
Madshot is a fast-paced, acrobatic, rogue-lite shooter. Survive the ever-changing road through Cthulhu and beyond. Equip endless upgrade combinations as you fight your way through horrific monsters and multi-phased boss battles.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
50k enemies? That’s not an achievement, that’s cardio training. 🏃♂️💀 I was done at 20k already, grinding the rest is a bit painful… But the game is super fun and worth it – definitely recommend!
I am mad at Madshot... no, it would be more appropriate to say that I'm mad at the devs behind Madshot, because what is on offer is pretty good... as a foundation, which is never built upon further. Five weapons, multiple subweapons, a nice roster of enemies, some 8 grand bosses and 6 mini-bosses, all this spread across 8 biomes sounds like great fun, right? Well, I'm afraid I have to disappoint you by saying that ALL this content, 100% of it (sans grinding for cosmetics) can be done in as little as 10 hours. This is ludicrously low for a roguelite game that elicits tedium once you've beaten it twice. And after a long pause (and in combing my library for those near-100% achievements games), I realized I spent another 16 hours (!) basically grinding the first two biomes (since the enemies die easily and there are plenty to mow down per arena), from already beaten 18.000 enemies to a whoopin' 50.000 - a 16 hours of maddening, numbing, rewardless lowbrow grind, because the devs thought that their game's quality vouched for as much. With how utterly bored I was in those moments, I came to realize that the Codex (which lists in-game lore as in types of enemies, bosses etc.) has unrevealed entries which amount basically to planned (but unreleased) content in form of new enemies, mini-bosses and bosses - all of which went down the drain with the devs giving up on the game soon after release (or it would be more appropriate to say they pushed the game out of Early Access into full 1.0 release version half-baked). I believed in this game, I liked how it looked, how it played, was hoping for more robust roguelite systems, for random bosses per biome (since you can get Edward or Bog Beast as final boss at the end of biome 1, while all other biomes feature only one boss due to cut content), for more of everything showcased in Early Access! Alas, I am once again reminded that fool and its money are easily parted, having fallen for a promise of a delicious game only to be served with barebones broth. In short - do yourself a service and skip Madshot, unless you like going mad from thinking how awesome the game could have been if the devs stuck with further developing it.
[i] Madshot [/i] rarely inspires the strange awe that Lovecraft is famous for: there are elements of randomness, of the undecipherable, the out-of-control (in the map of each region or in those dark rooms where odd figures appears), but the focus of the game is elsewhere. For the visuals of both the enemies and the environment, the work is massive. They manage to be colourful and grim at the same time. Regarding the boss encounters, they are not often a struggle, but offer the occasions to recognize the dauting entitites of the stories. But if I like the game and could easily spend 15 more hours playing it, it is rather because of the dynamism of the fights, those backflips amidst a rain of ammos, airborne combos during slow-mo or throwing void grenades at a horde of horrors while hanging upside-down from a vine. This changes from the rogue-lites that require to build decks with adequate synergy, although I also love those. It just feels so good to blast and survive and relive in this mix between bullet-hell and rogue-lite.
Mais do mesmo, não acrescenta nada de novo
看似是肉鸽游戏,实际能选择的东西很少,成型听牌的种类异常的单一,武器系统就是个笑话,根本没有实际用处,而且汉化不全、bug横飞,对肉鸽游戏挑剔的玩家慎入。
Es un juego bastante infravalorado pero muy divertido solo hay que darle la oportunidad
가끔씩 한판씩하면 재밌을거같은 크쿨루 로그라이크 슈팅겜 한판한판이 길지가 않아서 가볍게 한판씩 즐기기 나쁘지 않은거같다
Game ROCKS!
印象里有点无聊 6.5/10 感谢湖北王的礼物并自动加0.5分)
As HP Lovecraft once said: "mad ting bruv"
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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