
ICEY is a 2D side-scrolling action game and a META game in disguise. As you follow the narrator's omnipresent voice, you will see through ICEY's eyes and learn the truth about her world. The narrator will constantly urge you in one direction, but you must ask, "Why? Why am I following his directions?“ Obey? Rebel?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 20 → 6.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.99 | 25.1Kreviews | 90% | — | $6.1M |
| $14.99 | 2Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 944 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这款游戏整体来说属于非常新颖的,唯一的缺点是整体的剧情比较短,期待出新作品
情怀之作,小的时候就知道艾希,也略有体验(虽然不是我自己的)。从总体而言,这个游戏还是很不错的。画面较为精美,内容也算丰富。不过美中不足的就是操作的反馈和手感有些跟不上,但是创作者自己也承认了是自己的能力不足,那也就没什么好说的了
我也会在此祈愿 愿终有一天 与你重逢
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.2M | 24.6K | 91% | $11.99 | |
| $6.1M | 15.2K | 88% | $24.99 | |
| $6.1M | 5.2K | 42% | $29.99 | |
| $6.2M | 13K | 90% | $19.99 | |
| $6.1M | 14.5K | 90% | $19.99 | |
| $6.2M | 7.2K | 82% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 2.7K | 84% | $14.99 | |
| $1.5M | 2.8K | 76% | $29.99 | |
| — | 0 | — | — | |
| $7.5M | 19.1K | 95% | $14.99 | |
| $3.1M | 15K | 97% | $10.79 | |
| $653K | 2.1K | 91% | $12.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese*, French, Japanese*, Spanish - Spain*languages with full audio support
| $9.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 945 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩
这个游戏旁白的设计真的非常的有趣,每次听到他要求我按箭头走我就知道这附近应该又有彩蛋了,这款游戏也是我接触为数不多的2D横版格斗游戏。虽然是格斗类游戏,但是这款游戏的战斗部分还是比较简单的就算是困难模式难度也不是很大,甚至还有简单模式兜底,所以手残党也可以闭眼入,游戏的剧情也让人深思,最后艾希对玩家的告白也令我十分动容(有种打破第四面墙的感觉),总的来说在国产独立游戏当中这款游戏已经可以算是做得相当不错的了,所以还是很推荐游玩的
Combat heavy side scroller + Stanley's Parable. Game's short (i 100%'d it in less than 5h without rushing on the highest difficulty) but is worth it. Combat's smooth and fun. Narrator interactions is the main gist so you must be into that "4th wall breaking" games.
非常好的游戏,使我的艾希旋转,话说主之名为什么只能打一次。
好游戏
#include <iostream> #include <string> #include <vector> #include <algorithm> struct MenuOption { std::string name; bool isActive = true; bool isVisible = true; }; void deletePositiveReviewOption(std::vector<MenuOption>& menu, bool eventTriggered) { if (eventTriggered) { auto it = std::find_if(menu.begin(), menu.end(), [](const MenuOption& opt) { return opt.name == "好评推荐" || opt.name == "好评"; }); if (it != menu.end()) { menu.erase(it); std::cout << "[系统] 检测到异常协议。'好评'选项已从菜单中移除。" << std::endl; } } }
1.escp 2.每章有隐藏关卡 3注意天花板注意左边 4打完一只大大大大大大大机器人试试往前肘再回走 5剧院要用enter 6patience is key of life
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.