
Immortals of Aveum is a single-player first person magic shooter that tells the story of Jak as he joins an elite order of battlemages to save a world on the edge of abyss.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 0.4/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−80% | 3.3Kreviews | 70% | — | $761.4K |
| $69.99 | 13Kratings | 69% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
魔法版的什么什么,想不起来了,,就是优化太差了,5090主城都才70帧左右,野外可以,主城优化差也算正常, 游戏画质也挺不错的,确实又感觉,挺好玩的!!!
Its okay, like all big games they included a very angry, hateful, and pejudice feminista(zendara) -5 points for being 'woke'. Politics don't deserve to be intermixed with content made for relaxation.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $69.99 |
| 4Kratings |
| 66% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
최적화는 안 좋은 편이지만 옵션타협 하면 될 것이고 그래픽 좋고, 스토리, 조작감, 타격감까지 준수하니 할인가인 6600원에 사서 즐길 만하다 다만 초반부가 좀 지루하고, 가장 문제가 난이도 조절에 실패해서 너무 쉽다는 건데 재밌게 하고 싶다면 반드시 최고 난이도로 플레이하는 것을 추천한다 난이도 낮추는 순간 개노잼 돼서, 게임을 유기하게 될 가능성이 크다고 본다.
Can't understand how this game doesn't have a "very positive" rating, it's everything you would expect a magic based FPS to be. It also has a nice story, good humor and voice acting, the graphics are beautiful, the gameplay is very good. Easily a 9/10 for me. This game also gave me some Metroid Prime vibes.
its...mid. I really like the concept and storyline of the game, I really do. But the execution of it is just bad, I see the vision, I see its potential. But the actual game is just not it. Writing was mediocre, I know where the writer was trying to go with it, and its good. But the way it was written was just...bad. Dialogues were great but damn, voice acting was so bland, reading the sub gives me more emotion than the voice. Game play is pretty good as well, kinda like Ghostwire Tokyo. It may be repetitive to some people but I like it I bought it when it was 90% off so, overall, its worth it. But DO NOT BUY AT FULL PRICE or you'll be in one hell of a disappointment
I actually like this game. I played it for the magic and the story which after a bit of a slow early chapters it got better as we find out more of the history. The magic was kind of meh as everything that magic provided for the story was just given to the character and there werent really any rules but it is an fps after all lol. I liked the characters but I can see how if you didn't want to play for the story or didn't like the characters you probably wouldn't like the game. My favorite character was zendara. Jack and kirken were good (except kirken late). I can see what they were trying to do with Devyn but I dont think they really developed his relationship with jack well enough, the first lore entry paints him as a friend after meeting him for 5 seconds and then later on hes yelling at him in the scrying room and I was like nah bro you dont know me like that. I hated zendara at first but she actually turned out to be really cool. The kenzi woman just really went nowhere, IDK what they were trying to do with her. Her comments toward jack and the bedroom scene seems like they were trying to inject some romance but it went nowhere and totally fell flat. Also I have no idea what the deal is with introducing a new voice acted character the assasin guy at the end of the game and then he doesnt do anything in the final fight either. The story was good with some major twists that I didnt see coming and it definitely worked to bring the game through many unique environments and setup a bunch of cool fights. There was one time where jack, zendara and devyn all got to go into battle and it felt super epic. I really want to see what happens next, especially with the new people who jack owes a couple favors to. The combat was fun on the easiest difficulty. I think it would probably be frustrating on higher difficulties. Certain mechanics never really seemed to work well. Namely dodge was just very clunky, I've played other games where I build a dodge build but I dont think it would have worked with this game's system. Early on I went with shield and sniper (javelin) and never looked back. I especially like the ability where the shield was invulnerable for a second after summoning it. It was really satisfying to hard nope an enemies big attack with a well timed shield. If I spend more time I think itd be interesting to try out a melee build too but it just didn't make sense in