
Explore alternate dimensions, fight interdimensional criminals, and solve crimes in this thrilling action platformer!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[quote]Follow my Curator page, [url=https://store.steampowered.com/curator/41363546-Fruit-N-Doggie-Reviews/]Fruit N Doggie Reviews,[/url] so you can be updated whenever I post a new review.[/quote] [h1]Overall Rating - High Quality ★★★★☆[/h1] [h1]First Impressions[/h1] I really had no clue what kind of game Double Cross (DC) was going to be. To my surprise, it's a slightly awkward performer, but one that winds up being pretty fun and engaging, largely due to the crime-solving component. Mechanically that element isn't mind-blowing, but it was more compelling than I'd have first expected. [h1]Gameplay[/h1] There's two main components to DC. The first involves platforming through different worlds, where you'll eventually leave with more information, or a specific clue in hand. Before entering, you'll find out how many pieces of upgradium are available. They're secrets hidden throughout every stage, and are well worth picking up, since they provide two types of upgrades for your character. One of them allows you to fill three slots with abilities or stat increases you think is most helpful. A few that I enjoyed were not taking any damage from spikes or pits, and increasing the radius that energy automatically comes your way. Simply enough, the other kind are permanent changes, such as increased health, and unlocking new fighting moves. Switching to the second gameplay portion, this takes place in RIFT headquarters. With the different clues and notes in your inventory, you're able to discuss matters with NPCs, and show them items in order to get more information. Personally, I did this after every level, although you could probably wait until you've beaten all three levels first. There's not much nuance about this, as you follow a predetermined path, but I still found it to be a good hook. It felt like I was getting closer to what I needed to make the big bust. https://steamcommunity.com/sharedfiles/filedetails/?id=3467455576 [h1]Controls[/h1] Both the combat and platforming, core elements of the game's controls, could have been tighter and better implemented. Combat feels a bit awkward, but it helps when you utilize all of her moves, such as simple combos ending with heavy attack, striking downward, and dodge-rolling enemy blows. Over time, I did get more used to the slingshot, able to better manage my trajectory, and when to propel myself forward. It wasn't to the level of mastery needed to have any interest in trying to earn the top score in all of the arcade stages though. [h1]Story[/h1] RIFT is an organization overseeing the multiverse, trying to stay on top of any portals that might cause cross-contamination across worlds. Such disruptions have the potential for tremendous damage, as a disease, or the wrong technological device getting out of hand, could have devastating consequences for an unprepared world. However, there are legitimate complaints about how RIFT operates, as entire worlds facing hardship that could easily be solved by the most developed civilizations are left to suffer. What is the appropriate balance and responsibility for those with such power at their fingertips? I like how Zahra, the protagonist, ponders these issues while working on her cases, navigating the nuance between both sides. From my POV, this is how a strong female should be written, as she doesn't declare her position correct merely due to her own moral superiority or anything. She's considering all of the issues, and realizing that some of the criminal charges levied against others could be applied to RIFT too. These are tough, complex matters without easy solutions. https://steamcommunity.com/sharedfiles/filedetails/?id=3467457178 [h1]Visuals[/h1] Considering how DC takes place in an area overseeing the multiverse, there's thankfully only a handful of human characters. Mixing in a range of “alien” races does suggest that this organization is taking in talent from a broad network. A trade-off is that with such a limitless idea, you'd have to incorporate a wide range of character designs to make it seem like you tapped into the potential available, and it falls a bit short, in part because the cast isn't all that large. Even though there's a variety of races represented, they're all clearly designed by the same artist, as there's a distinct style at place. My main complaint would be how the backgrounds in stages look, as it has a simplistic appearance. [h1]Sound Design[/h1] A couple of songs have a space-vibe to them, but more often than not they're bass-heavy, so I'd say the music is more focused on being impactful than screaming that it's in outer space. Since you're so often on some planet anyways, that makes sense. Speaking of, since one of them is the equivalent of an entertainment