
中国风东方Project二次同人STG游戏,剧情承接虹龙洞之后,古代帝王穿越到幻想乡发动异变!开始紧张刺激的弹幕游戏吧!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
水平很普通,没有什么令人眼前一亮的弹型和音乐,最后一面的演出也显得比较平淡。难度简单,适合刚入坑的玩家
哇塞,玩的我头大,游戏里的各种预警线和预警区域太容易被混淆了。 一条黄线往两边分,分开之后哪边是攻击判定区域呢?没有提示! 暗色背景打底,你给我上深蓝色预警区域,这就不说啥了,还把透明度拉倒7-80%,咱就说这是生怕我看见还是咋的! 最后,大红色的背景底,粉紫色的六角星法阵,我还得在法阵中间呆着,你的激光预警线给我上红色?我靠,这是恨我不死啊?
Note: Has a native English translation in the Beta branch, despite English not being listed on the Store page at the time of review. Another fantastic Chinese Touhou fan shmup made in LuaSTG. Definitely easier than the main games, but with massive better production values and really creative patterns. Having actual high-resolution bullet and hitbox sprites makes dodging so much better than the main games and most Danmakufu based fangames. My only real issues are being capped to 60 fps (still sadly the standard for shmups in general) and the game using Steam DRM, same as with basically all Chinese LuaSTG-based Touhou fangames. Danmakufu based fangames are usually DRM-free, even on Steam.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Characters in this game are sexy. I like them. Bullets patterns are advance too.
难度不算高,对普通玩家友好。 音乐很有东方味,特别是EX难度boss的主题曲。
玩了一局,给这款游戏打中偏上评价,玩DEMO版N难度直接虐,然后听说发布了也是立马买了正式版,整体体验比DEMO稍微差一点,N难度到四面直接打不动了换E难度,然后4面也被虐,结果5,6面初见只MISS了一次就过了。 先说优点: 1.一面全部,二面全部,三面全部,四面全部,五面道中,六面bgm出色,二面的道中BGM真的太治愈舒心了啊啊啊,全作最好听BGM NO1,六面BOSS听开头觉得没什么特点,但是听到后面还是相当抓耳的。 2.所有BOSS弹设出彩,而且紧紧围绕BOSS主题,我个人更喜欢五面BOSS的弹设,真的弹幕很有一种不苟言笑雷厉风行的感觉(话说这些形容词不是形容人的吗),可惜她的BGM不是很出色。 3.道中演出惊艳,而且和BGM紧密相连,三面四面五面六面道中简直不是一般的出色,我个人更喜欢六面道中的演出。 4.系统不错,打开结界之后自带自动雷,大幅度降低新手混关难度,甚至不开结界满了也能抗一下。 再说缺点: 1.五面BOSS bgm有点单一性,五面BOSS几乎和三面BOSS用的一个编排方式,特色不是很大,而且后面几乎全是吹笛子,其实中国还有不少出色的乐器可以用啊,全是笛子有点审美疲劳了( 我对BGM好听程度的评价:二面>五面道中>四面>六面>三面>一面>五面BOSS EX BGM不知道插在哪里。 2.EX面道中有点冗长,一个BGM循环二遍,听起来都觉得听烦了,而且实际上EX道中难度特别小,打到转场居然还有很长一段,让人比较厌烦,觉得“这还没完?”其实完全可以把EX加难一点,道中剪短一点,比起现在的简单而冗长会好不少。 3.BOSS符卡初见杀较为严重,很多的就是范围杀,比如二面BOSS的两边放泡,四,五面BOSS的屏幕袭击,让人觉得有点莫名其妙,怎么死的都不知道,六面也存在一些这样的问题,但相对好一点。还有三面BOSS那个低速放大角色我觉得效果并不好。 4.五面有一种莫名的卡顿,我不知道是我的电脑问题,游戏优化问题还是作者故意的,如果是第二者,可以尝试优化一下,如果是第三者,我觉得没必要用卡顿的方式特地体现BOSS的威严,连六面BOSS也没这么卡(笑)。
难度偏简单,n党很喜欢
Delete "house"-bullets from the game. Then it'll be at least mediocre. Now? It's terrible. They're unreadable and obnoxious. Brown "house"-bullets on brown background shooting bullets everywhere. 1/10. Garbage.
是我目前玩的stg里面最简单的一部,混关十分轻松,不过照样打的很爽! 整体质量是相当优秀的,曲子真的不逊正作。第三面boss曲听完给我吓了一跳,原来真正的TH20是东方资质疏! 自机的设计十分巧妙,没想到鬼人正邪和皮丝也当上了自机,而且相当有意思。 画风挺可爱的(六面boss的阴险脸实在是太滑稽了),EX面的boss太对胃口了。
游戏作为中国风东方二次同人stg(弹幕射击)游戏,总体难度低于东方正作。在游戏中,开发者很巧妙的将中国文化中的天命观、诗歌和古地名等元素融入到了游戏当中,在东方原先文化观的基础上进行中国化的创新,使得玩家能够很好的领悟到中国文化。而且画分Q萌,BGM也极具国分特色。总之,这是一款很成功的东方中国同人游戏二创,如果想要入坑的新人可以选择尝试用这款游戏作为一个打开新世界大门的钥匙。
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