
玩家扮演一位家族老祖,开创一个家族,然后在一片海域中,占领一个修仙小岛,带领家族逐渐壮大发展的故事,在壮大过程中你可以攻占其他修真小岛,探索深海,秘境探宝等等。
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 17 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

修仙背景采用的是凡人流基本设定,修仙境界分为炼气,筑基,紫府,金丹,元婴,化神,化神以后需要飞升灵界。地理环境采用的是如乱星海一样的修真海域,凡人与修士混住在一座座小岛,以家族和宗门为主导的势力管理着岛屿,玩家需要在这样的环境下合纵连横壮大自己的家族。
玩家创建家族时,可以选择一个特有的血脉作为传承,其中玩家自身必然携带这个血脉能力,家族后人中将有机会出现此血脉。血脉的设定类似于凡人中灵界的真灵家族,拥有上古神兽的血脉,还有各种修仙小说里特色的各种各样血脉。
你需要为后代排出十八代的辈分,这个辈分都将都由你设定,可深刻体验到家族成长的乐趣
每个人都将有父母,道侣,弟子,师尊,宗门,家族,好友等设定,还原修真世界的人情关系和事件(需要持续迭代)
家族需要占领岛屿,庇护凡人,既要抵挡来此海洋妖兽的威胁,又要抵御险恶的修真世界中各种势力,在这里你需要小心经营自己的家族,学会合纵连横,尽量让自己的家族存在更久,方能找到机会崛起
这里有炼器,炼丹,炼符,傀儡,培育灵兽,阵法,种植,采矿等等修真小说中的生活职业,我们将打造更加真实有特色的修仙世界
每一次重来,世界地图都将重新生成,你家族所在岛屿附近可能就有妖兽老巢,可能就有魔道宗门,还有可能附近拥有珍惜矿脉的灵岛,超多资源的秘境等等,总之每一次的体验绝对不一样
Genres
Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
道友们,谁懂啊!从新手指引到自定义地图,从开局垃圾天赋到几乎天赋拉满,经历很多次开局刷功法放宗堂为了一个完美开局,然后到金丹期,显示突破100%,金丹大圆满经验一满直接跳到转生!?? 谁懂玩了好几个小时被这种bug击溃得心里啊! 这游戏官方半年多没更新了??? 怎么这么多bug?
BUG特别多,不如在手机上玩
答辩都是抬举你了
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Hours played at review time, across 58 reviews with recorded playtime.
存档后,进入游戏发现前面打下的领地没有了,笑死掉
优化差,可玩性不高,更新慢,每次更新内容给我的感觉是作者想干什么干什么,不在乎游戏本身的内容
不说别的- -我开始游戏想调下分辨率都没这选项
我不知道你们为什么非要惦记你那逼族谱的字辈,随机出来的本来就尴尬的一批,还不能不用。 又要执着于增加代入感,但是又不用心去做,要做就做好嘛整个逼随机的东西干嘛?
纯乐色,打开跟我说什么网络链接错误,我玩其他的都能玩就这游戏玩不了
傻逼开发,一堆BUG,屎山代码.
A lazy knockoff of Amazing Cultivation Simulator with more efforts spent on anti-modding features than actual gameplay. Optimization is a complete mess. Events sorely lacking. Unless you're a hardcore xianxia fan, don't bother.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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