
ICARUS is a solo or multiplayer PvE survival game. Explore a savage wilderness in the aftermath of terraforming gone wrong. Complete narrative quests as either Open World operations or Individual Missions. Explore, build, craft and hunt while seeking your fortune and prospecting for exotic matter.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 23.71/day in the week to Aug 30 → 56.14/day in the week after.
About
However you want to experience Icarus, you can.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 2843 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Имбовая залипаловка с кентами!
Survival, crafting, multiplayer, etc
Don't be intimidated by the amount of DLCs ICARUS has. I have bought the base game during a sale for four bucks and it's the best value on the market right now. I have reached 40 hours yet there's so much more to do, build, upgrade and explore. Definitely recommend!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best RU #34, worst AU #100 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 20/day in the week to Jul 23 → 154.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Spanish - Latin America, Japanese, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Only buy this game if you are prepared to scream and cry constantly for the first five hours of game time. Be prapared to spawn into the game and INSTANTLY get killed by random creatures that are waiting for you in the area where your pod touches down, before you can create even the most basic weapons. Be prepared to be swamped by wolves, bears, boars and angry birds AT THE SAME TIME by the time you have crafted your first stone axe. Be prepared for your items to have zero reliability ... you can use your stone knives twice before they break, for instance. Twice. Most of the time, you can't get through an actual fight using even a brand new one, before it breaks. This is a very, -very- bad game. By far the worst purchase I've made in the last 13 months, only surpassed in the last three or four years, by Dune: Awakening with it's flying sandworms and random insta-deaths without explanation and disappearing gear and frankly, I think the ONLY REASON why this isn't worse yet, is because I've only just gotten it, whereas I was a big enough idiot to sink 450 hours into Dune. Don't waste your money. if they GAVE this game away for free, I would not recommend it.
AMAZING!
Мне понравилось
First of all, I have to say that you have created an absolutely amazing game. I was probably among the early players who bought it years ago, and naturally, I have purchased every expansion, supporter pack, and other piece of additional content released since then. My more than 2,000 hours of playtime should speak for itself: this truly is a fantastic game. I may not be young anymore—I’m 46—but whenever I have some free time and want to relax, I still launch the game and play. I always manage to come up with another project or goal to work toward, and the best thing is that there is always something new to discover or do. There is one important issue I would like to mention. I am only bringing it up now because I think I have finally come up with a reasonable solution. The game is optimized the way it is, and as a programmer myself, I completely understand that improving performance can be an extremely difficult task. However, in some of my long-running saves—where I have essentially built my dream city—the game becomes increasingly difficult to play whenever a storm arrives. Yes, the storms are the main issue. Of course, I could lower the graphics settings, but it simply wouldn’t be me if I didn’t run everything at maximum settings. :D My PC should be more than powerful enough to run the game properly, but once there are too many buildings, objects, and construction pieces in the world, storms can almost bring the entire game to its knees. The FPS drops dramatically, and overall performance becomes terrible. By “too many,” I mean somewhere between roughly 4,000 and 12,000 placed objects and building pieces. Once I go beyond 12,000, the game becomes nearly unplayable whenever a storm hits. So, what would my proposed solution be? I would add an item to the game that can disable storms within a selected region while it is active. I honestly do not care what the device looks like, how it works, or how much electricity it consumes—I can easily generate enough power to keep it running. The important part is that, while the device is active, storms would be disabled in the chosen region. Why would this be useful? Because after a certain point, storms are no longer a gameplay challenge—they become a performance problem. The worst part is that even if I am in a completely different area, the entire game still lags whenever there is a storm in the region containing my city. That is why it would be important for players to be able to choose the specific region where storms are disabled. A device like this would allow us to build much larger settlements and continue expanding them for far longer than we currently can. It would also mean that, after investing a rather ridiculous amount of time into the game, I would no longer have to sit around waiting for that damn snow to finally stop falling. :D Thank you for every moment I have spent with this game. As I said at the beginning, despite this issue, you have created something truly special. Extra credit also goes to the team for continuously adding so much new content to the game. You can definitely count on me as a loyal customer and supporter. Keep up the amazing work!
Amazing developers keep the game updates flowing and community happy
Super fun! Endless amounts of things to do. Plus the weekly updates are pretty cool :)
Nice game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
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| $62M | 126.5K | 83% | $39.99 | |
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| $62.6M | 89.9K | 94% | $17.49 | |
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| $63M | 221.6K | 96% | $19.99 |