
This game is about a jelly-like man who adores sweets and can get through any obstacles with the help of unusual sticky hands - chewing gums, including cutting lasers, spikes, conquering peaks of great height and solving simple mathematical tasks with teleportation. Help him achieve what he wants, become one who can.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
Reviews
조작이 엄청나게 거지같은게임. 의도된 거지같음이라는건 알겠는데 그럼에도 빡치는건 변함이 없다. 플랫포머계 고트 시뮬정도로 생각하면 될거 같다.
I thought this would be worth a laugh. Instead it was just a broken mess. No fun, ironic or otherwise to be found here.
Прикольная хардкорная игра! Аж пригорало)))
[h1]꧁ JA MOGE TY MOZESZ ALE ON NIE KONEICZNIE ꧂ [/h1] czyli cos tutaj nie zajczyło [h1]Fabuła[/h1] jaki telteruniej smerci cos tam [h1]GRAFIKA[/h1] widac [h1]Muzyka[/h1] jest [h1]Rozgrywka[/h1] musiz uskadci klocki na platformy [h1]Podsumuwjąć[/h1] 1 mapa spoko 2 jzu nie moge przjesci wienc przeraszam ale sorka nie ; < ✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂--- Szukasz więcej recnezji lub zastnawiesz się czemu tyle błedów ? Zapraszam do obserowania i przecyztania opisu na mojej grupie kuratora https://store.steampowered.com/curator/7690491-Aga-i-my/
ICan is one of those games where instead of creating a challenging environment, deep and rich narrative, progression, or any of those things we love about video games, they decided to make the controls annoying instead. So this is a mediocre ragdoll physics 3D third person platformer. It was objectively a failure. The game is very simplistic, small and limited in scope and ambition. This feels more like a tech demo, proof of concept or student homework assignment rather than a fully fledged product designed for PC gamers. As such it doesn't offer any real value as a serious PC game. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The game features lazy minimalist/untextured low-polygon "retro" assets and visuals, making this look like a barely functional 3D game from the early 1990s. The lack of textures is a method that lazy devs often use to disguise their lack of talent/interest in doing the graphics properly and trying to disguise it under the name of "art", or "We made it look bad on purpose", which really isn't something gamers should have to put up with. It's unclear why the developers weren't willing to arrange high quality, high polygon count contemporary assets and high resolution textures for the game. It looks bad as a result of their decisions, and that's just another reason to avoid it. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. These technical defects push this game below acceptable standards for any modern PC game. ICan didn't appeal much to the people who own a copy of the game, either. It has achievements, and they show us a very clear picture that the game didn't really capture any interest from gamers. The most commonly and easily attained achievement is "Level 6", for reaching the 6th level, trivial to get, but less than 34 percent of players bothered to get that far before uninstalling the game. Hardly a success story, even the people who own this game weren't interested in it. The poor quality of this game is also reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 3 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 110,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. So, should you buy this game? Is this one of the best of the 110,000+ games on Steam? ICan is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. This is also competing with over 14,000 free games available on Steam, many of them far better than this paid product. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote]
Im sorry Viktor, but u need to work more yet.
The movement is too repetitive and frustrating. The levels are designed well and its a nice concept though. 4/10
全実績解除しました。 操作し難い主人公を操る謎解き(?)アクションゲームです。 レベル1~25までのステージがありますが、ステージ選択はできず、またレベル=難易度というわけでもありません。 25種のステージにランダムで飛ばされ、ゲームオーバーせずに全ステージ攻略することを目指すゲームです。 操作性はかなり悪いですが、それはこのゲームの良いスパイスになっていると思います。 ・良い点 操作に慣れれば爽快 やりごたえのある難度とボリューム ・悪い点 プレイヤーキャラクターの体の一部が壁やギミックにめりこんで引っ掛かる ほぼ運ゲーのステージがある それから、全レベル攻略したら再プレイができなくなりました。 再インストールするしかないんですかね……? I captured all levels. After that, I tried to play again, but it is treated as having finished capturing all levels and can not be played. Is there any other way than re-install?
果冻人导致人物在攀爬的时候一直在鬼畜,操作很差。 镜头一塌糊涂,各种卡墙。 总之让我找不到优点。开始的时候UE4还会唤起SteamVR,足见水平之业余。
虽然不知道什么时候入库的但是,,,,真的不好玩
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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