
⭐老牌国家电网合作伙伴⭐独立开发,挂机猫猫传是一款 猫星人 杂烩大乱斗 为题材 —— 以角色抽卡、爽快刷宝、自由培养、经营势力、攻略推图为玩法的 【甜点级】 挂 机 游 戏 喵 ~
Modeled estimate, not a reported figure. How we estimate →
Media

About

这是一款 猫猫(喵星人征服世界!) 题材,以养成猫猫、打造团队、刷装掉宝、势力经营,逐步推图最后征服全城市 — 简简单单的 小型挂机游戏。

巨量 可收集的 猫猫 塑造阵容丰富度,游戏后期开始 无限生成 各类五花百门的角色。所有钟爱的猫咪都可根据需要自由训练、打造为最强SSR、同时满足画风与战斗强度,满足各种吸猫喜好!

删繁就简的各类管理系统。即使放弃思考也可以征服全世界,用 简单粗暴 的操作 训练猫咪变强、安排猫猫赚钱、下令街道发展。又无脑又爽,懒人小白的终极选择。

暗黑类Diablolike 品质、词条、套装 等组合稳健的刷宝/装备系统,配合作者 小 学 毕业(?啊) 数学功底与来玩就送一刀999 设计思路 ,绝不吝啬游戏寿命,誓死将爆装的快感榨干,一滴不剩!