district on a planetary scale, it by far has the most fun and catchy tunes: I can practically feel the good times from here. Although the other planets songs might not have such a clear or distinct theme, I still enjoyed all the music, finding them to be well-composed and pleasant. Additionally, there weren't any unpleasant noises, such as when your health gets low, or you fall into a pit. The noise that's made as you take damage like that is fairly minor and quick, so it's not too annoying. https://steamcommunity.com/sharedfiles/filedetails/?id=3467455132 [h1]Pros[/h1] 🌟 I enjoyed talking with the NPCs, gathering information. The title is a bit on the nose, yet it's made clear pretty quickly that the villain behind everything is from the inside. 🌟 Stages have a good amount of content. So often in indie games, they're so small that you can blitz through them. [h1]Cons[/h1] ❌ Were it not for the arcade section, I'd have given a more enthusiastic recommendation for the entire game. Such a difficult area buried late in a game with flawed controls isn't a good combination. ❌ It could have used more enemy variety, with how often you fight off basic peons. [h1]Tips[/h1] 🔍 Since gathering upgradium is how you level up and earn new abilities and perks, it's worth exploring the first time you play a stage. That way you get a sense for how they like hiding stuff, and hopefully get most of them your first attempt. 🔍 When you're getting close to having maximum energy, make sure you top off your health. There's no point in wasting the excess. [h1]Final Thoughts[/h1] Between play-testing and feedback, the developers really should have known better with one stage in particular. If you play the levels in order from top to bottom, you'll encounter a sudden departure in how the game handles on the Funderdome world. The second level is a game within a game section, where you have to earn VIP status to advance. Even though it's based off the game's mechanics, it greatly increases the difficulty in at least a couple of these six challenges. Merely getting a score high enough to make progress can be a hardship, let alone earning the achievement for beating the top score in each challenge. I was entertaining the idea of 100%'ing the game, but this truly threw all my momentum off, and I didn't care to anymore. This wasn't enough to make me rage quit, yet I could see it be a stumbling block for some people. Such a decision doesn't tank my feelings toward DC, but I also can't give it as strong a glowing endorsement either. Why'd you have to give in to your evil side? [table] [tr] [th]PC Specs[/th] [th]Performance[/th] [/tr] [tr] [td]Ryzen 2700 RTX 2070 16GB RAM ADATA SSD 1920x1080 [/td] [td]The game ran without incident on default settings. 💖 - DC is healthy [/td] [/tr] [/table]
Рекомендую брати зі знижкою. Це непоганий платформер з цікавою історією та додатковою механікою розслідування, у нього є недоліки, але не такі суттєві щоб повністю переважити задоволення від гри. Платформінг нескладний і мені сподобались липкі, слизькі і стрибучі поверхні Гутопії, повітряні кульки Фандердому та караван банди Ріпджоу. Основна проблема платформінгу полягає у тому що Зара Сінклер занадто «легка». Висотою та довжиною її стрибка складно керувати бо вона летить вперед без жодного спротиву і стрибок не регулюється тривалістю натискання кнопки. Ця «невагомість» стає справжньою проблемою коли ми отримуємо можливість швидко бігати та якщо платформи закороткі. Друга важлива механіка – протонна рогатка яка чіпляється за спеціальні якорі та вистрілює Зару у повітря. Я уже бачила подібну механіку виконану набагато краще у прекрасному «Ori and the Blind Forest», де напрямком польоту можна керувати мануально та застосовувати цю механіку проти ворогів. У Double Cross мануального керування немає, напрямок польоту залежить від положення агента Сінклер відносно якоря. Протонна рогатка також страждає від «невагомості» Зари, і часом дуже незручна, але звикнути можна. Єдине місце де користуватися нею було справді зручно це рівні Фандердому з фіксованим напрямком якорів. Бої і супротивники у грі доволі посередні і не запам’ятовуються. Нажаль усі недопрацьовки гри об’єднуються в один великий бісючий клубок у міні-іграх Фандердома які надихнули багато негативних відгуків. Мені сподобався сеттінг гри, він дає простір для фантазії та дозволяє сподіватися на другу частину. Персонажі дуже милі і за дизайном і за характером і я із задоволенням дізналася б про них більше. Переглянувши малюнки персонажів з етапу розробки мені трохи сумно що ми не отримали менш людиноподібну директорку деЛаборн. Не зважаючи на поверхневість інтриги та розслідування Double Cross пропонує критичний погляд на інститути влади та перепони у розповсюдженні знання і це чудово. У підсумку це цікава гра якій не вистачає трохи полірування. Не зважаючи на недоліки я із задоволенням зіграю у другу частину якщо вона з’явиться.
