
HYPNOS is a first-person adventure and exploration game, set in a lovecraftian megastructure fever dream. Enter the Nameless City at the edge of Dreams. Follow the trail into the shadow of the Holy Mountain. Embrace your destiny.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
HYPNOS is a first-person adventure and exploration game, set in a lovecraftian megastructure fever dream.
Enter the Nameless City at the edge of Dreams. Follow the trail into the shadow of the Holy Mountain. Wander through realms where the laws of the universe break down as they yield to other forces. Walk the Path and embrace your destiny.
......
YOUR STORY IS BEING WRITTEN
IN THE PAGES OF THE MAZE CHRONICLES
......
“In the Dreamlands, all paths lead to the holy mountain of Kadath, where the gods dwell.
Shadowed by the mountain is the Nameless City, built on the ruins of those who came before.
There, Choron, a vagabond burdened by his past, searches for a faceless boy who haunts his dreams.
To find the boy and unravel the threads of his own destiny, Choron must solve the city's mysteries, face the Monarchs who rule the far reaches of the world and cross the veils that separate ignorance from truth.”
......
FIND THE FACELESS BOY
FIND MATTHEW
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.....
EXPLORATION: wander a unique semi-open world. Find your own way through the Nameless City.
BRANCHED DIALOGUES, CHOICES & ALTERNATIVE ENDINGS: Meet the strange inhabitants of the Far Reaches. Dreamers, spirits, creatures and bizarre figures — they are all caught in the same web of causality. Your actions influence their destinies.
LAYERED WORLD: Interact with your environment. Transform the materia of dreams and the City with it. Lift the veils that conceal reality.
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Genres
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
so disapointed you cant climb all over like you could in the first game also if you are at a part where you have a conversation with one of the characters like matthew for instance where he is sitting on the ground in front of the red door and you save to that level guess what if you die before you save at the main level before you walk through the black space else its going to bring you to that same level again with matthew at the red door and now guess what matthew is not going to talk to you again so your stuck in limbo you cant procede i have to now start my game all over again because of this flaw i am so upset hopefully you will fix this problem and the navigation is horrible at least give a small bit of guidance you did this with paths and such on the other one which i loved this one is all over the place
This game builds on everything Blackshard accomplished in all the best ways. I especially love the hotel room with homages to Blackshard. After playing about 7.5 hours, this game has amazing potential to be even better and I put 18.9 hours into Blackshard exploring every single corner of that game. I love the addition of teleportation between way points it makes movement so much more fluid. The story has that same cryptic feel that Blackshard has and having the option to select dialogue options was a great touch. I played this on both Windows 11 and Linux. The game actually runs better on Linux for me. If you're having problems with the vanilla Proton layers, I'd suggest GE-Proton10-34. Every step you take is a screenshot it feels like I'm in a Tsutomu Nihei manga. Overall it's an amazing well priced game for early access. I can't wait to revisit it once the game is fully released.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Russian
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good
Manche Spiele erklären dir direkt alles… und manche werfen dich einfach rein und sagen: mach mal. HYPNOS ist genau so ein Spiel. Es ist wunderschön, rätselhaft und du weißt die ganze Zeit nicht so richtig was eigentlich abgeht. Aber genau das macht es für mich so interessant. Die Atmosphäre ist einfach grandios und zieht dich komplett in diese seltsame Welt hinein. Ganz ehrlich… das hier fühlt sich wie eine kleine Perle an und ich kann es wirklich empfehlen.
blackshard était déjà enchanteur mais manquer d'un "quelque chose". Ici, l'EA à déjà suffit à me happé, me questionné, me tourmenter. la philosophie, le mystère, l'évolution du monde et sa DA tout simplement exceptionnel en fait un coup de coeur fantastique. je ne doute pas que la 1.0 entrera dans mon top 10 des plus belle expérience ! si vous aimez alt236, le liminal, les mega structure, la philosophie, les walking simulator, et que vous préférez une récompense philosophique et/ou visuel à un item.... foncez !
Breathtaking environment design and atmosphere. Period. This is one of my favourite art directions, yet it's so rare for me to come across artistic gems like this and BLACKSHARD. It's truly a feast for the eyes. It feels like an intricate poem embedded in bare visual structure. Minimal words, full scale experience. I honestly can't wait for the full release! The only downside is that there seems to be a bit of an optimisation issue. I have a high end graphics card and I still can't play it on epic settings without major stuttering issues...
I don't usually post review for EA games which juste released into EA. But here i make an exception cause i fully trust that the peoples at Redlock and Enclave will deliver a gem. Like their prievious game was. Hypnos is clearly an iteration over BLACKSHARD for me. Basically BLACKSHARD but bigger ? In some ways. More characters/npc, more lore, more space ? And i think that last one is trully what hype me, i love BLACKSHARD, and the things that make me love it are still there, the incredibles scenery, (2h of gameplay in the first sesion, 120+ screenshots). The liberty of movement (any thing which is not at 90deg angle can be climbed). The little places where a collision plane is missing, letting you see things in other ways. The areas, So yeah i need more, and will await with eaferness the updates. At time of review (05/2026) the experience is somewhat short depending of your wandering so for me it is a support buy. That's the promise of early access after all. I would say if the screenshots appeal to you, and that this kind of wandering game is your thing, go for it, the devs did it once. With players support thay can do it again :D There is a demo anyway just to know if this is your type of games. If you don't have already you could also buy and play BLACKSHARD (there is a demo too), if you liked this one, you will most certainly like HYPNOS.
很美
Definitely early access, but the narrative is very short but the game can be very long if your looking for all the lore. I am saying this to imply that I love this developer bc the world tells half the narrative and for it to keep my attention it has to be visually appealing. Liminal and dark... Lovecraft but not and Chambers obviously inspired Lovecraft in cosmic horror... its just very well done. It tells a lot of story by not saying the story and showing. So i definitely recommend the game especially if you like exploring and looking around for written and visual lore. Very strong/good direction where its going.
Just like Redlock's other game BLACKSHARD, the vibes are immaculate. Their surreal dreamscapes are astounding to explore, and they evoke an almost psychedelic feeling. With HYPNOS, I appreciate that it has a more overt narrative to drive me to explore further compared to BLACKSHARD. I love how both games seem to share a connective tissue, and I look forward to discovering more of it as I play further through both games and when HYPNOS exits early access. Since it's early access, there are some drawbacks, but they don't entirely ruin the otherwise wonderfully surreal experience, and I hope they won't apply to the full release. I still appreciate that a small indie team managed to achieve what they did. There's a lack of signposting in its massive semi-open environments, so you often seem to be lost in areas of the level that you feel like you shouldn't be in. (Or at least shouldn't be in yet) There's a wide range of asset quality. You could be looking at a cliff face with highly detailed texture work, while sparsely detailed rocks jut out with highly compressed textures. Some 3D models seem to be made with detail and care, while others feel almost like placeholder quality. Optimization needs work. I feel like I should be getting far better performance than I do given its sometimes lesser detailed assets and environments. Looking forward to seeing what the completed game has to offer!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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