
Ilamentia is an experimental abstract puzzler where you must first discover the level mechanics before solving them. Delve into mysterious mind-bending levels that each have unique mechanics to explore that will test the limits of every facet of your cognitive faculties.
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About
The goal is simple, activate all souls in a level and escape. However every level revolves around wildly differing mechanics where you must first explore and figure out the level's purpose before then solving its abstract puzzles.
You may be tasked with manipulating physical structures or the realm itself to solve logic puzzles, or wander strange subliminal spaces, perhaps deal with phasms or briskly bound through the aether. Delve into 64 mysterious mind-bending levels that will test the limits of every facet of your cognitive faculties.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Controls are horrible and the graphic has always a stroboscopic effect. If you want to get an epileptic seizure, than by all means play this game. My rating 0/10, most likely a health risk.
1/10
Feels a bit like being a contestant in a variety gameshow, but without the pressure of competition and an audience. The gameplay is methodical and satisfying. Some of the more actiony levels can be pretty exciting towards the end. The puzzles seem mostly fair. If you don't like a level, you can just save it for later.
The categorical attestation that uniqueness is not equivalent to worthiness. This tawdry experience presents a host of puzzles that range from ordinary to awful, trying patience and persistence whilst the visuals do their utmost to give the player a seizure. Seriously, the amount of flashing and flickering in this game is insane, it's not appealing at all. I commend anyone who completed this, of which I myself number amongst, not that finishing it is rewarding in any way - in actual fact it's a total waste of time. Ilamentia | noun | a chronic disorder of the mind caused by playing an offensive puzzle game. 4/10
This game can be infuriating at times. The controls and platforming are a bit much and expect you to make near pixel perfect jumps in first person and at times the puzzle logic isn't sound. The game is intentionally vague and you need to take in all the information you get. The puzzles are fair most the time, after beating the first set only one puzzle actually made me go "yeah that's BS", although I did have to consult the guide a few times but that was mainly to confirm what I thought was true. The game does have a distinct visual style that I enjoy, the motion sickness effect was too much for me though. If you like hard abstract puzzle games this one is a good one. Most the negative reviews are from people who think it's soo hard and that's fair, it's not for everyone, but it's satisfying to beat the puzzles.
Very cool puzzle game
[table] [tr] [td][h1][i]⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀♫ how you make me feel ♫⠀⠀⠀⠀[/i][/h1] [h1]───────⚪───────────────────────────────────[/h1] ⠀▐▐ ⠀►▏ ⠀⠀──○─ 🔊 ⠀₁:₂₅ / ₃:₅₀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ᴴᴰ⚙ ❐ ⊏⊐[/td] https://www.youtube.com/watch?v=YmlxwzR7sN0
Ilamentia is a puzzle game that deliberately rejects many of the conventions that define the genre. Developed by caiys and published by caiysware, it presents players with a surreal first-person journey through a collection of strange and often bewildering environments where understanding the rules is just as important as solving the puzzles themselves. Rather than guiding players through tutorials or lengthy explanations, the game encourages experimentation, observation, and curiosity. This design philosophy gives Ilamentia a unique identity, transforming every stage into a mystery waiting to be unraveled. The game's central objective revolves around activating souls scattered throughout each level and ultimately locating the exit. While that premise sounds straightforward, the execution is anything but simple. Across its 64 levels, Ilamentia constantly introduces new concepts and challenges that rarely follow familiar puzzle-game formulas. Each area feels like its own self-contained experiment, often requiring players to discover how the environment functions before they can even begin searching for a solution. This sense of exploration becomes one of the title's defining strengths, rewarding those who enjoy learning through trial and error rather than direct instruction. Visually, Ilamentia embraces an abstract and dreamlike style that enhances its unusual gameplay. The environments are filled with bizarre architecture, shifting perspectives, and colorful landscapes that often feel detached from reality. While the graphics are not designed to compete with visually intensive modern releases, the artistic direction successfully creates an atmosphere of mystery and uncertainty. Every level feels like stepping into an unfamiliar world governed by its own strange logic, reinforcing the game's focus on discovery and experimentation. The variety found throughout the adventure is impressive. Instead of building endlessly on a small set of mechanics, Ilamentia frequently introduces new ideas that challenge players to adapt their thinking. Some puzzles require careful observation, while others depend on understanding hidden interactions within the environment. This constant reinvention prevents the experience from becoming repetitive and keeps players engaged with the possibility that every new stage may contain an entirely different concept. For puzzle enthusiasts who appreciate originality, this aspect of the game is particularly appealing. Sound design also plays a major role in establishing the game's identity. Ambient effects and atmospheric audio contribute to the feeling of wandering through unknown dimensions. The soundtrack complements the strange environments without overwhelming them, helping maintain a sense of tension and curiosity. Combined with the first-person perspective, the audio creates an immersive experience that draws players deeper into the game's surreal world. However, Ilamentia's commitment to mystery can also create frustration. The lack of guidance means that players may occasionally spend significant amounts of time simply trying to understand what a puzzle is asking of them. Those who prefer structured progression, clear objectives, or gradual tutorials may find some sections unnecessarily cryptic. The game often expects players to embrace confusion as part of the experience, and not everyone will find that approach enjoyable. The absence of a strong narrative focus may also divide opinions. Rather than telling a traditional story, Ilamentia relies on atmosphere, exploration, and intellectual challenge to drive player engagement. As a result, the game appeals more to those who enjoy abstract experiences and unconventional puzzle design than to players seeking character-driven storytelling or cinematic presentation. Despite these potential drawbacks, Ilamentia succeeds in delivering something genuinely distinctive. Its willingness to challenge expectations, combined with its imaginative level design and surreal atmosphere, helps it stand out in a crowded puzzle genre. The game trusts players to think independently and rewards persistence with satisfying moments of realization. While its unconventional design will not appeal to everyone, those who appreciate experimental gameplay and creative problem-solving are likely to find a memorable and rewarding experience. Overall, Ilamentia is an ambitious and imaginative puzzle title that prioritizes discovery over accessibility. Its mysterious mechanics, unusual worlds, and constantly evolving challenges create an experience unlike most traditional puzzle games. Developed by caiys and published by caiysware, it remains a fascinating example of how experimentation and creativity can produce a truly unique adventure for players willing to embrace the unknown. Rating: 6/10
I turned motion sick option on, and still ended up with a headache, have not tried option according to dev response, however cannot negative until then.
Игра очень спорная, но всё таки она функциональна. Если бы она рекламировалась как пазл платформер у меня претензий было бы меньше, но на ней написано что это просто пазлер, что совсем не так. В игре действительно есть пазлы и местами она заставляет задуматься, но они зачастую работают по своеобразной системе. Прежде всего тебе нужно понять, что от тебя хотят, а потом уже как это сделать. Не все такое любят. Очень важным нюансом оказывается то, что в этой игре очень много платформинга и довольно кисельное управление, Не могу сказать что это ужасно, но к этому надо быть готовым. Визуальный стиль у игры тоже довольно спорный. В некоторых главах из-за визуальных фильтров просто ничего не видно (благо их можно отключить), и вообще игра любит грешить обоссыванием экрана игрока. В конечном итоге я хоть и прошёл игру, и в принципе она свою функцию выполняет(подкидывает различные пазлы), но визуальный стиль мне показался слишком зашумлённым и платформинг во многих моментах оставляет желать лучшего, если вы очень сильно соскучились по пазлам с постоянно меняющейся логикой, то можете попробовать.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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