Un juego de plataformas con una estructura de niveles muy entretenido. El juego contiene un tutorial al principio, 3 mundos con 3 fases y otra fase dedicada a un jefe y la fase final. Todas las fases salvo la fase final incluyen desafíos adicionales como conseguir coleccionables (que te permiten desbloquear nuevas habilidades, equipables o de combate) y un reloj, incitando a que las completes de forma rápida (esto último sólo sirve para obtener logros). Los niveles son accesibles a través de un hub. En este hub, puedes hablar con los personajes del juego, lo cual es fantástico, pues te puedes encontrar con algunas conversaciones que aportan a la historia y con otras que simplemente aportan comentarios divertidos. Se siente vivo en este sentido. Además, en ocasiones, será necesario para avanzar, pues en la historia del juego tendrás que resolver casos hablando con tus compañeros. El gameplay es muy divertido, cuentas con el típico salto, salto de pared, y habilidades similares de juegos plataformeros. También tiene un sistema de combate, pero no es excesivamente profundo. La posibilidad de hacer combos podría haber sido más extensa, cada ataque es independiente en mayor o menor medida. La habilidad estrella del juego es el rayo/gancho que tiene la protagonista, que te permite colgarte de ciertos enganches e impulsarte y agarrar y lanzar objetos. También hay un esquive, pero no es muy bueno, pues una vez inicias un esquive no podrás hacer otro movimiento hasta que este acabe. Cuando buscas completar ciertos logros o jugar de manera rápida es bastante molesto. Pero, en general, el gameplay es bastante bueno. En cuanto a dificultad, no creo que sea un juego difícil. Tiene sus momentos complicados, pero en general es accesible (algunos logros sí que son difíciles). La historia está bastante bien. Tiene algunos giros interesantes y cuenta con momentos divertidos. Las escenas no tienen voces ni animaciones, solo son cuadros de texto con imágenes de los personajes. Sin detallar mucho, para resolver el caso importante de la historia, necesitas obtener pruebas. Pero para conseguir esas pruebas es necesario resolver otros casos diferentes. Cuando resuelves todos esos casos, ya tendrás pruebas suficientes para resolver el caso importante. No quiero spoilear tampoco, a mí me ha gustado mucho la historia y creo que es mejor si juegas sin saber mucho de esta. Finalmente, el juego diría que puede durar unas 4/5 horas si vas a pasártelo y ya. Si quieres todos los logros, los coleccionables, saber más del lore, etc, puede durar más del doble. Para completar al 100% el juego, con todos los logros, me tomó unas 14 horas. Personalmente, si te gustan los juegos de plataformas, recomiendo este juego, especialmente si te gustan los que se estructuran por niveles. Yo le daría un 8, en general es bastante bueno. Por sacarle algo malo, a parte de lo ya mencionado, la música, sin ser mala, no es especialmente memorable, y algunas animaciones podrían verse un poco mejor. Para lo que me ha costado (unos 3 euros y pico) ha sido una experiencia muy buena. Recomendado
6/10 - a little bit janky with trying to fling/grab things - only 13 levels - not a fan of the level up system that only lets you use 3 upgrades at a time - crashed on me once
good
Definite recommend. While it doesn't do anything particularly groundbreaking or outstanding, the game feels quite nice to play once you get used to the controls a bit. The art is good, the animations especially are very smooth. The music is solid. The story is quaint, mostly consisting of interacting with cast of very unique-looking and stylised characters; it rarely overstays its welcome, serving largely as a break between levels, while being interesting enough not to make you want to skip it entirely. The combat isn't anything too deep, mainly having you fight a rotation of 10 or so simple enemies, with the enjoyment of the fighting coming less from its mechanics and more the satisfaction of wrecking enemies. Its especially fun to pick up enemies' thrown weapons and chucking them back at people. The platforming is not very difficult nor punishing, but its also not so easy as to be boring. Moving around feels nice once you get used to the feel of it, and as you get good at the movement you can zoom through levels very satisfyingly, tearing apart enemies as you fly across the screens. The proton slinger especially is a ton of fun, just tossing yourself all over the place, with sets of mechanics that differ just enough to keep every level fun and interesting.
It's a surprisingly smooth platformer with good level design and gameplay mechanics. Seemed janky at first because of some weird frame drops, but that went away pretty fast. Boss fights are a bit easy tbh. hardest one for me was Ripjaw, because I had forgotten you could dodge lol. Glass cannon tho... that makes things a lot spicier. Gonna try that next. Hopefully the rest of the achievements after beating the game aren't too hard. BTW, The arcade level is ridiculously fun, but once you get the high scores, they stay there.
