
IL-2 Sturmovik: Battle of Stalingrad is the continuation of the legendary IL-2 Sturmovik series that has set the standard for PC combat flight games for more than ten years. This new entry into the series will offer virtual pilots an even more accurate simulation of the most famous air battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 7 → 3.43/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 876 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'd like to emphasize that you don't need to spend 1,000 hours playing any game to understand its content and comment solely on that (the more hours I play, the more I have to say). IL-2 Sturmovik is one of those games that demonstrates how few true flight simulators there are. Next to my beloved DCS World, it's a true rarity. There simply aren't many games like it. I've seen a lot of negative reviews about the game itself and its DLC. And yes, I understand that. But I 100% agree with something I once read: Don't judge a simulator by its business model – judge it for what it truly is. DLC add-ons? Sure – they can be expensive – but there are also promotions! You don't pay for all the actual content: planes, maps, campaigns – it wasn't created at once. Because as a simulator, IL-2 Sturmovik offers something many of you don't see. Each module feels different. The controls, the power, the responsiveness – it's not just a change in appearance, it truly changes the way you fly. Although flights can be long. Sometimes really long. And yes, it can be boring. The developers are accommodating us by artificially accelerating time in the simulator. There's something for everyone. Sitting in the cockpit, flying for dozens of minutes, managing the plane – it's all part of the experience. As a real pilot, you wouldn't have any control over that. If you want constant action every 30 seconds, there are other games that provide that. Arma 3 or DICE titles are good examples. Great games with truly talented pilots – but they are NOT flight simulators. The flight models are simplified, and you can feel it compared to the IL-2 Sturmovik. Now imagine playing on the easiest mode – yes, that's also possible, but it's a departure from the original. One more thing – start making games yourself, spend countless hours working on the project, hoping it will work. But what if it doesn't? What if you have a family and a house to support, and the income from sales is your only income? Many people writing projects have to work multiple jobs. If you think complaining is the best way to help the developers, then help them by finding a job on the team and dedicate yourself to creating the perfect game! It seems easy. You don't even have to leave your chair, and you can continue drinking warm coffee regardless of the weather. That's the point. And here's the real question: What happens if the creators of such games just say "♥♥♥♥ it, it's over"? Because let's be honest – there are only a handful of simulators like this. If the community criticizes them for everything, at some point it might simply become unprofitable. And then we'll be left with nothing. I'd rather have a simulator with paid DLC and have peace of mind that the studio won't leave me with the equipment I invested months of work into than not have it at all. If you're interested in aviation, history, and want something deeper than arcade gameplay, this game is absolutely worth the price. If, on the other hand, you want everything for free, learn to live again because you must have missed something.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.88/day in the week to Jul 26 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian*, German*, Polish, French, Spanish - Spain, Simplified Chinese*languages with full audio support
Hours played at review time, across 880 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I played this game back in the day and found this version ( an update if you like ) is like, wow, what an improvement. It's up there with another game like DCS world, ( if i'm allowed to reference another game ) I use a hotas and works well. Very happy there are options to tone it down so as its not too hard to fly without stalling an stuff. Graphics are pretty good. defiantly recommend this game
DCS for WW2 what more do u wanna know. You have campaigns u can put hours into absolute cray cray. Get the game in sale tho cuz it can get extremely expensive.
the lack of virtual Desktop makes the game not easy setting up VR. Using steam VR the game sucks. Until they add VD i won't even try to play again.
Juste la meilleure simu 2nd guerre mondiale! HOTAS quasi obligatoire, VR conseillé. trop cher plein tarif, il faut attendre les soldes pour acheter les dlc et débloquer des avions sup.
Что можно найти в этой игре? Не знаю - я в нее не наиграл и часа. Но вот список того, чего вы в ней [b]не[/b] найдете: [h3] Хорошо воссозданные самолеты [/h3] Возьмем MSFS - для чего люди покупают там DLC'шки с самолетами? Ради циферок в скорости? Да на них там никто даже и не смотрит - можно в редакторе подкрутить, какие хочешь. Покупают эти DLC'шки ради хорошо воссозданных кабин и элементов управления - когда к каждому рычажку разраб нарыл документацию, понял, как он работает, и сделал его переключаемым с соответствующим эффектом. Тут же все как в музее - только смотреть, трогать нельзя (даже мышкой, не говоря уже про VR-контроллер). Спасибо хоть, что руль шевелится. [h3] Детализированные карты [/h3] Ладно, с самолетами не задалось - впрочем, не беда. В war thunder вот тоже все самолеты "музейные" - все равно никто на всё это оснащение вне ангара не смотрит. Другое дело - вид из кабины! У "улитки" с этим полный порядок - карта буквально та же, что и для танков, все с дорогами, холмами и разрушаемыми домиками. Тут тоже пошли правильным путем - чем рисовать всю карту мира, превращая ее в плоскую тряпку со спутниковым "принтом", лучше сделать 10-15 детализированных, прорисованных карт, которые будут смотреться хорошо не только с 500м. Но сделать 10-15 карт с плоской тряпкой - ПЛОХО! Жаль нельзя приложить картинки к отзыву - но у них даже на их промофотках видно (где кабину показывают), какого качества там пейзаж. Лес выглядит особенно прикольно - у MSFS с всего 1 моделька дерева, тут аж 3, но выглядят у IL2 леса в 3 раза хуже (возможно, не стоит расставлять деревья по сетке повторяющимся паттерном) [h3] Адекватность цена/качество [/h3] Добавьте сюда еще чудесную "поддержку VR", где меню вылезает в шлеме, но мышкой управляется с компа; Управление, где сочетаний кнопок больше, чем в фотошопе; Отсутствующие настройки графики (настраиваются только тени, текстуры так и будут в 144p) и еще много чего и спросите себя - а откуда вообще взялась такая цена? Без скидки это чудо в более-менее приличной комплектации стоит не меньше MSFS. При этом за вдвое меньшую цену, чем базовая игра, бомжи из IPACS продают свой симулятор с такой же производительностью, такой же картой всего мира (леса только не ублюдские), но только те 20 самолетов, что там есть, полностью кликабельные до степени холодного старта. Нет только боев. Но для боев есть "улитка"- там тоже ничего не кликается, но карта выглядит не как грязно-зеленая доска, а боев хоть отбавляй. Сколько донатных самолетов можно купить там за цену одной местной DLC'шки, я даже считать боюсь. При том, что все возможности стать топовой у игры были - она могла совместить интерактивность от MSFS, хороший движок от 1С и детальность карт от war thunder. А в итоге собрала карты от MSFS, интерактивность от war thunder и цену от 1С, но только от их промышленных систем бухучета
Хотел авиа симулятор а купил базар, таких цен я ещё не видел, но хоть игра в виаре приятная
World War 1 Servers make the game worth playing
HARİKA!
I’ve been interested in this game for years, but only recently have I truly experienced it after buying a joystick. Every cent spent has been absolutely worth it. Sitting in the cockpit delivers a sense of immersion and thrill that I could never find in real life, because becoming a real pilot is something far beyond my reach. Each takeoff and landing remains exciting no matter how many times I do it. Mastering combat has a rather steep learning curve, but the sense of progress is incredibly satisfying.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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