
In this "starship command simulator" you will fight your way to the center of a randomly generated galaxy where a massive star is about to go supernova and destroy all life. Can you find a way to stop it?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's hard to stop once you get it going.
At first, I thought this would be an awesome game. It seems to have a great concept and gameplay loop. But in the 119 minutes that I played, I encountered many bugs - too many to deem acceptable in a game that has no further updates or patches planned. Browsing the Steam Discussion forum shows more sporadic bug reports. Here was what I experienced: - Launching the game increased my monitor's brightness to maximum. It would go back to normal once the game closed. Very noticeable since I was playing in Windowed mode. - I tried to fire on the Icarus after taking over another ship and leaving the Icarus derelict, and even though I pressed YES when it warned me I would be treated as a Pirate for the rest of the game, my new ship wouldn't open fire. All modules were powered on. - Planet graphics are stretched to an incorrect aspect ratio when viewing them in the tactical overlay - The e-mail/objectives/audio log screen that opens up at the beginning...there's no way to access it again that I could find. I got a notification that I received a new e-mail but I had no way to read it. The multi-tool datapad, I assume, is how you're meant to read it, but all it does is scan the environment. This was the last straw for me. I figure if there are this many bugs just in the first two hours - 30 minutes of which were spent loading and messing around with the menus - I wouldn't make it through the whole game. It's really unfortunate because I love the first person aspect of this game. Being able to actually walk around in your ship is a great thing. Too bad there's basically no customization options. Ultimately the game feels unfinished. Some gameplay complaints: - Limited customization - Limited dialogue - Alien ships have the same sabotage/repair dynamics - Gameplay gets repetitive quickly Now I can see that Steam has rounded 119 minutes up to 2.0 hours. It's actually 1.9833..repeating, of course.
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Świetna gra. Najlepiej wydane 3 złote ever. plusy: -rzeczywiście czujesz się kapitanem statku kosmicznego, -dużo zróżnicowanych rasowo i klasowo ciekawie zaprojektowanych statków, -stacje kosmiczne, -obce formy życia wielkości statków, -po wszystkich statkach i stacjach można chodzić, -można przejąć każdy statek, -załogę można rekrutować spośród 9 ras, -załoga zwiększa swoje staty, -w niektórych sytuacjach walczysz ze swoją załogą ramie w ramie, -192 unikalne sektory do odwiedzenia, -walki FPS w obronie swojego statku, podczas abordażu także na stacje wroga, -w niektórych sektorach w czasie walki jest bullet time, -ciekawa. oszczędna i bardzo czytelna grafika, -możliwość kradzieży zasobów z wrogiego statku czy stacji i powrót na swój statek, -ciekawe wydarzenia w trakcie podróży, -czytelna rozbudowa swojego statku, -przejrzyste zarządzanie dwoma zasobami, -możliwość kupna broni i wyposażenia dla twojej postaci, -przy każdym stanowisku można usiąść i go naprawić lub zepsuć, -encyklopedia, -troche sekretów. minusy: -dwa problemy z wywalaniem do windy, wyjaśniłem w miniporadniku PS Choć to inne gry sporo podobieństw do FTL, ale ja uważam, że Icarus... jest lepszą grą. Naprzód piloci
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