
This is a well-built place hang-up RPG game, for players to bring fighters, mage, Taoist three career choices, each career has unique characteristics, so that players in the game to experience different combat pleasure.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好玩挂机收菜
挂机久了经常卡死,而且无尽之塔的神器在500属性之后有BUG
不建议游玩,以为是传奇,呃呃呃呃,结果比传奇还无聊
非常能消磨时间的一款游戏
战士的“炎刃破空”好像没有动画,所以然大佬修复下吧。另外把转生和无尽之塔,装备属性都放到无限大吧,这挂着太爽了。
还行吧。
good game ,very funny
元神转生之前 还算是还不错的体验 没多久转生几次以后问题就大了 内容乏力 该有的都有了 能打的地图就那么几个 资源获取很局限 F系的地图怪的数值和玩家断层严重 新的地图也几乎没有了 也没什么新东西爆出来了 所谓的亮点金融系统也是形同虚设 倒腾的那点钱 远不如自己挂机 钱最多也是拿来买钻石 成长几乎也没啥可成长的 也没有新怪可打 转生几次了 还是打怪很慢 也没图可推 挂了几个晚上空虚无比 明明还有大半成就没完成 但被动技能也没点全 但点开其实也毫无感知 点与不点也就那样了 游戏长期挂着也挺吃资源的 没个挂机游戏的觉悟 太喧宾夺主了 还是删了吧 空有一堆漂亮的素材堆砌在一起 却没能规划出挂机的游戏动力 实在是可惜啊
容易坏档
好玩
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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