
Build your cultivator through stats, Dao paths, and rebirth in a deep idle RPG where every choice shapes your progression.
Modeled estimate, not a reported figure. How we estimate →
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About
Allocate stats and shape your build through meaningful progression
Unlock 50+ Dao paths that define your playstyle
Collect Aspects that persist through rebirth
Rebirth to push your progression further each cycle
Advance through multiple systems including bosses, sect progression, and new realms
Idle Xanxia is a system-driven idle RPG where progression comes from how you build your character.
Start with nothing and grow stronger by:
allocating stats
choosing Dao paths
developing long-term synergies
Each decision impacts how your build performs over time.
Progression is built around interconnected systems:
Attributes — define your core strengths
Dao Paths — unlock abilities and shape your strategy
Aspects — persistent passive powers tied to enemies
These systems interact to create different builds and progression paths.
When you reach your limits, rebirth:
Keep key progression systems
Improve your next run
Push further each cycle
Rebirth is not a reset — it is progression.
As you advance, new systems unlock:
Sect progression and structured advancement
New enemies, mechanics, and challenges
Additional layers of long-term growth
The game is designed around progression over multiple cycles.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty good idle cultivation game with alot of potential. It scratches my infinite idle itch that i need in life. Alot of more content would be added i hope but the general direction of the game i think is headed in the right direction.
Its a true idle game, not just 5h and done, like many "idle" games these days. It is getting deeper with time and opens up after unlocking the Sect with crafting, missions and other things. The developer is aktiv on Steam and discord helping with problems and bugs. I hope it gets many updates over time and get even deeper with a good endgame.
The game is in develop , the Dev is really work in full to follow the people suggestion on discord for the new update
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There seems to be an issue with mob DPS scaling between floors. For example, I can be doing fine on floor 32, but when I drop down to floor 25, I suddenly get destroyed. Even mobs on floor 9 deal a lot of damage for some reason. It feels like something is wrong with the damage balance. There also seems to be an issue with attributes/status values. For example, Swiftness at 51 shows a Dodge Chance of 56.2%, but while watching it, it randomly drops to 50.2% and then jumps back up again. This seems to be happening with multiple stats/status values, not just Dodge Chance.
Double edged sword!! Update over night of the battle UI, which is nice enough, but a change to Permanent items and the amount of impurities they provide has broken my game...every one of my characters now with being on the cusp of rebirth but can't because the 10 of 100 impurities they need to 'fill' to do so, is now blocked because all permanents now give 15+ in impurities. Now you might say, just go and buy a cleanse with merits, but naw my very first character can access that because he's my Chad and I've grinded him hardest...my alts though, I have to get to Inner Disciple before they are even purchasable with merits, which means they have to advance through all the combat, stalled out and never gaining any meta or even further permanents to add to stats...as it stands, I no longer want to play because the grind is now greater than my OCD...one day maybe I'll return, sooner is you find a workaround (account bank, place impurity purge with main and switch back to alt)... Update: The developer reached out and explained a new cleanse mechanic baked into the sect's hub...my apologies for the grumble (turns thumb from down to up), but if I may suggest, if I had seen that info stated in the update recap, I could have avoided the misunderstanding...as it is, the game is getting polish and I truly wish you the best!
give it a shot, it lacks a lot of direction etc, but you can join the discord to learn. Pretty fun if you are into this type of game, and you probably are if you are reading this.
Exactly what I was hoping for, slow paced and it's not something that you're just gonna finish quick. I'll be spending plenty of time cultivating :D
Great idle game. Lots of opportunities to make unique builds.
Fun game with lots of systems of progression, still in early access but it is turning out better than I expected with each new update. The latest updated added a new rogue-like area which has been quite fun. There are still plenty of long-term progression mechanics to farm in between new updates.
I like this game there is the good and the bad, but the dev is focus on improving the game. I don't have much to say I love cultivation games and this one has very high potential and is already at a decent point.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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