[h1]극도로 단조로운 플랫포머 게임[/h1] 평점 : 3/10 플레이타임 : 3~4h 장점 + 스탠딩 모션 빼고 거슬림 않는 부드러운 움직임 단점 - 가장 큰 문제점 : 같은 거 계속 반복시킴 - 게임이 매우 간단함 - 게임이 매우 짧음 - 트레일러에 있는 게 전부임. - 극도로 얕은 추리요소 Double Cross는 마우스를 이용하여 그래플러 액션을 하는 플랫포밍 게임입니다. 필드에는 그래플러로 잡을 수 있는 물체들이 있는데, 이를 붙잡거나 반동을 이용해 반대편으로 넘어갈 수 있습니다. 저 같은 경우엔 트레일러에 나온 부드러운 움직임때문에 해당 게임을 구매했는데, 여러모로 잘못만들었다는 생각이 크게 듭니다. 자세한 건 아래에서 설명하겠습니다. 1. 반복적 플레이 이 게임에는 3가지 행성이 있고, 각자 4개의 미션을 갖고 있습니다. 각 행성 별로 나오는 몬스터가 다른 데, 대략 3-4마리의 몬스터를 갖고 있습니다. 한 행성에 3-4명입니다. 즉, 4개의 임무에서 싸웠던 애들과 계속 싸워야 합니다. 뭣보다 플랫포밍 게임임에도 불구하고 전투가 잦습니다. 무시할 수 있는 전투도 아니고 강제로 웨이브를 격파해야하는 식입니다. 고작 3-4마리의 몬스터를 가지고 2웨이브의 전투를 이기기를 해야 합니다. 그렇다고 독특한 요소의 오브젝트가 있는 것도 아니고, 그냥 지형만 살짝 바뀝니다. 진짜 살짝. 거기다 한 임무에 전투를 5번 이상은 족히 줍니다. 놀랍게도 2웨이브 전투하기 뒤에는 3웨이브 전투하기, 3웨이브 전투하기 뒤에는 4웨이브 전투하기식으로 무성의하게 임무를 반복합니다. 그럼 이게 한 임무에서만 나오냐? 아닙니다. 네 가지 임무에서 다 나옵니다. 첫 번째 임무에서 봤던 몹 3-4마리를 그대로 쭉.... 전투만 반복적인게 아닙니다. 수집요소를 숨긴 방법도 반복적입니다. 척 봐도 의미없는 오브젝트가 있다면 그걸 타고 위로 올라가면 된다던가, 진행방향과 다른 방향으로 구멍이 뚫려 있다던가.. 그러다보니 안그래도 수집요소 모으는 보상도 약한데 지겹기까지 합니다. 행성은 임무별로 배경이 다르지 않습니다. 배경이 완전히 복붙입니다. 오브젝트만 좀 추가되었을 뿐인데, 대부분 활용방식이 비슷해서 재미가 없습니다. 특히 마지막 전투땐 보스러시로 분량 늘리려고 하는 모습마저 보입니다. 바로 전 단계에서 3마리의 보스를 다 쓰러트렸음에도 불구하고 다시 또 쓰러트려야 됩니다. 2. 기타 그외 불만점들 여하간 게임이 반복적이다 보니 전체적으로 긴장감 없습니다. 임무는 최종전 포함해서 13개로 5-7분내면 클리어할 수 있습니다. 2만원짜리 게임이라 치기엔 너무 짧습니다. 스토리는 지루합니다. 추리물을 표방하고 있지만 진상을 알아낼만한 떡밥같은 건 없고, 그냥 여행할 때마다 새로운 사실을 알게 되는 게 다입니다. 총평 너무 반복적이라 지치고 재미없습니다. 이게 사실 왜 긍정적인지 이해가 안되네요. 원랜 더 길게 쓰고 싶었는데... 뭔가 그럴 힘도 없네요. 만일 구매하실 거면 잘 생각하시길 바랍니다. 게임이 너무 반복적이에요.
面クリアタイプのアクションゲームで、ワイヤーをフックに引っかけて加速したり、 物を手繰り寄せたりして攻略タイプ 敵はクソザコなのにとにかく即死罠が多く、 途中で時間制限つきで連続ワイヤージャンプをさせられるところがありそこはストレスマッハです 主人公のレベルを上げるには、マップ内に隠されてるクリスタルを集める必要があるのだが、 一部くまなく探しても見つからないのがあったり、高難易度のミニゲームのハイスコアを要求されたりと なかなかイラつかさせてくれます ゲーム終盤まで進めたがバグってイベントが進まなくなったのでゲームクリア グラフィックは素晴らしいのだが、どうにもユーザーフレンドリーさが足りない作品だった
No dejes que la estética del juego te engañe, en realidad es un plataformero muy bueno, tiene buenos personajes y aunque te imaginas algo del plot, es una buena sorpresa el final. Aunque debo decir que la curva de dificultad se salió de control en uno de los niveles, culpa mía por pensar que el juego estaba siendo algo "fácil"
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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