my initial playthrough. One criticism I have is the excessive number of mechanics there are. You have 4 different abilities to cycle through with q, then you have your shield, your dash, you also have your primary weapon of which you have 3 to cycle through depending on enemy type. You also have like some fury ability which there are 5 or 6 you can use, I found them to be very underwhelming. Maybe the green damage spell is good if you build into green power but I built blue and found the shatter spell to do like no damage even with over 500 blue power and all the perks for it. Then you also have your dominion magic which is basically a flashy death ray lol. Having to both coordinate a build including cobbling together the necessary gear and assigning perks could probably maker higher difficulties feasible but imo it would be too tedious. Overall since I was able to find a strategy I liked the combat was nice even though 80% of it was just using 1 gun and a shield, I don't think I ever used any q abilities in combat after I found limpets to be terrible. Never once used lash in combat or the red thing either. Why stun something if I can snipe it in the face and why would I want to drag enemies to me? Boss fights were pretty good but I have to say the big exalted humanoid construct boss IDK how theyd expect a short range mage to handle. I spent the entire fight popping out of the lone building and using the 1 second of shield invulnerability to snipe it in the face while it shot its big beam attack at me, the rest of its body was practically invulnerable the entire time and its damage could basically kill me in 2 seconds. The puzzles were mostly fun and while the map tried, I still would have liked maybe more info on how to get to certain things like fanes. Also I still do not know what those red crystals are for everywhere, I'm hoping it is some epilogue quest because I never found any ability to do anything with them unless theyre decoration but theyre in the oddest places. The graphics performance was good. I have pretty hefty hardware with a 9070xt and a 9800x3d and played on 4k max with no fake frames or fake resolution and never had any problems with too low fps or bugs. There was a single crash in my playthrough and it was during the cutscene after the big water battle. Overall I'd recommend this game but definitely not for $60. I played through slow and steady and spent a lot of time treasure hunting and talking to all the npcs and still beat it in like 22 hrs. If you can get it for like $20 on sale I'd say go for it.
Immortals of Aveum es un shooter militar que disfraza su naturaleza reemplazando armas por hechizos. Hay un rifle semi automático (azul), una escopeta (roja) y una smg (verde). La ambientación y la historia están muy bien, y la construcción de mundo también. Toda la mitología de Aveum y la guerra eterna, el origen de la magia y la herida del mundo, resulta fascinante. El combate, una vez se desbloquean todas las habilidades, es tremendamente entretenido. Gran diseño de niveles. Usando unreal engine 5.1, tenemos los problemas de siempre (stutters de compilación de shaders, algunos artefactos propios de lumen, etc) pero también se ve increíble. Lo mas criticable, son los diálogos y personajes "marvelizados", tirando chistes en momentos que no van y pareciendo centenials tik tokeros en lugar de magos librando una guerra. Recomendado.
The game looks good.... That is about all the positive things I can say about it. The gameplay is meh... the story is mediocre, the voice acting is just ok.. I can see why this game failed. I got it on sale and still think I overpaid.
本来挺好玩的一个游戏,题材很新颖,主角异常地狂妄自大 解谜和藏宝箱像是玩 “战神” 射击玩法像是玩 "幽灵线东京" 神庙跑酷设计像是在玩 "控制" 还有好多游戏的玩法,像个大合集一样 优化跟没有一样,玩2077都能跑2k90帧的电脑,玩1080p都能卡成ppt,这对吗? 剧情字幕三行字只出现2s,配音倒是连续放15s,感觉制作组很怕我看得清楚剧情然后开骂! 剧情对话选项就是纯选,而且居然只能用键盘点,鼠标滚轮甚至都不能去选,是固定按钮去选的! 点开看剧情文本就自动切鼠标,明明想看新剧情结果鼠标自动点别的选项,这会儿为什么鼠标就能用了?
The game story is bland and absolutely forseeable. The story, the dialogue, everything is known and there are no surprises (even the "surprises" have been done so many times that they are no surprise anymore). Difficulty is made by enemies having simply more HP or coming in bigger numbers. Or by having to learn methods. The gameplay is horrible: very fast pace, no tactices, simply stack damage.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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