
Idle Deepcore is an incremental mining game where you dig ever deeper, smelt ore into ingots, upgrade your pickaxe and machines, and grow several mines in parallel to build a vast underground industry.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 12 → 6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Idle Deepcore is an incremental mining game where every block you break brings you closer to an underground industrial empire. Start with your mouse. End up leading a network of automated mines plunging into the depths.
Break your first blocks by hand. Extract raw ore. Smelt it into ingots. Reinvest. Then start again, bigger, deeper, faster.
What begins as a simple excavation becomes a network of mines running in parallel, while you are already planning the next one.
Claim new mining zones, each with its own terrain and potential. Manage multiple mines in parallel. Decide where to invest for the best long-term return.
Ore alone is not enough. Turn your raw materials into valuable ingots at the smeltery. Unlock upgrades, buy more powerful furnaces, develop advanced mining technologies.
Every layer of progression feeds the next.
Features
Incremental gameplay focused on depth and expansion
Manual mining and automated production
Multiple mines in parallel, managed in real time
Claimable mining zones on a world map
Smelting system to turn ore into ingots
Upgrade tree for machines and technologies
Pickaxe upgrades for faster extraction
Long-term progression through ever deeper layers
Genres
Engagement
Reviews
Themes across 133 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
great game
an actually idle "idle" game AND it's good
애석하게도, 비록 내가 [spoiler]다이슨 스피어를 완성[/spoiler]한다 하더라도, 모든 [spoiler]땅을 다[/spoiler] 구매할순 없습니다.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Simplified Chinese, Traditional Chinese, Korean, Danish, Spanish - Latin America +18 more
Hours played at review time, across 133 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
brilliant thanks
кеайф
I always go off of a pattern of cost to playing time ratio. I say that I'll allow myself a (£$) to hour ratio. This has more than exceeded my expectations. If you like idle games, and you work off of my ratio, you will not only get, but by far exceed you moneys worth. It keeps you engaged for that next upgrade, it has systems that keep you wanting to progress more... All an idle game needs tbh. As I sit here writing this, getting closer towards the last acheivment, I cannot recommend this game enough to all who love idle games. I got my moneys worth....and in this day and age of gaming companies trying to squeeze all that they can out of all of us, I can whole heartedly say that I am so glad that there are people still making games that respect my time. Only downside is that I wish that it could have gone one longer, but then it probably would have been more expensive.
TOP !
not bad buy on sale
very good
It remembers the most important part of an Idle; give them something to do. A single bar or single screen gets tedious and boring very quickly.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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