
Tower defense meets roguelite deckbuilder! Collect, summon and evolve your Imaginyte creatures, and use them to create intricate mazes to defeat the nightmares.
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About
Imaginytes is a mix of roguelite, tower defense, and deckbuilding set in a vibrant fantasy dreamworld. Explore a realm where imagination comes to life and time adds an exciting twist to every decision.
Face the dark forces of nightmares in beautiful, procedurally generated maps, ensuring no two battles are ever the same!

Summon Imaginytes onto the hex grid battlefield to create mazes for the enemies. With more than 150 different Imaginytes to collect, each with their own strengths and abilities, you will not run out of options anytime soon.

Experience the joy of evolving your Imaginytes through their 3 evolution tiers. Each evolution brings stronger powers and abilities to help you overcome the nightmares. Plus, during your dreams you will find different enchantments, that can alter your Imaginytes in various different ways.


Throughout your journey (Dream), you’ll craft a powerful deck of Imaginyte cards and spell cards. These cards are not just your tools, but your lifeline, each with the potential to be upgraded in countless ways. Can you find the perfect synergy?

In Imaginytes, time is an essential and unique mechanic. Every action, from placing Imaginytes to casting spells, consumes time, and as time advances, new waves of enemies will emerge. Manage your time wisely to stay ahead of the nightmare forces!

Turn the tide of battle by casting spells to buff your Imaginytes or damage your enemies. With a variety of spells at your disposal, the right choice at the right time can mean the difference between victory and defeat.


Imaginytes aren’t just creatures. They’re part of a grander design. With different Traits like Beast, Bot, Wise, and more, you can craft decks that benefit from these synergies. The more you collect of the same Trait, the more powerful your synergies becomes!

Top off your synergies with more than 120 different artifacts you will discover during your dreams. Artifacts will provide unique buffs, tailoring your playstyle to your liking.

As you journey through Imaginytes, unlock powerful talents that you can set before each Dream. Talents provide lasting upgrades, helping you tailor your strategies and gain new advantages. With each Dream, you’ll grow stronger, allowing for new strategies and deeper gameplay with every run. And with more than 100+ different talents, you won't run out of options.


Every Dream is a new adventure. Unlock new Imaginytes, spells, and artifacts with each run, ensuring that no two Dreams are ever the same. The more you play, the more your arsenal grows, keeping the game fresh and exciting.
Are you ready to awaken your imagination, master a unique time mechanic, and embark on a journey through the dreamscapes?
Add to your wishlist and prepare to dream big!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Danish, Japanese, Simplified Chinese, French, Spanish - Spain, Korean, Portuguese - Brazil, Portuguese - Portugal, Russian, Ukrainian
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
This game is unfortunately in competition with Emberward, another excellent tower defense maze-building roguelike, and Emberward had a bit of a headstart. This game's primary difference (and strength) is its focus on tower synergies and evolutions. My biggest gripe with Emberward was how it never felt like my towers really worked together. Imaginytes has both active and passive synergies that grow with your deck, making your selections for towers much more impactful than just filling a role slot. I'm excited to dive deeper into this game, since the metaprogression trees are huge and your talent selections can completely change the way you play the game. Definitely worth a try if you're a fan of other TDs!
Overall, love it. The constantly growing "lucidity" as your resource for playing cards is interesting, and there is a lot of good quality of life design that went into it already for just being launched into early access. The meta skill trees are expansive and feel impactful, I especially like that you can focus particular card types. Replay is definitely there, played a good 10 hours of the demo and continue to be addicted with the early access. Definitely a huge amount of potential, developer did some really good work and has great ideas! My only criticism would be the graphics of the models, they are the one big downfall of the game thus far, but that's really just personal opinion. The gameplay is excellent enough that I can look past them.
Ignore the playtime listed; I dropped a good ~15 hours on the demo before early access! Anyway, yes, the game is very good (hence all the time just on the demo). It's basically a combination of teamfight tactics and bloons td6 , with a roguelike deckbuilder layered in. Very replayable, reasonably deep strategically, and pretty addictive too. Developer is very responsive and helpful.
It's good.
有中文 有成就
It took me a little while to get into it. For the first while it seemed to lack a certain feel but once I got used to it, this is a really good TD game. It's slightly different which is a good thing, it is not like othe TD games and yet enough of the familar that makes it engaging.
Fantastic game if you love the genre. Refreshing ideas all mixed in. Very customizable and non-linear.
As a roguelite addict, I highly recommend. There is a unique blend of "one more turn" style gameplay and "next run I should do THIS" that keeps me coming back. The game paces very well both in powerscaling per run and per battle.
A rare gem in the tower defence genre this game just gives so much variety in it's upgrades and ways to play that it keeps you engaged for a long time.
TLDR: Wanna play a TD who did it right? Buy it any play. In a world of crappy carbon copy TD games, one game rises above. Here is what it does well: -good variety of enemies/tower units -rougelike element done well (can be true rougelike or with meta upgrades) -familiar but not the same mechanics -maze building which is awesome and more TD should do -fun way to upgrade units -nice variety of playstyles and units to accomodate each kind of playstyle -map variety Let me list some of the things it DOESN'T have: -no redundant enemies -no redundant unit towers -'puzzle' where they mean only 1 way to win -no artificial difficulty via NUMBER GO UP enemies Honestly the only bad drawback is that it's a deckbuilder, but it has enough great stuff in there that mitigates this overused gimmick.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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