
In this "starship command simulator" you will fight your way to the center of a randomly generated galaxy where a massive star is about to go supernova and destroy all life. Can you find a way to stop it?
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great little indie game. Even more impressive to have been created by one person. The game feels like a 3D FTL. Interesting game mechanics and an unique idea. Well worth the price tag that will net you some fun play time for a several hours. My biggest complaint: The idea for commandeering other space craft is awesome but suffers same problem as Pixel Piracy. In that its more effective to wait and steal a better ship then invest resources into upgrading your own ship.
I bought this years ago, but for some reason I never played it until now. If you like FTL but want a more immersive experience, get this.
At first, I thought this would be an awesome game. It seems to have a great concept and gameplay loop. But in the 119 minutes that I played, I encountered many bugs - too many to deem acceptable in a game that has no further updates or patches planned. Browsing the Steam Discussion forum shows more sporadic bug reports. Here was what I experienced: - Launching the game increased my monitor's brightness to maximum. It would go back to normal once the game closed. Very noticeable since I was playing in Windowed mode. - I tried to fire on the Icarus after taking over another ship and leaving the Icarus derelict, and even though I pressed YES when it warned me I would be treated as a Pirate for the rest of the game, my new ship wouldn't open fire. All modules were powered on. - Planet graphics are stretched to an incorrect aspect ratio when viewing them in the tactical overlay - The e-mail/objectives/audio log screen that opens up at the beginning...there's no way to access it again that I could find. I got a notification that I received a new e-mail but I had no way to read it. The multi-tool datapad, I assume, is how you're meant to read it, but all it does is scan the environment. This was the last straw for me. I figure if there are this many bugs just in the first two hours - 30 minutes of which were spent loading and messing around with the menus - I wouldn't make it through the whole game. It's really unfortunate because I love the first person aspect of this game. Being able to actually walk around in your ship is a great thing. Too bad there's basically no customization options. Ultimately the game feels unfinished. Some gameplay complaints: - Limited customization - Limited dialogue - Alien ships have the same sabotage/repair dynamics - Gameplay gets repetitive quickly Now I can see that Steam has rounded 119 minutes up to 2.0 hours. It's actually 1.9833..repeating, of course.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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