
"Enjoy Twice" – A new Sokoban-style puzzle game, Play Twice! Once you clear a stage, a second playthrough begins on the same board. Enjoy a dual-layered puzzle experience where strategic planning for the second round is the key to success!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Indonesian, Ukrainian, Dutch, Greek, Swedish, Spanish - Latin America +91 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好吧,《Play Twice》确实如我的好友所说,是一款非常短促的推箱解谜小品。 本作的原型是itch.io上的《[url=https://yuji-ap.itch.io/make-new-way]Make New Way[/url]》,是一个Game Jam的投稿作品。核心机制除了3D推箱的基础,就是标题“Play Twice”(游玩两遍)了。每个关卡中都有[b]两对起点和终点[/b],当第一个主角从起点到达终点后,玩家必须操纵在第二个起点生成的新主角到达对应的第二个终点。有时,第一遍过关要小心不要阻挡第二遍过关的道路;而有时,在第一遍过关的过程中要主动搭建第二遍过关的道路。 在原型中出现了一些延展机制,比如[spoiler]可以移动的起点、终点[/spoiler],以及最后“挑战关卡”中需要[spoiler]游玩三遍[/spoiler]的设计,都还挺有意思的,不过因为原型只有10关,所以只给每个这些点分配了一两关。而Steam版把关卡数量增加到了差不多30个,这样就能够给这些机制分配更多关卡了,除了在原来的关卡中间加入一些能够把难度曲线稍微抚平一点的过渡关卡外,也有一部分关卡比Jam版的最终关更难一些。除此之外,本作还探索了一个有点意思的机制细节:[spoiler]将箱子推到出生点上,让下一个主角顶着箱子行动[/spoiler]。 谜题设计还是不错的,不过真的很短,就算考虑到不同水平的玩家,可能也就10~30分钟就完事了。Steam版中确实有一些比Jam版更难的关卡,但并没有难多少,对于熟悉推箱解谜的玩家来说,难度曲线就更加“平”了。 但我还是那句话,让人意犹未尽的短比让人无聊到睡着的长要好。如果这个体量真的就是作者的极限,那也就算了,只不过毕竟Steam版不是免费,还是建议掂量一下,感觉只体验上面提到的免费原型版也差不了太多。 结论:[b]推荐[/b],但建议打折时购买。 [quote]普通玩家一枚,关注独立精品。不是为了特立独行,只是为了追求自我。 喜欢我的评测?欢迎关注我的[b]鉴赏家[/b]:[url=https://store.steampowered.com/curator/44752532/]老船长OldCaptain[/url],推荐一些我个人觉得有特点的游戏。 若还想了解更多游戏相关信息分享,敬请关注我的[url=https://wise-farmhouse-ac9.notion.site/OldCaptainWZJ-16df304725d580a0a767d6ed91ddc41c]个人主页[/url],包含我组织的游戏推荐数据库等内容。[/quote]
さっくりクリアできてコンセプトも面白いけれど、いかんせんボリュームが少なかったです。 エクストラステージがちょっと……。ボリューム多くてのこれならまだわかるけれど、タイトル大事にして欲しいなあと思っちゃいました。
优点: +++ 音乐、视觉效果打磨的不错 ++ 体验很轻松 + 有一定创意 缺点: - 创意没能很好地展现出来,更像是元素之间的单纯堆砌
全33面 2番3番手の順路が読みやすいのでお手軽難易度な倉庫番です。
[b]It's a simple Sokoban game that even an average person like me can understand. A work from a developer whose future work is anticipated.[/b]
now I've only played once as of yet, and not that long either, but I'm immediately writing up a review because this game is good! This game makes you play, twice? It's a good gimmick and it's got some good puzzles, Play Twice, has made an immediate good impression on me, so I'll say this, it's like 4 bucks, it's cheap, it's fun, I promise you won't regret buying it. EDIT: having now finished it, I can say, my opinion has stayed the same, it's obviously quite a short game but, again, for this cheap I don't really care how much time I can get out of a game, what I care about is if that time is well spent. And Play Twice, spends that time well.
アイディアの光る倉庫番ゲーム。 30分程度で全実績コンプリート。 この手のゲームには不慣れだが、長くても数分考えるだけで1ステージクリアできたため、難易度は低めと思う。 逆に、こうしたパズルゲームガチ勢には簡単すぎるかもしれない。 比較的ライトにサクサク遊びたい人向け。
Apparently everyone who's played this game is on the same page: quality stuff, just too short! I can envision how this concept can be taken up five notches with several more mechanics. Consider this game a worthy prototype.
나중을 생각하며 풀어야하는 퍼즐이 참신해서 재밌었네요. 그래픽 보고 하는 게임은 아니지만 그래도 좀 더 선명했으면 좋았을 것 같아요.
클리어까지 1시간 채 걸리지 않았다 후기글에 반전?이라길래 뭔가 스토리나 숨겨진 의미같은 게 있나 했는데 딱히 그런 건 없고... 게임 메커니즘을 자연스럽게 학습시켜나가는 구조가 좋았다 적당히 머리를 써야하지만 그렇다고 어렵지는 않은... 굳이 난이도를 따지자면 가볍게 할 수 있는 소코반류 게임이다 묘하게 중독되는 BGM과 부담없는 난이도로 짧지만 재미있게 플레이했다.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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