and story, that does all the basics well. Some neat abilities/powers that gradually unlock opening up more of the world for you to explore ala a metroidvania, decent combat, nice soundtrack. Downsides? there isn't really a quick and easy way to tell what sort of sigil/weapon you are actually equipping. They all look very similar and the main differences seems to be rate of fire vs damage amount. Also its not made clear if the red or green damage types do more or less damage to different opponents? Blue breaks through shields faster, but thats about all i have figured out so far.
本来挺好玩的一个游戏,题材很新颖,主角异常地狂妄自大 解谜和藏宝箱像是玩 “战神” 射击玩法像是玩 "幽灵线东京" 神庙跑酷设计像是在玩 "控制" 还有好多游戏的玩法,像个大合集一样 优化跟没有一样,玩2077都能跑2k90帧的电脑,玩1080p都能卡成ppt,这对吗? 剧情字幕三行字只出现2s,配音倒是连续放15s,感觉制作组很怕我看得清楚剧情然后开骂! 剧情对话选项就是纯选,而且居然只能用键盘点,鼠标滚轮甚至都不能去选,是固定按钮去选的! 点开看剧情文本就自动切鼠标,明明想看新剧情结果鼠标自动点别的选项,这会儿为什么鼠标就能用了?
For 3h I have the feeling of going to a tuttorial zone the one after the others. Charaters are awful. Commands are awful (use the same bouton to jump, double jump and hover; you never now which one you activate) glad I spend 9€ for this.
This is a bad game, sir. I remember seeing some trailers for this game and before I knew the title my initial thought was "is this a rebooted Dragon Age". Oh how I wish that were the case as at least that games world is interesting and populated with interesting characters that you want to know more about. Immortals of Aveum is a lifeless, poorly written, hodge podge of better ideas taken from a few other games and poorly assembled. I've seen other people call out the odd writing choice as bold and helping to ground the story. Characters speak without accents and use very plain language to describe things that in other high fantasy games might be dressed up a bit. The 3 types of magic in this game are cleverly called: red, green, and blue. Now I'm not saying that all fantasy games need to have dialog that vaguely sounds Shakespearean. But I am saying that I think we could have done better than having the main character describe an area as "covered in metal ♥♥♥♥". This game technically speaking is impressive running on the latest version of UE5 it has every ray traced and image scaling feature you'd come to expect. During my time with the game I ran at 4k with every setting dialed up to max and I was comfortably getting 120fps. (For context: I run a 4080 super, 7850x3d, 64 gigs of memory.) However while I found this game technically impressive I do think that visually this game leaves a lot to be desired. The art direction is all over the place with some characters looking stunningly detailed while others look like they might be stuck in some kind of low detail model. Pop in was also fairly common in cutscenes and especially in any cutscene with a fast changing camera angles it was very common to see lighting, shadow, and texture pop in. Which is a huge presentation blight on a game that seems to be as proud of its cutscenes as Immortals is. This game has a story and it REALLY wants to show it to you with how frequently control is taken away from the player. Which wouldn't be a problem if this was some great story but as hinted at above: this is anything but. You could honestly swap out all the magic in this game for guns and grenades and this would just look like any other sci fi fps. This commitment to the story would be forgivable if we could skip the cutcsenes however that is not possible here. You can however skip the dialog sequences when you're interacting outside of cutscenes. As far as what you'll actually be doing the moment to moment gameplay is fairly straight forward FPS gameplay broken up by platforming and puzzle sections. Some of the platforming/puzzle sections require you to solve environmental puzzles such as lighting up stones in a specific order. Things get a bit more exciting when you are in combat. The 3 magic types mentioned more or less translate to: Rifle (blue), SMG (Green) and Shotgun (Red). You use these magic guns in combination with your casting abilities to charge your ultimate. You also have a shield and several off hand options like a magical whip that can be used for attacking and traversal. Now you would think that with all these great options it would lead to good amount of gameplay variety. But most of the encounters can really be solved with a few well placed blue shots and the spamming fury spells. At every turn I felt like I could have been playing any number of games that do what this is aiming to do better. The alternate realm puzzles taken straight from Control. The whole world look and vibe feeling like an off brand God of War 2018 clone. Many of the core gameplay mechanics coming straight out of games like Doom 2016/Eternal and Shadow Warrior. Normally I'd say wait for a discount for something like this but even discounted I don't think this game is worth anyone's time. For more of my reviews: https://backloggd.com/u/BackingTrack/
Immortals of Aveum es un shooter militar que disfraza su naturaleza reemplazando armas por hechizos. Hay un rifle semi automático (azul), una escopeta (roja) y una smg (verde). La ambientación y la historia están muy bien, y la construcción de mundo también. Toda la mitología de Aveum y la guerra eterna, el origen de la magia y la herida del mundo, resulta fascinante. El combate, una vez se desbloquean todas las habilidades, es tremendamente entretenido. Gran diseño de niveles. Usando unreal engine 5.1, tenemos los problemas de siempre (stutters de compilación de shaders, algunos artefactos propios de lumen, etc) pero también se ve increíble. Lo mas criticable, son los diálogos y personajes "marvelizados", tirando chistes en momentos que no van y pareciendo centenials tik tokeros en lugar de magos librando una guerra. Recomendado.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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