PS:这是狮子(作者)以个人身份开发的第一款小游戏,没有庞大的更新计划与很多大饼,因为牠已经是一个已经完成 的小甜点,请放心食用。
祝大家在这 简简单单 的 数百、上千 小时的挂机过程中,图得个开心 ^_^
qq群 ( 欢迎 新老玩家 与 同行大佬 前来 攻略、瞎吹、与调教、发黄图 )
狮子的摸鱼游戏①群:831328982
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[url=https://store.steampowered.com/curator/44181848/] 【更多适合Steam Deck的好游戏推荐,请关注GPD掌机鉴赏家!】[/url] 狮子是真的懂挂机游戏。这玩意儿看着是个“小甜点”,啃起来才发现肉都在骨头里。开局满屏猫猫乱炖确实爽,但后面那套装备词条和阵容搭配,没点刷子还真吃不透。最绝的是那种“无脑又爽”的平衡感,上班摸鱼挂着,下班回来一看满屏金光,多巴胺直接拉满。作者把“一刀999”的爽感和放置玩法的节奏捏得死死的,连我这种对数值麻木的人都忍不住算起了配装。说是小学毕业的数学功底,我看是精准拿捏了玩家的爽点。18块钱能买到上千小时的猫猫陪伴,值了,已安利给众好友一起吸猫~
慎入,这游戏数值做的一塌糊涂的。 角色升级巨慢,七八十级的角色,市场、锻造的装备都150级了,死活升不上去。算了一下,还是刷第一张图刷怪收益最高,就只能在那挂机。角色挂级的时候,也不能训练、也不能推图,感觉纯粹就设计出来恶心人的。 买了一堆角色,结果就9个角色能上,工作、派遣、训练还都占格子,不知道咋想的。整个游戏体验下来,各种设计就拐弯抹角的恶心人。 装备看起来花里胡哨,结果就是堆数值,还大部分等级不够穿不上。角色也没有技能,根本没有区分度。 完全没有挂级游戏应有的爽感。
目前版本的完成度还是比较低 1. 只能上场9人的限制较为让人不适, 安排不满各个设施 2. 装备提供了大量纸面战斗力, 但是对实际打架没什么用,还得靠训练,训练又是纯粹的挂机 3. 隐身模式下招募和市场的时间不会走 4. 由于罐头的存在, 很容易就能搞到9只满潜力的猫,再加上9人的限制, 很快就对招募新角色完全0期待 挂机游戏让人对于接下来的游戏发展毫无期待是一件比较失败的事情。 好听的说法: 提升空间很大 直白的说:不好玩
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
时间过得很快,口罩时期无所事事地打开小黑盒刷到了挂机神话,推荐的理由是便宜,打折只有七块钱而已,是steam要求的游戏最低售价一美金。 闷头挂了几天,还挺有意思的,就评论了一下,大意是卖萌求回复之类的,本以为会像其他评论一样石沉大海,实际上自己都忘记了,没想到很快就得到了制作人的回复,还让我加他steam好友 加上了好友,也比较社恐,没说话,只是继续挂机,制作人倒是看着我的steam挂机状态,偶尔会来逗弄我一下,这个精力充沛的家伙真的是做游戏的吗?我当时这么想着... 有一次偶然鼓起勇气说我掉落了好装备(后来才知道前999级只是开始..)很快就得到了恭喜,就更有动力了,很难用语言表述一个玩家被作者肯定的感觉,我想那是对玩家最重要的东西了。 过了一两周,加了官方群,才知道自己除了给游戏提供了电力以外,玩法很差劲,没错这个打折七块的游戏,竟然还是有很多玩法的...我想到了之前掉落第一件橙装的激动,还真的挺搞笑的哈哈哈哈(字面意思的搞笑) 一个七块钱的游戏,送一个群聊,还有制作人天天卖萌发图,如果不是在写小说的话,那应该是现实吧,同样很难用语言表述花出去的这份七块钱,在那个封闭式酒店里带给我的慰藉。 回到猫猫传: 在玩猫猫传demo的时候,和玩别的挂机游戏只是点开、放置不同的感觉,猫猫传在前期竟然有一种刷刷刷的快感,不断解锁新系统,不同配队出击,甚至可以多刷,哪怕看到可爱的猫猫。 前几小时我会不由自主地盯着屏幕,想着下个系统又蹦出来一个什么有意思的玩法。 玩猫猫传时,我感到轻松,猫猫很可爱,配队也只要放上去就可以,虽然它没有华丽的玩法,但是小甜品是吃了开心的,而不是因为热量焦虑的,所以我很喜欢。 正式版有了更多的等级、关卡、系统,在玩了几小时后,也没有遇到什么恶性bug,对于我来说这个售价十块钱,制作可能需要上千小时的游戏,已经足够了。 每个人都能从游戏里得到自己想要的,这就是电子游戏的魅力吧。 说说开发: 我想大家都知道做一个游戏,或者说做一个作品是很困难的,作为有一些私交的朋友,我大概能感觉到猫猫传经历了多少困难,哪怕这只是一个简介反复强调的“副游中的副游”。 不管是b站的直播回放里窥见的冰山一角,还是偶尔聊天时狮子提起的心路历程,这份小小的游戏包含了很多很多。我能感受到最多的是坚定。 在挂机神话、闲置神话到现在挂机猫猫传的发行,我自己的人生也经历了翻天覆地的变化,从刚上大学的迷茫,口罩时期的摆烂、恐慌,对自己能力的怀疑,现在我也在异国他乡完成着我的硕士学位论文了。 也许一切都是命运的安排吧,我玩过很多很多游戏,真的非常多了,神奇的是这几部挂机游戏带给我的,除去玩法本身,是游戏最开始轻松的感觉吧。 曾几何时我一度放弃自己,当然也遇到了很多很多客观上的困难,不过每次看到狮子还在更新游戏,总是会觉得挺开心的。慢慢地也就坚持下来了。 还有很多很多可以写的,不过人嘛,最重要的事情是乐观和轻松,相信大家也希望更多看到对于游戏本体玩法的评价,我就不多在此唠叨了。 作为一个玩家,对于游戏我愿意抱着欣赏支持的态度,steam上的评价只有“推荐”和“不推荐”,基本都是推荐的,因为再普通再小的作品,初心都是纯粹的。 于公于私,我没有不推荐它的理由。 为什么不给他一个机会呢? 只有十块钱而已,却是走上这条路的制作人们,最希望得到的肯定了。
目前来说玩法很少 纯轻量级挂机游戏 游戏很治愈 但角色之间没什么区别 分的三个类型也没什么区别 培养的话都是同一套 希望不同猫猫间能给一点区分 不然太一致了 第二天就感觉完全没什么培养策略可言 已经望到头了的感觉
有一定特色的挂机游戏。一些基本功方面,如按钮布局,音效配合,易用便捷,跟手响应等,能看出来作者的心意和付出;对于一个小厂来说,能呈现出这样的效果已经ok了,个人感觉也可以,可以推荐。如果还在犹豫,可以看看更多评论和商店演示,是骡子是马再多多感受综合评估一下,到那时再决定是否入库吧。
轻松挂机
轻松简单就能爽到·~~抓住了挂机游戏的核心
Idle Kitty is an Early Access idle RPG developed and published by 狮子, and it immediately stands out by embracing a refreshingly modest vision. Instead of trying to become an endless live-service title packed with bloated mechanics, the game openly presents itself as a compact experience designed to provide satisfying progression without demanding constant attention. The developer describes it as a "dessert-sized" game, focusing on delivering enjoyable bursts of gameplay that players can revisit over long periods. This straightforward philosophy gives the project a clear identity, especially for players who appreciate incremental games that respect their time while still offering meaningful goals. The core gameplay centers on assembling a growing army of adorable feline heroes to reclaim and expand across a city. Players recruit a wide variety of cats, strengthen them through multiple progression systems, gather increasingly powerful equipment, and steadily overcome stronger enemies as their territory expands. Although the gameplay follows many conventions established by idle RPGs, it succeeds by blending these familiar ideas into an accessible and rewarding loop. Automatic progression keeps resources flowing even when players step away, while active play remains valuable for optimizing equipment, refining strategies, and pushing through more difficult encounters. The balance between automation and manual decision-making helps prevent the experience from becoming either overly passive or unnecessarily demanding. One of the game's most interesting ideas is its flexible character development. Rather than making lower-rarity companions obsolete, the