
I Am Future is a relaxing single-player survival game about building a cozy rooftop camp amid a flooded post-apocalyptic city. Set up a farm, go fishing, tinker with gadgets, craft new tools, manage a team of cute robots to automate and expand your base, explore the mysterious world, and chill out!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 1.5/day in the week after.
About
I Am Future invites you to build a rooftop base of your dreams, explore a mysterious world, start a farm, hire a team of cute robot minions, and make new friends, all while enjoying the chillest post-apocalypse ever.
Starting from scratch on an abandoned rooftop, build, decorate and expand the coziest camp ever! Unlock new buildings and furniture, set up electrical grids, and neatly organize your new life.
You are the last survivor on Earth, fresh from the sweet, long cryogenic sleep. It’s finally time to chill out and stop worrying about job tasks and inflation! Relax, build, wander around – the world is literally yours!
Nature is healing! Set up a farm, grow fruit, vegetables, cheese trees, and take care of your crops!
Play as Robin or Chris, and customize the protagonist to reflect your unique idea of the last person on Earth!
Find ancient artifacts from a bygone era, such as kettles, TVs, or microwaves, take them apart using a satisfying dismantling mechanic, and gather resources for your next crafting project!
Automate chores around the camp with the help of cute robots! Build a team of AI assistants, issue commands, and manage their workload. And when they’re done – let them chill in a charging bath!
Send out scouting drones on expeditions across the sunken megapolis. Discover new locations, bring something valuable back to the base, and, step by step, uncover the mystery behind the end of the world.
Collect fresh produce from your farm, catch some fish, and unleash your inner chef with numerous delicious recipes ripe for mastering!
The fact you’re the last human on Earth does not mean you can’t still make new friends! Meet quirky robot inhabitants of this new world, like Earl the Fridge or Bombshell Barbara, and grow your bond with them.
Your camp needs love and protection. Keep pesky mutant pests from destroying the crops or the electrical grid!
***
If you are a fan of games like Stardew Valley, Coral Island, Sun Haven, My Time at Portia/Sandrock, Dave the Diver, or Palia, we are pretty sure I Am Future will become your next cozy adventure. Join our Discord to keep up with all things I Am Future!
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 4.7Kreviews | 84% | — | $1.1M |
| $19.99 | 370ratings | 77% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 872 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun game play and engaging story
I got it in a humble bundle for pretty cheap and I enjoyed the game a lot at first, but then it just started to fall apart towards the mid-to-late game. The busy work can be enjoyable if you're into it, but the reason I'm likely never going to finish this game is because I felt no real reason at all to expand my base after getting the main parts set up. I just upgraded my storage and the minions are very slow until you upgrade them. Even then they get stuck often and you have to set their job again after rescuing/moving them to fix their pathing. The game also has no way for you to keep track of buildings being constructed and what mats they need, since you can just set them up and leave them. The storage is abysmal too. You can store things in your workbenches. It sounds nice, but I don't believe the minions even access them, so they can't use those materials to build anything you set up. It's only useful for the cooking station, but inevitably that is way too small and you need an upgraded chest to store all ingredients. And the chests you start off with are Very. Tiny. They did introduce a storage that lets you stack One Item beyond it's usual stack and then withdraw stacks from it, but you have to manually do that every single time. The label for your chests also doesn't extend to being viewable where near it. So...you gotta click on every thing to check it. Which will quickly become tedious when you realise how many resources you need to swap for other resources to keep going. I did play it on normal difficulty with the survival mechanics on which were not really much of a challenge and I only felt inclined to make it more "cozy" because I was getting tired of having to cook when I need to grind resources, then all the leeches and weeds felt more annoying then something to care about. I never built a single defensive structure. I could go on. Even the relationship mechanics when finally introduced were shallow and boring. I had to cut a pickle??? Once a day??? Then press three buttons that light up in a row??? That's without going into all the narrative stuff, which if you care about that stuff the game is not worth it at all. Even without any bias it was just not given much consideration or depth and felt like it suffered from classic early access issues in general, where newly updated narrative elements and game flow didn't mesh with previous updates. Starts out strong, but just becomes grindy with little reason to enjoy the basebuilding or engage with it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.67/day in the week to Aug 5 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Korean, Portuguese - Brazil
| $19.99 |
| 84ratings |
| 84% |
| — |
| not modelled |
| $11.99−40% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 876 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game is very cozy, indeed. Story is ok, characters are good. Good sense of progression. Just the patch up the roof is a real grinding pain in the ass achievement.
