
Vampire of the Sands is a punishing action dungeon-crawler with roguelike elements.
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Languages: English
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Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Roguelikes are notoriously tricky to balance. Even the most popular ones like Binding of Isaac are wildly all over the place, with some runs being cakewalks and others being an uphill struggle. What unites all the great ones, however, are those moments where fortune smiles upon you and that magical crossing of luck and skill delivers you a win. Vampire of the Sands has many of the parts to make these moments happen, and many more parts that will cruelly snatch them away. I will say upfront that I'm a big fan of the premise. You've been resurrected by a necromancer to descend into dungeon beneath the desert and kill a vampire, who I guess is worse than having a practicing necromancer around. You pick one of four unfortunate revivees, each with a dramtically different playstyle, and then begin your descent into the subterrainean sands. The first of eight levels is desert-themed but the others stray into such territories as breweries, libraries, tech bases, and meatspace. The pixelly foes are equally bizarre, so prepared to get murdered by smiling beer bottles and angry sculptors over and over and over. During your journey you'll find weapons that extend your attack reach, cloaks that take hits for you, masks that give you new abilities, scrolls, potions, wands, and more. There's also money to spend at shops, keys to open chests, and scrap to randomly craft new gear out of. Honestly there are so many items that you'll soon find your 16-slot inventory stuffed to bursting, and you'll need all of them to battle the denizens of the dungeon. Or you would, if you even had the remotest chance against them. I keep coming back to the enemies because Vampire of the Sands is possibly the most vicious roguelike I've ever played, and I've played IVAN. What you need to understand about this game is that EVERYTHING is stacked against you. All of the classes in the game die in one hit, except for one that has literally no other advantages. Cloaks can take a hit for you but immediately break, and there are plenty of monsters in the game that can double-tap you (or triple, or quadruple if you find other forms of protection). Your masks that provide key bonuses break in a single hit as well. And don't expect to lean on your weapons, because they break in less than a dozen hits and leave you with your short, delayed melee attack that most enemies can outpace. Oh, and there's stamina too, which you can't attack or dodge without. On top of all this is the soul system, which is a counter that counts down to your re-death. Since you're a reanimated abomination, you need souls to survive. The only way to get them is to kill enemies or find soul stones, so a slow and methodical approach to combat and exploration is right out. There are classes that mitigate some of these issues, but horribly handicap you in others. One character is fast but can't use potions, one has unlimited stamina but can't use weapons, and one doesn't need souls but can't use armor. The fourth character can take multiple hits but has no other advantages, so you still have to deal with slow movement, breaking weapons, and the countdown of death. The end result is a game that's just too damn hard to find any fun in learning. If even one of the limiting systems were removed (one-hit kills or the soul countdown would be my vote) the game would still be hard but manageable, but this is ridiculous. My best runs have been ones that just bee-line for the bosses and cheese with unbalanced scrolls and masks. Most of the time I just get swarmed the moment I step onto any level other than the first and die. You can earn coins between runs to spend on Tetris-style runes that start you with advantages like items or new abilities, which is a good system for making overall progress. But it still isn't enough to mitigate the absolutely punishing difficulty, especially when so many runs end too soon to earn you any coins for runes. You only need to beat 2 of the 8 bosses to enter the final dungeon, but of all the people who have played the game even once, only 17% have managed that feat. Think about that, 17% of people who TRIED to play the game could beat 2 bosses in one run. This is a game for the folks who managed the never-get-hit achievements in Binding of Isaac, and no one else. And even THOSE people are bound to be frustrated by the strange bugs that remain in the game (despite the developer's dogged efforts, at least). In the end, Vampire of the Sands is the most disappointing kind of game, the one that has a great premise, great style, and all the right parts, and then cranks up the difficulty to where virtually no one can enjoy it. Did you enjoy this review? I certainly hope so, and I certainly hope you'll check out more of them at https://goldplatedgames.com/ or on my [url=http://steamcommunity.com/groups/audish#curation]curation page[/url]!
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
When the game released I was having issues remapping the controls and after posting about it on the forum I was contacted within the hour by one of the developers who genuinely seemed concerned about the issue. Not even a day later the game was updated and I was able to remap controls successfully. Mapping the diagonals directly isn't quite working yet, but it will accept UP + LEFT input as a northwest ( Using a Xbox 360 controller). Regardless, I was still impressed by how fast the developers responded to feedback. It wasn't until now that I realized that the numpad looks like the most comfortable way to play at the moment; I should have known better coming from an ADOM, Angband, Brogue, ect. background. The game itself is somewhat simple but difficult roguelite that I felt had a good amount of content for what it was worth. The combat is a little bit on the clunkier side but I got used to it after a little bit and being able to actually defeat some of the more difficult enemies was satisfying. I'd highly recommend playing Practice before actually diving in to the main game because it tells you what the controls are, otherwise you'll have to go in with trial and error or just looking at the menu. I'm also a big fan of the classical guitar main track.
A very challenging roguelike dungeon-crawler game. This is a very hard game indeed, you will keep dying and dying because one hit from the enemy will kill you instantly. There are various types of enemies and each attack pattern is unique. Your purpose in the game is vague. It's said that you need to find your memories but there is no clear direction. Well you will need to explore the randomly generated dungeon to find items and equipment also runes. The runes will stay with you forever even if you start a new game. If you're in for a rage quit game then grab this game. If you can't handle rage quit then please stay away from this game. It's just not your cup of tea.
I don't know for sure but this seems like something of a crappy mobile port. Low effort, low quality, and terrible combat. The audio either doesn't exist or doesn't work. Not worth a purchase in my opinion.
