
Hypergate is an arcade-style space combat game. It is focused on fast-paced combat rather than resources, realistic flight, or grinding. It features a 2-hour campaign, LAN or single-player Instant Action for customizing your own battles, 30 upgrades to buy using in-game points, and 3 ships to fly.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a great space combat game! Some reviews likened it to TIE Fighter and Freespace etc. I think that's misleading, this game is much more casual -- which is good thing if you like flying a space ship and blow things up from your couch using only a controller. Some negative reviews complained about always-online-DRM. This has been removed by the developer a while ago. Pros: [list] [*] Fun space combat with tight controls [*] A lot of ship upgrades to unlock [*] Nice visuals [*] Native Linux support [*] Runs on potatoes and still looks good (like my old i3 laptop with integrated HD5500 graphics) [*] Responsive developer [/list] Cons: [list] [*] Short campaign (but you can create your own battles) [/list] Get it and watch your six!
Had my first short blast in game, and my feeling are good. I want to mention - this game has proper config for flightsticks, my congrats on that. Game has instant action mode - just what i need, mostly, not much time for advanced stories and progressions. Will play more some other day, but I sure can recommend this for quick space shooting.
Big fan of Freespace 2, I was hoping for a similar experience. Unfortunately, controls are a mess. I spent apparently 17 minutes in the settings page without being able to find the configuration I want. Mouse control is weird. Move it and the ship will turn towards the cursor indefinitely, so you have to recenter the cursor in the middle for the ship to stop turning. Why not simply turning with the mouse? if the mouse stops moving then the ship should stop turning as well. I was hoping something like a FPS or Freespace. Keyboards and controllers are fine but not precise enough. I gave up.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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