
Can't stand working overtime anymore! Must find some properties to get rid of this ugly office,be aware of the mean boss,don't get caught by him!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
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《下班模拟器》这款游戏不同于Steam上的大多数模拟器类游戏,它并不以高拟真度的玩法为核心,而是通过略带惊悚的方式来“模拟”出一段苦逼打工人与黑心老板之间斗智斗勇的故事。 玩家扮演的主角是一位名叫陈大雄的程序员,他就职的这家公司的劳动环境非常不好,已经连续一周加班到凌晨。在游戏中的故事发生的这个夜晚,老板更是亲自坐镇监督,要求员工们必须解决完所有问题才可以下班。在午夜时分的公司里,陈大雄是最后一个还没有回家的程序员,此时公司的网络也挂了,自己工位上的电脑已经没卵用了,可谓祸不单行。陈大雄需要去公司三楼的服务器上改BUG,但是对技术一窍不通的老板根本不懂这些,不讲道理的老板只要看见陈大雄离开工位就会开始斥责。为了防止陈大雄逃跑,老板把门禁系统关了,公司里还有声音监控,陈大雄只要发出声响就会把老板引来,这简直就是恐怖惊悚游戏啊。因为加班把身体熬坏了的陈大雄这一次是真的扛不住了,他决定想办法自己下班,但是面对机关重重的公司,以及像鬼一样听到点动静就会立即出现的老板,这一次的下班回家又将何其艰难…… 这款游戏是第一人称的视角,所以代入感非常强。陈大雄在初始状态下没有任何反制老板的手段,只要被老板在工位之外的地方发现就会被抓住臭骂一顿,被抓住三次就Game Over。游戏没有任何引导内容,但是在载入画面上会有很多Tips,告诉玩家一些在游戏里用得上的技巧或者关键信息,比如在某某地方能找到一个铁锤,但是如果攻击老板那么老板就会暴走之类的。如果感觉老板在附近,我们可以藏到桌子下面,但是不要当着他的面玩躲猫猫,那样还是会被当场抓住的。游戏的氛围比较紧张,虽然画风看起来像沙雕游戏,但是神出鬼没的老板属实将惊悚度拉满了。 《下班模拟器》虽然名字叫“模拟器”,但实际上更像是一个解谜冒险游戏,能不能逃离地狱般的公司、安全下班回家,就看玩家们和老板如何斗智斗勇了。游戏的题材颇有黑色幽默的味道,社畜打工人们玩一玩这个或许就会和游戏的开发者产生共鸣。 [code] [h1]欢迎关注 [b][url=https://steamcommunity.com/groups/luanqibajiao]乱七芭蕉[/url][/b] 鉴赏家[/h1] 欢迎各路 [strike]肥宅、哲学家、LSP、绅士[/strike] 大神和小白加入我们:[url=https://steamcommunity.com/groups/luanqibajiao][b]乱七芭蕉[/b][/url] 一起分享乱七芭蕉的 [strike]福利资源[/strike] 游戏经验:[b]Q群774704264[/b] [/code]
简单来说,目前打出几种结局:1逃出公司,需要收集到假发、发胶、三楼的张总的墨镜、恢复电力、恢复保安室的网络并且开通,再拿大门钥匙和门卡就能出去了 2逃出公司但是惴惴不安,只要再走之前把老板打一顿就行 3解决问题,一共4本书。有两本没学过的拿上,去三楼学习室摊开学习,然后拿上kvm笔记本、鼠标、连接线 扔三楼机房门口,然后和保安缠斗一番,拿到监控室抽屉里的机房钥匙,再去3楼打开机房门,修复问题,然后再找到同事牛肝菌的u盘,插上,修复代码,解决,老板一番夸奖并且发了个80元的红包 4老板很大度的,原谅了我,只需要把老板打一顿,再去修复问题就行;目前就一共打出这四种结局
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Concurrent players on Steam, sampled daily since tracking started.
我原本以为是一路杀出去的爽游,没想到是潜行游戏,而且很难。 寻找物品反复试错,容错率很低,没有引导,全靠自行摸索,上手实在太难了。 有中文配音很惊喜,很接地气,但是声音不太清晰,如果能更清晰就好了。 [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
"I wanna go home" is a low poly first person puzzle adventure game that, as far as I can tell, because the English abuse in the game is so atrocious, you're in an office and you must avoid (kill???) your boss, or alternatively do some work, and maybe escape the office. The language here really is so bad it's hard to tell what you're supposed to do or why. You can pick up objects and interact with things but again, it's unclear why. Occasionally your boss shows up and jumpscares you/yells at you, which progresses the game one hour. I don't know if that's a good thing or a bad thing. Gamers who are fans of bewildering, frustrating and incomprehensible gaming experiences will also be pleased to find the shoddy game design is met with an equally shoddy technical implementation. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The game features lazy low-polygon voxel "Minecraft"-like "art", making this look like a barely functional 3D game from the 1990s. A lot of amateur developers see Minecraft's success and assume it's because it looks bad, not because it had unique and appealing game mechanics, and they try to emulate the success without understanding it. It also happens to be easy, and doesn't need any proper talent in terms of game development/graphic artists etc. That's why reviewers are faced with so many of these terrible games with confrontingly bad graphics. Developers must learn that Minecraft succeeded despite the bad graphics, not because of them. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 3 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from (over 9,000 completely free titles), the overwhelming lack of interest in this low quality game is to be expected. "I wanna go home" has the utterly unrealistic price of around $4 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam. [b][quote][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/quote][/b]Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.
原以为是密室逃脱,结果妹想到是躲猫猫游戏.... 真他妈吐了。 上厕所关了门老板还能把门打开,不得劲。 柜子啥的都能交互,就是视角卡的有点难受。 原来羊角锤不是武器,本来打算跟老板火拼来着。 写代码写死了算了,反正被抓3次就从头开始(笑)。 [table][code][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url] [url=https://store.steampowered.com/curator/43307154]灵魂游戏[/url][/code][/table]
1st review its the best game i have ever played
♥♥♥♥
very good love to play !
傻逼老板让我下班
Practice Mod Plz.... It's unable to clear
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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