
Explore a beautiful, vast and ruined world riddled with dangers and lost technologies.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 15.5Kreviews | 93% | — | $1.6M |
| $19.99 | 4.3Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 918 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good stuff but game broke 7 hours in and now i cant play my save
Soundtrack that rivals Minecraft, enough said
Intriguing atmosphere. Story is very light and almost entirely symbolic. You feel very lonely in this world although this is intended. Nevertheless would've liked more than two interactions in the settlement besides merchants; would also have liked interactions/dialogues that actually change as the game progresses as well. Between clearing areas I kept wanting to chill out back in the settlement and just talk to people and learn more about the world, but nothing - not a single thing - ever changes in the settlement (or any other NPC throughout the world for that matter). It's a pacing issue ultimately, too much repetition and not enough variation, mechanical intensity cranked up high without any outlets. Still, the symbols alone make this game a hit.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 4.43/day in the week to Jul 30 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese
| $19.99 |
| 1.7Kratings |
| 90% |
| — |
| not modelled |
| $19.99 | 487ratings | 88% | — | not modelled |
| $19.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 922 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I wholly recommend this game if you like games that don't hold your hand telling you everything in the first five minutes. Initially I was a little frustrated that there was really no story but along the way I realised that's what made the game good. You don't really need to know why the world looks the way it does now, only that it must have been really something to behold! This was my first Pixel art style game and I really enjoyed how the develepors gave life to the main character as well as the various enemies throughout the game. Gameplay was pretty intuitive and the learning curve isn't too high. The game at first felt like hard but i realised that's because i was just rushing head first into enemies, when I finally got into my rhythm the game was challenging but not overbearing. Weapons and upgrades are kind of a mixed bag as you need some but not all. You just need to figure out your playing style best to maximise them. All in all I would highly recommend this game as it's a good story and really good gameplay.
juegardo como retrata la muerte como parte de la vida el arte es muy bello lo mejor es cuando te encuentras algo por el mapa y solo te quedas ahi quieto admirandolo aunque nadie te lo pide muy infravalorado
..
Neato!
i love this game so much dude
Banger
mt legal
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6M | 3K | 77% | $17.99 | |
| $1.6M | 2.6K | 91% | $14.99 | |
| $1.6M | 6.6K | 84% | $19.99 | |
| $1.6M | 7.3K | 93% | $7.39 | |
| $1.6M | 530 | 67% | $49.99 | |
| $1.6M | 3.4K | 85% | $19.99 |