
ICEY is a 2D side-scrolling action game and a META game in disguise. As you follow the narrator's omnipresent voice, you will see through ICEY's eyes and learn the truth about her world. The narrator will constantly urge you in one direction, but you must ask, "Why? Why am I following his directions?“ Obey? Rebel?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 20 → 6.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.99 | 25.1Kreviews | 90% | — | $6.1M |
| $14.99 | 2Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 937 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
真给你女儿长脸[呲牙]
未完成的烂作
趁着史低回忆了下童年的白月光游戏,Ψ( ̄∀ ̄)Ψ调戏旁白真的很好玩~ 画面和剧情放到现在也完全不过时,但是我还是想说此游的手柄适配性非常非常非常差劲甚至可以说是糟糕的程度,键鼠玩时也感觉难度比以前在pad上玩的要高出一大截来,玩pc端前推荐把闪避键位换成Ctrl,技能换成O和P,不然真的很坐牢。(不过我还是更推荐玩移动端的版本呃。。。pc端的极限闪避判定让我一直砸键盘 期待第二部!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese*, French, Japanese*, Spanish - Spain*languages with full audio support
| $9.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 938 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
童年回忆,最早是在手机上玩的盗版草草通关,时隔多年pc史低补票,再次体验了一把调戏旁白的快乐,细听这旁白配音感觉有点当年看十万个冷笑话的感觉,流畅的动作和怪物设计,加上精妙地图设计和沉浸的音乐美术,还有第一次玩到这种打破第四面墙的meta玩法的新奇感,给个好评没毛 其他想说的就是就是用手柄玩,不锁60帧互动得按好几次,普通场景小怪贼多,最恶心的必须是激光浮游炮似的东西,又小攻击时间又长,精英怪攻击频率特快,砍两刀就得闪,boss还行压迫感挺强但是不如好几个精英怪加一堆小怪的关卡难,闪避判定搞不懂,我以为的不是我以为的,看似躲过了实则伤害吃满 最后其他的就没啥想吐槽的了,游戏是好游戏,推荐史低入手尝试,十分满分给八分,期待未来续作,出必买。买必玩
君不密则失臣,臣不密则失身
又当又立,通关都快十年了也能被背刺,作为消费者现在只能先差评再说。 想扣帽子就扣吧,mlxr的帽子我戴上了
故地重游,国产单机之光,很有意思,战斗深度较浅,困难+无限模式通关算最有难度的了。 有好玩儿的旁白,好玩儿的结局,什么时候出2,快搞
游戏在META元素和动作元素上都做得相当平庸,现在去玩不如找个主播看一下视频看点手书啥的 难度曲线被设置的极其陡峭,时计塔难度陡增,而且存档给的相当不及时 这游戏已经老了,买来也就当收藏了,他的象征意义比游玩意义大 骂人的话。 [spoiler] 妈了个逼的你是真敢死命塞傻逼苍蝇啊,喜欢我无无敌帧被俩激光一套连死吗 音效设计做的跟屎一样,一堆机器怎么没听你发出激烈碰撞声呢,响那么小声给谁听呢,做的甚至不如同时期的小作坊日本黄油,但凡找点免费素材呢 砍掉枪炮然后还说玩家不喜欢?你他妈就是为了让玩家受苦砍掉常驻远程攻击手段 还有bug。卡死动也动不了死也死不了。 听说可能要出2?一定要先打磨手感再去说画面表现和剧情表现啊我求你了哥们你这套IP我还是觉得前途无量的 好吧刚搜了一下最起码2看上去是比1强上不少的 [/spoiler]
全成就路过 玩了之后给我的感觉很不错,哪怕用现在的眼光来看套路有点旧但放在当时是绝对惊艳的。 游戏大体来说就是两部分,战斗和调戏旁白(笑),旁白说什么总是想着反着来,然后期待会给出怎样的反应,这种感觉挺有意思,而且像这打破第四面墙的设计给我的感觉也很像 邪恶冥刻,不过后者肯定是没这个早的,当然了,两款都是好游戏。 然后游戏流程也很简单,你要是全程安安稳稳跟着旁白走,跟着箭头走,那它确实就是最正确的,但你要是天生反骨的话,那就去和旁白君作对吧!然后你就会发现新世界,这也是这游戏的乐趣之一,当然了,作对完了之后还是要继续回来吃饭的啊,别真一去不复返了啊喂!别再对着某个餐厅发呆了啊! 再然后对于想全成就的小伙伴需要注意的一些点,微剧透(我也是看了些攻略才知道的): 1、重启重启重启和你为什么要往坑里跳是联动的,在第一座需要开启的桥一直跳,跳到旁白给你转场送宝箱,开完宝箱后往左走 2、神的九十亿个名字:开启时计塔二层后往左走(重开此关也行),然后跟着进图提示走(字太多懒得打,我就打关键几个):主之名(左走)→其构成9(右上)→永恒之苦(打怪)→知其真相(右上)→跟随向导(左上)→堕入轮回(进入) 3、为了奖杯这一系列和在空房间等着也是一起的:下水通路一直打到旁白提示来到巨大空洞,然后房间在左上头上,(貌似不能二次进入了,我这里拿完后第二次进不去了),进到最里面房间一直待着给杯就打 4、不要随便说别人是猪:最终战前选 没准备好,出现艾希是猪的选项时等,最后变成旁白是... 5、这就是爱:塔二层不砍一刀姐就行,旁白要你打她别理,然后等剧情就行,【知道你们不爱记名字(崔妮蒂)我干脆就叫一刀姐了,没错就是塔二唯一一个被你一刀砍没的那个,别打她就行】 6、 为了,与你重逢 也是隐藏真结局,主要解锁条件应该是要通关一次,其次的不太清楚,但反正其他成就该走的走一遍该拿的都拿了自然而然也就开了 密码是黄衣之王--哈斯塔(HASTUR) 还有一件事,有些关卡或道中会藏些隐蔽空间或者房间,里面有宝箱,打碎有金币,有需要多留意下就是 最后 “愿终有一天,与你重逢” 附上真结局艾希的话: “一直,想要跟你说一声,谢谢” “虽然我在“里”面你在“外”面” “但不知为何,我却能明确感受到你与我之间的联系” “因为我一直在看着你” “谢谢你,一路走来陪伴着我” “谢谢你,一路走来保护着我” “谢谢你,一路走来帮助着我” “虽然我不能哭,不能笑,甚至连嘴唇都不能动” “但是我衷心的,希望你能接受我的感激” “无论经历了多少艰难险阻,因为你,我才能一直坚持下来” “与你一同经历的这段时光,是我所有记忆中,最珍贵的一段” “可是我明白,这样是不行的……” “没错,这样是不行的” “我没有能够触摸你的手,没有能够陪伴你一同行走在“外”的腿” “也没有能够感受你体温的皮肤,甚至直到现在,我连你真正的名字,也感知不到” “因为我是艾希,因为我,没有现实的眼睛让我来看” “所以我必须踏上我的路,不只是作为“艾希”,而是作为“我”” “我必须去看,去经历,来塑造真实的自我” “因此,才要跟你告知” “因此,才要跟你告白” “因此,才要跟你告别” “希望你能在“外”,找到你的“路”,找到属于你自己的路” “我也会在此祈愿” “愿终有一天” “与你重逢”
不好玩
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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