
"I'm No Demonlord" is a Roguelike shooter bullet hell game. High freedom in mechanics leads to unique playthroughs. As a demon-possessed hero, battle enemies, grow, and unveil dark schemes. Can he accept his new role? Save "kinds" or destroy "outsiders"? Good or evil? The choice is yours.
Modeled estimate, not a reported figure. How we estimate →
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Once upon a time, a legendary archmage sacrificed himself to cast a magical seal on a supervillain, allowing the kingdom to prosper. But when the king began arresting commoners without reason, the vanished people were never seen again. One day, the seal weakened, the demon king escaped, and possessed the player's adventurer character. Can he accept his new identity? Uncover the king's plot? Save "kinds" or destroy "outsiders"? Good or evil? It's your choice...

Round up your friends for an adventure! The game currently supports both remote play and local co-op for two players. So, grab your buddy and join the adventure together! The mysterious plot awaits your discovery!

Over 1000 construction mechanics, endless combinations. Say no to pure numerical growth experiences!
Players freely combine factions, with mechanisms interacting to create wondrous chemical reactions, ensuring no two playthroughs are the same!

Players can freely choose route branches based on their own needs!
Treasure rooms, challenge rooms, and rare abilities await your discovery, making your build even more powerful!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 176 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
前期确实玩着挺爽解压,但这游戏的深度内容大概就是通了两三把之后的高难。基本上60难开始就依托了,这还是削过一次难度词条的情况。怪物方大运自爆血牛阶梯式的成长,角色的低经济和三瓜两枣的加成,这些无不例外的告诉你,头铁是没有好下场的,逼着你SL开局。想局内没那么区的话,其实选择也没那么多百花齐放。你也不想轻松爽玩两三把之后就一直坐牢吧?我看也有高手通100+的,如果你是喜欢蠕动翻身后那一刻爽感的老吃家的话那欢迎。
不支持三人
高难度数值设计不合理,一个爽游却爽不起来
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Languages: English, Simplified Chinese, Traditional Chinese, Japanese, French, Russian, Portuguese - Portugal, Korean, Italian, German, Spanish - Spain
Hours played at review time, across 177 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩,很流畅。武器人物搭配很多玩法。而且可以联机,价格也比某60不能联机的像素肉鸽性价比高太多了
主玩法是类幸存者,但基本功很扎实,在设计难度以内绝大部分流派都有得发挥,当初之所以吸引到我是因为它有双人联机,能线上联机陪朋友玩,能本地联机配家里小孩玩,也能用AI队友整点花活 内测时期感受了正式版会拥有的内容量,在群里调侃说刻板印象上这类游戏大概就是33首发10%off这样,没想到真的是这样,有一种很复杂的喜悦感吧 但作者好像内测时期有些做上头了,闷几天突然又更好些新东西,至少以我玩游戏的标准,它的内容量能撑起的游戏时长,一定程度上超出了我原先预想的价位(可以看看我库里都逮着哪些平价游戏玩好久) 2026.8.9新编辑 关于难度,我一个塔2不多人就没法玩,东方冰之勇者全成就时间比平均慢3、4倍的人,打n100都还算顺畅,真别妖魔化吧,官群能打n100的真不少了
从demo开始就已经玩了二十小时,很用心很耐玩的一款游戏了,构筑牌超多梗,最用心的是每个构筑牌下面还有一行小字二次玩梗,对于一个什么游戏都玩过一点的我来说经常能看到让我会心一笑的梗,体验很好,作者也很努力,顶着高烧还及时采纳玩家的意见,做出更新和调整,也相信魔王会越来越好,加油!
依旧难度越高难度越低这一块,双武器双职业强度太抽象了,最难的是20~50难的时候,建议直接20难跳50难
爽完
不好玩,到后面开祝福之后纯数值怪了,碰一下就死,没意思
纪念通过侵蚀126
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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