
I Am Future is a relaxing single-player survival game about building a cozy rooftop camp amid a flooded post-apocalyptic city. Set up a farm, go fishing, tinker with gadgets, craft new tools, manage a team of cute robots to automate and expand your base, explore the mysterious world, and chill out!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 1.5/day in the week after.
About
I Am Future invites you to build a rooftop base of your dreams, explore a mysterious world, start a farm, hire a team of cute robot minions, and make new friends, all while enjoying the chillest post-apocalypse ever.
Starting from scratch on an abandoned rooftop, build, decorate and expand the coziest camp ever! Unlock new buildings and furniture, set up electrical grids, and neatly organize your new life.
You are the last survivor on Earth, fresh from the sweet, long cryogenic sleep. It’s finally time to chill out and stop worrying about job tasks and inflation! Relax, build, wander around – the world is literally yours!
Nature is healing! Set up a farm, grow fruit, vegetables, cheese trees, and take care of your crops!
Play as Robin or Chris, and customize the protagonist to reflect your unique idea of the last person on Earth!
Find ancient artifacts from a bygone era, such as kettles, TVs, or microwaves, take them apart using a satisfying dismantling mechanic, and gather resources for your next crafting project!
Automate chores around the camp with the help of cute robots! Build a team of AI assistants, issue commands, and manage their workload. And when they’re done – let them chill in a charging bath!
Send out scouting drones on expeditions across the sunken megapolis. Discover new locations, bring something valuable back to the base, and, step by step, uncover the mystery behind the end of the world.
Collect fresh produce from your farm, catch some fish, and unleash your inner chef with numerous delicious recipes ripe for mastering!
The fact you’re the last human on Earth does not mean you can’t still make new friends! Meet quirky robot inhabitants of this new world, like Earl the Fridge or Bombshell Barbara, and grow your bond with them.
Your camp needs love and protection. Keep pesky mutant pests from destroying the crops or the electrical grid!
***
If you are a fan of games like Stardew Valley, Coral Island, Sun Haven, My Time at Portia/Sandrock, Dave the Diver, or Palia, we are pretty sure I Am Future will become your next cozy adventure. Join our Discord to keep up with all things I Am Future!
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 4.7Kreviews | 84% | — | $1.1M |
| $19.99 | 370ratings | 77% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 872 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
20250730 這款遊戲我每天玩10-12小時,大約3天可以結束,一般人大概7-10天會完成這個遊戲。 遊戲內容我是覺得可以玩的地方太少,工具都提升之後很快就可以把一個區域拆卸完畢... 探險地圖也不是太大,沒有什麼太多地方能去搜索,未來是希望有DLC之類的,地圖再大一些 I played this game for about 10–12 hours a day and finished it in around 3 days. For most players, it’ll probably take 7–10 days to complete. Honestly, I feel like there just isn’t enough to do. Once your tools are upgraded, you can dismantle an entire area pretty quickly… and that’s pretty much it. The exploration map isn’t very big either — there aren’t many places to discover or search. I really hope they’ll release some DLCs in the future with bigger maps and more to explore. 20250727 這款真的很療癒的遊戲....一玩就玩9小時還不想結束,把音樂關掉聽YouTube超適合,不過優化有一點小不好,我顯卡5080用最高畫質會卡頓,用中畫質就順暢了,這點蠻可惜 This game is incredibly soothing… I ended up playing for 9 hours straight and still didn’t want to stop. I turned off the in-game music and played YouTube in the background—such a perfect combo. However, the optimization could use some work. Even with my RTX 5080, the game stutters on the highest settings. It runs smoothly on medium, which is a bit of a shame.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.67/day in the week to Aug 5 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Korean, Portuguese - Brazil
| $19.99 |
| 84ratings |
| 84% |
| — |
| not modelled |
| $11.99−40% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 876 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bu oyun beni çok sarmadı, etraf çevre böyle fazla kalabalık. Rahat edemedim oynarken. Oyunun içinde bulunduğu apocalyptic tema bani çok sarmadı.
ちょっと素材の種類とメインストーリーのボリュームが少ないかなと思いました 壊して、片付けて、作って、結局その繰り返しで飽きてしまいます なんにもユーザー自身のクリエイティブな余地がない
I loved this game! I was sad it was over. I was really into it. I got confused towards the end, sometimes the task goal isn't clear. But I definitely became addicted, particularly to the chef part!
挺好玩的,但是只建议打折入
Ну ооочень мне нравится эта игрушка! Визуально приятная, разумно сделанная, ненапряжная и в то же время увлекательная собиралка ресов и гриндилка. Оторваться сложно, играть интересно. Рекомендую!
游戏前期还比较有趣,后期重复性太高,剧情完全是一坨,我费劲收集材料做出来的的机器人像是人工智障一样,一点也帮不上忙,现在游戏也不更新了,开发者全家飞了
Fun game play and engaging story
Besser als erwartet. Macht süchtig. Ich mag es sehr. Nur die Musik Auswahl ist mager. Nervt irgendwann.
I got it in a humble bundle for pretty cheap and I enjoyed the game a lot at first, but then it just started to fall apart towards the mid-to-late game. The busy work can be enjoyable if you're into it, but the reason I'm likely never going to finish this game is because I felt no real reason at all to expand my base after getting the main parts set up. I just upgraded my storage and the minions are very slow until you upgrade them. Even then they get stuck often and you have to set their job again after rescuing/moving them to fix their pathing. The game also has no way for you to keep track of buildings being constructed and what mats they need, since you can just set them up and leave them. The storage is abysmal too. You can store things in your workbenches. It sounds nice, but I don't believe the minions even access them, so they can't use those materials to build anything you set up. It's only useful for the cooking station, but inevitably that is way too small and you need an upgraded chest to store all ingredients. And the chests you start off with are Very. Tiny. They did introduce a storage that lets you stack One Item beyond it's usual stack and then withdraw stacks from it, but you have to manually do that every single time. The label for your chests also doesn't extend to being viewable where near it. So...you gotta click on every thing to check it. Which will quickly become tedious when you realise how many resources you need to swap for other resources to keep going. I did play it on normal difficulty with the survival mechanics on which were not really much of a challenge and I only felt inclined to make it more "cozy" because I was getting tired of having to cook when I need to grind resources, then all the leeches and weeds felt more annoying then something to care about. I never built a single defensive structure. I could go on. Even the relationship mechanics when finally introduced were shallow and boring. I had to cut a pickle??? Once a day??? Then press three buttons that light up in a row??? That's without going into all the narrative stuff, which if you care about that stuff the game is not worth it at all. Even without any bias it was just not given much consideration or depth and felt like it suffered from classic early access issues in general, where newly updated narrative elements and game flow didn't mesh with previous updates. Starts out strong, but just becomes grindy with little reason to enjoy the basebuilding or engage with it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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