Fatto veramente molto bene, intuitivo e semplice da giocare con una mare di contenuti fantastici
コールドスリープから目覚めたらゴミだらけのビルの屋上だった。 人類のいない水没した世界でのサバイバルゲーム…と見せかけたがらくたを片っ端から解体するお掃除ゲーム。 難易度をいつでも細かく調整できる(おなか減りにくくしたり妨害要素の草や虫の量を減らす等)のでお好みの設定で遊べる。 全部最大にしてもそこまで困ることもないので本当にお好み、というかご飯さえ食べていれば寝なくてもいいのでサバイバルというよりスローライフしてる感が強い。 基本はそこらのゴミやガラクタを解体して資材を得て設備やツールをアップグレードして、さらに解体していくよくある感じのやつ。 そこらに生えてる木は切っても2,3日で勝手に再生するので雑に伐ってよし、バイオマスが取れる大き目の茂みも同様。 お手伝いロボは一生発電機に燃料入れる係と一生水やり係がいると便利。 中盤辺りに素材を別の基本素材に変換する神設備が登場してからが本番。バイオマスを称え量産するのだ。 夜になると害虫やら草が生えてくるスポットは全部封印せず近場のを1か所だけ残しておくと素材取りが捗る。 実績はパーティ開くまで気絶しないこととバイオマスを直で食べないことだけ気にしておけば取りこぼすことはないはず。 気になったこと ・設置物動かすボール使うと座標がバグる(特に各資材置き場動かした後)こうなったら一回タイトル戻ってロードし直す以外じゃ戻らない。 ・NPCから受けられるデイリー依頼でクリームバフとか言うものを要求されるがそんなもの存在しない。 一応クリームビーンで達成できるがクエは残り続けるので要求されても絶対受けるな、もしくは破棄しろ。 ・リサイクルがメインなせいか資材を破棄、売却できないので後半になると一部アイテムが余って箱を占有し始める。具体的にはインクと金属片 滅んだ世界でゴミ掃除しつつゆるくスローライフしたい方にオススメです
The game is OK as a survival game; really not in my top 10 by any stretch and very casual/simple. The art style is probably the strongest element of the game overall. The biggest frustration is data collection: even after turning off data analytics, the game still uploads a LOT of data. Saving breaks if the server is offline, opening a chest is very laggy after a while, exiting the game from the main menu can take multiple minutes for some reason.
Besser als erwartet. Macht süchtig. Ich mag es sehr. Nur die Musik Auswahl ist mager. Nervt irgendwann.
Игра- проходняк на пару часов в неделю
スローライフ系ゲームで1番の楽しみは、道具 や施設のアップグレードなんだけど… このゲームアップグレードし放題。 黙々と落ちてる素材を分解回収して、広がり整う基地…楽し〜〜!! 難易度ゆるめでのんびりプレイしてたけど、空腹速度など調整もできるっぽい。 ほぼほぼ文句なしだけど、遠征のロードが長すぎるのがちょっとストレスかな。 ゲーム内で1日1回の遠征だから、結構頻度も多いからそこだけ不満だった。 待ってる時に途中ちょっと寝かけた。
This game sucks. There are a lot of issues that i feel could have been fixed to make the player experince better, i dont care about a few but there is just so many slight annoyances that make the game. Also the game ♥♥♥♥♥♥♥ softlocked me 35 hours in my world so i couldent progress with the story and that was very sad cus i had gotten over most of the slight annoyances at that point. Anyway dont buy this game it sucks
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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