progression system allows even ordinary cats to be nurtured into powerful high-rarity fighters through continued investment. This creates a greater sense of attachment to favorite characters while encouraging experimentation instead of forcing players into a narrow meta. As players advance further, procedurally generated cats with unique characteristics expand the roster even further, providing collectors with an endless supply of new companions to recruit and customize. Combined with numerous upgrade paths, each growing team feels increasingly personalized over time. Equipment hunting serves as another major pillar of progression. Drawing inspiration from action RPG loot systems, the game features randomized equipment qualities, affixes, and gear combinations that constantly reward continued play. Finding stronger weapons and armor becomes a regular source of excitement as players gradually refine their builds and improve their combat effectiveness. The loot system complements the idle structure particularly well because every session, whether active or automated, has the potential to produce meaningful upgrades that noticeably strengthen the player's growing feline army. This consistent sense of advancement helps maintain long-term engagement without relying solely on repetitive grinding. Beyond character collection and combat, 挂机猫猫传 includes a surprising range of interconnected systems for such a small-scale project. Players can manage resources, improve equipment through crafting and enhancement, recruit additional companions, battle powerful bosses, compete in alliance activities, and continue developing their expanding settlement. Despite the number of available features, the overall design appears focused on keeping each mechanic approachable rather than overwhelming newcomers with excessive complexity. The result is a game that offers enough variety to sustain long-term progression while remaining easy to understand for players looking for a relaxing idle experience. The visual presentation reinforces the game's lighthearted personality. Cute cat designs, colorful environments, and playful humor establish an atmosphere that never takes itself too seriously. This cheerful aesthetic pairs naturally with the laid-back gameplay loop, making the experience feel welcoming rather than stressful. The developer also demonstrates an encouraging level of transparency regarding Early Access, explaining that the foundation is already in place and that future updates will primarily refine balance, improve quality-of-life features, and address player feedback instead of dramatically changing the game's direction. That realistic approach inspires greater confidence than ambitious roadmaps that promise more than they can reasonably deliver. Naturally, the game is not without limitations. Players seeking cinematic storytelling, fast-paced action, or cutting-edge production values may find its intentionally simple structure less compelling. Much of its appeal depends on enjoying gradual progression, equipment optimization, and the satisfaction of watching numbers steadily increase over time. However, for fans of idle RPGs, character collectors, and casual management games, these strengths are exactly what make the experience enjoyable rather than repetitive. Overall, Idle Kitty demonstrates a clear understanding of its target audience. It avoids unnecessary feature bloat while delivering an engaging blend of idle progression, collectible characters, rewarding loot, and accessible management mechanics. The charming feline theme gives the game plenty of personality, and its carefully balanced progression systems encourage long-term investment without becoming exhausting. While it may not redefine the idle RPG genre, it successfully refines many of its most enjoyable elements into a polished and approachable package that should appeal to players looking for a relaxing yet consistently rewarding adventure. Rating: 7/10
玩法轻松的挂机游戏,适合摸鱼,猫猫都挺可爱的==,僵尸猫也可爱,不同猫角色怪有创意的。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| Mr. Hopp's Playhouse 3 | $8.8K | 126 | 83% | $4.99 |
| Karma City Police | $8.8K | 155 | 79% | $2.39 |
| 樱雪集~Yuyuko's Butterfly Dream | $8.8K | 119 | 84% | $3.99 |
| Johnny Trigger | $8.8K | 85 | 88% | $4.99 |
| Tick Hop | $8.8K | 205 | 80% | $2.09 |
| Rescue Team 2 | $8.8K | 55 | 93% | $4.99 |