
ICARUS is a solo or multiplayer PvE survival game. Explore a savage wilderness in the aftermath of terraforming gone wrong. Complete narrative quests as either Open World operations or Individual Missions. Explore, build, craft and hunt while seeking your fortune and prospecting for exotic matter.
Modeled estimate, not a reported figure. How we estimate →
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About
However you want to experience Icarus, you can.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Spanish - Latin America, Japanese, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 688 reviews with recorded playtime.
Reviews
Themes across 686 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Minha casa pessou fogo...
Played the game, got to the mining mission which is the 3rd mission. had to mine a ♥♥♥♥ tone of diffrent ore, after 2 hours mining non stop i had 1 ore left, a single ore which i couldn't find anymore of, i said ♥♥♥♥ i did 99.9% of the mission surely its fine. got to the ship for extract mission failed............. thank you but I would like to keep my sanity intact
Graphics and sound design are immersive. No controller support and a lack of UI adjustments are frustrating but its still fun to play.
I like the open world with zero time pressure for the long game
super
Интересная игра, очень много контента как для одного человека, так и для совместной игры. Критически не хватает оптимизации, в коопе фпс падает иногда до 3-4, что не очень камильфо.
Incredible game, easily the best base builder and survival game I've played. This game can honestly be whatever you want to make of it/have time for because of it's only real flaw; the progression of the game if you follow the missions makes ABSOLUTELY 0 SENSE. You will fight a giant scorpion the size of a house or bake 200 pies like 10 missions before you are tasked with killing a handful of cave worms. However, with this glaring flaw in the games progression, you can scale up or down the difficulty of every combat encounter by how much you want to grind for it. You can absolute spec your character into bows and fight the great sandworm with arrows for an hour, or you could spend a an hour or two going ahead and crafting an assault rifle with explosive ammo and fighting for 2 minutes so you can hurry and get his head home and put it on the outside of your base. There are so many wonderful mechanics that you can honestly play the game however you want. I have gotten a couple people into this game and they all play completely different and bring new kinds of fun to the server. My friend tames a couple dozen wolves and hyenas and his game is a little glitchy sometimes but he is effectively invulnerable to any hostile creature while he does as he pleases on Icarus, meanwhile I use a singular Moa and my character himself has a near endless stamina bar, faster than a horse, and almost doesn't take fall damage. This game is incredible because it has so much playability if you just enjoy yourself. I probably played 100 hours before I actually started taking the missions seriously and there are at least 100 hours of play in just the base game exploring and experimenting with what does and doesn't work.
Amazing game that ultimately turns into a second job and heavy chores for soloers like me. Leaving a positive thumbs-up review here because the devs built a genuinely solid survival game and it wouldn't be fair to downvote it when co-op groups and solo hardcore masochists will love it. But as a purely solo player, I hit an absolute wall in the near late game. At first, you'll be completely hooked up with the atmospheric loop and building your first base. But once you hit Tier 4 and Tier 5, that initial excitement gets replaced with a slow burn of tedious chores. It stops feeling like a game and starts feeling like a second job. A few big issues that kill the fun for solo runs: Logistics & Lack of Transport: Even with a Moa that's fully spec'd into taming talents, hauling thousands of ores across biomes is just exhausting. I really wish we had basic fast travel or actual automation, like conveyor belts or transport pipes to automatically move mined ores from remote caves back to base. Talent Tree Starvation: While the dedicated Solo talent tree is nice, you're still extremely starved for main talent points. Co-op players can split roles (builder, crafter, hunter), but solo players miss out on entire talent branches unless they respec. And since respecing costs Exotics, you're forced right back into the exotic grind loop just to tweak your build. Late-Game Grind Fatigue: Recent updates have added cool T5 stuff and new mechanics, but the core solo loop remains a massive time sink. Unless you're a solo player with endless patience and a slight love for punishment, the late-game operations feel more like work than entertainment in my personal opinion. It's a fantastic game on its own merits, but if you're planning to clear the entire campaign alone, just be prepared for the burn.
Great game.
я крестьянин с копьем
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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