[h1] Easy going roguelike with no substance and boring gameplay. Getting killed by an ant sums up the whole game. [/h1]
Not really interested in playing a game that looks and plays like this, the random generation of rooms is interesting but the combat is just awful and unnecesarily hard while lacking anything to make the game exiting or fun at all. I could understand making this a one hit kill game (or well, a 2 hit kill if you get protective items) if the combat system had mostly ranged attacks that allowed you to be tactical and play it safe, but not when: A) Most of the game is forcing you on doing meelee combat with bad controls and bad hit detection! B) The game makes you depend on RNGesus to give you good items or locations. C) It also depends on you knowing how each enemy attacks when there is so many of them with different patterns and sometimes the attacks dont even get through! So you dont get enough time to learn how to fight them before they insta kill you. D) It has a freaking time limit that forces you to rush head first into enemies making it easier to die, move too fast and reckless? die because the enemies crush you, be too careful and take your time? die too, because time limit! This game is too frustrating to be worth any time investment on completing it worth the pain.
When I first saw this game, I avoided picking it up because of a certain highly-rated review that described it as overly difficult and unfinished. Most of us rogue-lite fans have played amateurish games before and been disappointed, so it was easy to write this one off as yet another project where the developer released an abortive attempt once they'd become fed up with working on it. I let the game linger on my wishlist for at least a year, and probably several, before finally deciding to take the chance. And I couldn't be happier that I got it. It isn't one of the best games of all time, but it's very fun and unique, and the fun / price ratio is extremely high. Far from being impossible, it's actually fairly easy to beat, especially with certain characters and runes. My first victory was after maybe around an hour of playing, and I'm not an expert gamer. But you can't rush into things haphazardly, and you also have to learn to adapt to a system that is unconventional in many different ways. At it's heart, the gameplay and skill types are quite similar to old NES-era games. This is a game about memorizing enemy attack patterns, developing appropriate responses, learning the game's system (player attacks, items), and repeated precision control. Many action roguelites have arenas or boss rushes so that players can practice without having to work their way through a run, but in VoTS, you can practice in an arena against regular enemies. And it's a good idea to do so, since everything is deadly here. But although everything is deadly, there is also always a strategy, and often it requires thinking outside the box, or taking approaches that you wouldn't normally use. For most bosses, you want to be decked out with the right items before you go after them, so the order that you proceed in a run depends on what you find along the way. Because of the soul system, you do tend to spend less time exploring, unlike most similar games. What makes this game so fun is learning how to handle challenges that at first seem overwhelming. You start out learning to do basic things like time your attacks and dash-retreat, but this quickly becomes insufficient, and if you expect to be able to get far in a run with such basic techniques, then you'll fail repeatedly and get frustrated. Instead, you have to learn when to attack and when to ignore enemies, when to spam wand attacks and when to use invisibility to avoid encounters, what bosses to go after based on your items, and what to expect from dungeon layouts. To me, perhaps the highest joy of gaming is being confronted with a new system, and gradually learning how to use it and accomplish your goals. By that standard, VoTS is an _excellent_ game. This game _does_ come across as low-production. The interface is clunky and sometimes awkward, and it's missing a lot of polish. Most of the time when I kill the final boss, it takes me a minute to determine whether I won or lost, since there's just a small text popup either way. There is no story, no tutorial, and I didn't see any way to tell how many coins runes cost. But the game has an enormous amount of heart, and the core mechanics are elegantly designed. In some ways, VoTS reminds me of some ARCEN games. This is a game for players who enjoy learning new systems and won't qq when traditional approaches prove ineffective. I definitely recommend it.
絕對是我遊戲庫中的恥辱之一。 ————————————————————————————————————————— 此遊戲是一款輕度的Roguelike遊戲,沒有等級機制,能透過配置符文盤來強化能力或攜帶道具與技能。 在挑戰地牢的過程中,玩家一旦死亡,就必須全盤重來,而且沒有任何繼承,只有依據結算評價給予符文分數,以擴大符紋盤或購買能力。 遊戲中可自行選擇四名風格和能力不同的角色來挑戰關卡,分別是: Mun:提高速度/無法使用藥劑 Ge:無限精力/不能裝備武器 Jie:帶生命值系統 Xia:取消靈魂飢餓值/不能穿護甲 由於除了Jie之外,其他角色都是無護甲的狀態下受到傷害便立即死亡,所以在初期摸索時,建議以Jie起手,如果搭配武器:長鞭/技能:時間暫停就更棒。 雖然遊戲內道具很多,但有相當多是毫無用處的東西,尤其是魔杖類,Boss基本只能透過近/遠程攻擊手段來造成傷害。 Boss大多也是不堪一擊,難的地方都是在關卡上的怪海,和各種噁心人的遠程攻擊。 做為小品,可玩性與內容方面尚可,但難度偏高,而且相當缺乏系統方面的說明,很多東西讓人摸不著頭緒。 例如那個擊敗Boss後的器官,完全沒說明其用途,還是就只是掛在那邊好看? 為什麼我用Jie通關,是Xia拿滿器官? 而且有些成就不知道是不是BUG的關係,條件達成了卻拿不到,開發人員似乎也已經很久沒更新了。 8+1 Boss打爆了也就跳一個結算畫面,很空虛,劇情甚至小故事什麼的完全都沒有。 整體來說,我並不推薦這款遊戲,它讓我覺得只有百分之七十左右的完程度,而且開發人員沒有完善它。
немного зaeбaли 3д комиксы, есть же дохepa годного зоо
One hit kill, slow one directional weapon, Swarmed by 12 fast enemies in the third room. And that was my best run. Rogue likes are supposed to be beatable with care. Not unwinnable.
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