
Summon your stands and brawl it out! Dive into the thrill of mowing down enemies, synthesizing and upgrading, mining, forging gear, unlocking new characters and equipment. Discover unique stands combos and craft your own battle style to break through the chaos!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 25 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Summon up to eight powerful stands and face waves of enemies together. Get ready for epic battles like never before. Each stand has unique skills and fighting styles: from the crushing blows of melee warriors to the dazzling spells of mages that light up the battlefield. Whether you prefer close combat or flashy magic, your stands' powers make every fight thrilling!


Orange Stands are here to shatter the limits! Prepare for completely new combat strategies and sky-high damage potential. Hunt down Special Bosses mid-battle to seize Awakening Scrolls and unleash the true, hidden power of any Purple Stand. From the Helicopter and the Skeleton King to the Monkey King wielding his legendary staff—they have all evolved into brand-new forms. Now, it’s time to show them what you’re really made of!

The all-new Artifact Mode is officially live! Say goodbye to the frustration of random reforging and hello to Artifact combos. Our completely overhauled crafting system offers massive stat growth and infinite depth for your builds. Artifacts aren't just about big numbers—they introduce entirely new combat mechanics that revolutionize the satisfaction of your endgame builds. Combined with the new upgrade system, forge your ultimate arsenal and become unstoppable!

Over 100 different stands and loads of hero archetypes mean endless ways to build your dream team. Choose strength-based heroes with high-defense or attribute-boosting stands for an indestructible tank squad, or pick mage heroes to supercharge your spellcasters for massive damage. Your choice of heroes and stands will shape your unique combat style. Mix and match to discover countless strategies and keep every battle fresh and exciting!


Mine resources and forge powerful gear with random attributes. Combine identical items to create higher-level gear with evolving bonuses. Whether you favor attack, defense, magic, or physical builds, crafting gear always brings new surprises! Sell gear anytime with proportional ore refunds, and experiment with different gear to find your perfect upgrade path.


The stand system is packed with variety and fun. Boost the same stands by upgrading their star levels, or combine different ones to summon higher-tier stands and quickly increase your strength. Explore different strategies, feel the power boost with each upgrade, and easily tackle various challenges to build your ultimate team of stands!


Engagement
Reviews
Themes across 106 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
와이리 재밌노....
挺有意思的生存类游戏,除前期开荒较难、地图单一、一局时间较长外,其他设计都还不错,但是前几局基本找死是真的麻了; 玩的时候想起来之前一部韩漫《我独自升级》,本作也是根据装备和友军的成长来加强战斗力的; 地图里血包较少,看似回复的绿色雕像却是抽卡; 前期掉落资源不控制一下的话,中期容易被随机刷新的小怪劈头盖脸就撞死(受击画面也不是很明显)
神器系统就上难度了 还好B站看了教程
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean, French, German, Russian, Turkish, Portuguese - Brazil, Spanish - Latin America
Hours played at review time, across 106 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Weird survivors, at least not what I'm used to think of. The playgrounds are more similar to the arenas you'll find in Brotato or Boneraiser Minions instead of the big areas you roam through in Vampire Survivors. Similar to Boneraiser Minions too, you don't get powers and weapons, you recruit minions that you can mix, match, evolve and fuse and those will be your main defense/attack. There are other ways of becoming more powerful, both in game and through meta progression; you will craft equipment, find artifacts, raise skill trees... However, I found trying all the different minions' combinations to be the most fun, a mix of trying new builds and "collecting" them. In general, a fun survivors that relies from time to time on RNG for their missions and where you can collect "stands" to complete your collection.
Really nice strategic shooter. Every character bar Muscle has an obvious build path (because you want all three purples to maximize the bonus), and most of them are strong. After you get your three banishes (which you can use more easily by pressing "Z" on the stand purchase screen, then tabbing on the entries you want to banish as you tab on the entries you want to track) you can build a couple before the first boss, though the endgame is just mindlessly rerolling hoping for the few you want. If characters have a bonus to roll their starting stand, it's not obvious, but it would be appreciated. Good sense of progression, upgrades matter a lot but come very slowly. Finishing classic mode had me almost completing the tree (except revive, which I skipped, because my issue is beating the boss in the time limit, not dying), which is good timing. Switching to artifact mode is basically a whole new game where I was unexpectedly weak until I upgraded some of the artifacts (e.g. maximized the dragons, summer armor and the basic PA hammer) and now I'm stomping the enemies. No banishes on the artifacts, though, and there seems to be a preference for artifacts you already have, so not getting the dragons / wood early means the game is much harder. I still don't understand how the status effects work. Paralyze / Stun stops the opponent from moving, Poison is damage with "ticks", Bleed is the same, but also has levels? Ignite is the same? Curse is a damage bonus. Some of the stand have the status effects highlighted with a special colour, and some don't. It would be nice to be consistent.
10/10
上班以后下班回家不想第一时间打大型单机或者JRPG,就适合打打这种肉鸽弹幕射击,玩起来很放松,爽感很强,构筑也不错,期待更多更新。
一款创意十足的幸存者游戏,满屏战斗特效玩的很爽,刷起来根本停不下来,体验感超棒
Very fun survivors-like game, at first it feels like the game is huge, but after a while it becomes less so. I feel like it could use some deeper mechanics and more combinations to form new stands. The talents tree are ok at first, but soon you will realize that you have a super high cost to create a "build" in the talent's trees. I think the branches should be more exclusive to each other, like Offense tree should go either to Magic Damage, Physical Damage or Attack Speed / Skill CD, and further down these roads, instead of mixing both physical and magic to go for penetration of either type. Gold feel useless after you open every door and reach 10k if you are using a specific stand, while the other resources (xp/souls, mineral and green/red mineral) will never be irrelevant, you can always use more. Artifact mode is really cool, but the whole inventory / artifact should be combined and allow to be mixed together once a certain threshold is reached. Otherwise it's a really fun games, you don't have as many hours as other games like Vampire Survivors, Brotato or God of Weapons, but still is really fun to play. Runs can vary from 15 to 30 minutes each.
成长系统不错,玩的很爽,到后面一开打,一堆数字就冒出来了,很解压
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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